ironfish (Allies) vs erinmores (Axis)


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 artillery and 14 infantry moved from Bryansk to Russia
            6 infantry moved from Vologda to Russia
            1 artillery and 4 infantry moved from Novgorod to Belarus
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Russia
                Russians attack with 1 artillery and 20 infantry
                Germans defend with 1 airfield, 13 armour, 3 artilleries, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 20 infantry in Russia, round 2 : 1/21 hits, 3.83 expected hits
                    Germans roll dice for 13 armour, 3 artilleries and 1 mech_infantry in Russia, round 2 : 10/17 hits, 7.83 expected hits
                    10 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                    Russians roll dice for 1 artillery and 10 infantry in Russia, round 3 : 3/11 hits, 2.17 expected hits
                    Germans roll dice for 13 armour and 3 artilleries in Russia, round 3 : 8/16 hits, 7.50 expected hits
                    8 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Russia
                    Russians roll dice for 1 artillery and 2 infantry in Russia, round 4 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 13 armour in Russia, round 4 : 6/13 hits, 6.50 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Russia
                Germans win with 11 armour remaining. Battle score for attacker is -36
                Casualties for Russians: 1 artillery and 20 infantry
                Casualties for Germans: 2 armour, 3 artilleries and 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Kansu
            1 aaGun moved from Novosibirsk to Kansu
            1 infantry moved from Archangel to Belarus
            1 aaGun moved from Bryansk to Belarus
            2 aaGuns moved from Novgorod to Belarus
            1 aaGun moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 battleship, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 mech_infantry moved from Anhwe to Shensi
            1 artillery moved from Hopei to Shensi
            2 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 bomber moved from Kiangsu to Shensi
            1 armour moved from Hopei to Chahar
            1 mech_infantry moved from Jehol to Chahar
            1 armour and 2 mech_infantrys moved from Shantung to Chahar
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Chahar
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 bomber moved from Manchuria to Chahar
            1 artillery moved from Anhwe to Chahar
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys
                Chinese defend with 1 artillery and 4 infantry; Russians defend with 4 infantry
                    Japanese roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Chahar, round 2 : 4/9 hits, 3.67 expected hits
                    Chinese roll dice for 1 artillery and 8 infantry in Chahar, round 2 : 4/9 hits, 3.00 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Chahar
                    Japanese roll dice for 2 armour, 2 artilleries and 1 bomber in Chahar, round 3 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Chahar, round 3 : 1/5 hits, 1.67 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Chahar, round 4 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries and 3 mech_infantrys
                Casualties for Russians: 4 infantry
                Casualties for Chinese: 1 artillery and 4 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 20 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            2 battleships, 3 carriers, 2 fighters and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 fighters moved from 20 Sea Zone to 19 Sea Zone
            2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
            1 aaGun and 1 infantry moved from Manchuria to Jehol
            2 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Anhwe to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
            1 bomber moved from Shensi to Kiangsu
            1 tactical_bomber moved from Philippines to Japan
            1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
            2 tactical_bombers moved from 19 Sea Zone to Japan
            2 fighters moved from Japan to 19 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 18 Sea Zone to 21 Sea Zone
            1 destroyer moved from 17 Sea Zone to 18 Sea Zone
            1 destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 bomber moved from Chahar to Japan
    
        Place Units - Japanese
            1 battleship and 1 destroyer placed in 19 Sea Zone
            2 armour and 1 artillery placed in Kiangsu
            1 mech_infantry placed in Shantung
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
            Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : -0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            3 battleships moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            2 cruisers moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            3 carriers moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from 33 Sea Zone to Philippines
            2 tactical_bombers moved from 33 Sea Zone to Philippines
            3 submarines moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 cruiser moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            3 battleships moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            2 cruisers moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            3 carriers moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from 33 Sea Zone to Philippines
            2 tactical_bombers moved from 33 Sea Zone to Philippines
            3 submarines moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 cruiser moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,5,2
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 5,4,1
                Units damaged: 1 carrier owned by the Americans
            Battle in Soviet Far East
            Battle in 21 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
                Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4.67 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: 1 fighter and 1 tactical_bomber could not land in Philippines and were removed
            EDIT: 1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed
            EDIT: Cleaning up during movement phase
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            EDIT: 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            EDIT: Americans undo move 9.
            EDIT: 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            EDIT: 1 transport moved from 10 Sea Zone to 89 Sea Zone
            EDIT: 2 mech_infantrys moved from Western United States to Eastern United States
            EDIT: 1 fighter moved from Queensland to Caroline Islands
            EDIT: 1 bomber moved from Queensland to Caroline Islands
            EDIT: 1 fighter moved from Hawaiian Islands to Caroline Islands
            EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
    
        Place Units - Americans
            EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            3 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            2 infantry moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
            Chinese undo move 2.
            2 infantry placed in Szechwan
            Chinese undo move 2.
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            3 battleships moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            2 cruisers moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            3 carriers moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from 33 Sea Zone to Philippines
            2 tactical_bombers moved from 33 Sea Zone to Philippines
            3 submarines moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 cruiser moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,5,2
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 5,4,1
                Units damaged: 1 carrier owned by the Americans
            Battle in Soviet Far East
            Battle in 21 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
                Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4.67 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: 1 fighter and 1 tactical_bomber could not land in Philippines and were removed
            EDIT: 1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed
            EDIT: Cleaning up during movement phase
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            EDIT: 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            EDIT: Americans undo move 9.
            EDIT: 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            EDIT: 1 transport moved from 10 Sea Zone to 89 Sea Zone
            EDIT: 2 mech_infantrys moved from Western United States to Eastern United States
            EDIT: 1 fighter moved from Queensland to Caroline Islands
            EDIT: 1 bomber moved from Queensland to Caroline Islands
            EDIT: 1 fighter moved from Hawaiian Islands to Caroline Islands
            EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
    
        Place Units - Americans
            EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            3 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            2 infantry moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
            Chinese undo move 2.
            2 infantry placed in Szechwan
            Chinese undo move 2.
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Hunan to Shantung
            1 fighter and 1 tactical_bomber moved from Hunan to Shantung
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                  UK_Pacific take 36 Sea Zone from Japanese
            1 fighter moved from Hunan to 20 Sea Zone
    
        Combat - British
            Battle in Shantung
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                British win, taking Shantung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 20 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                British win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - British
            4 infantry moved from Kwangtung to Kiangsi
            1 armour moved from Kwangtung to Kiangsi
            1 artillery moved from Kwangtung to Kiangsi
            2 infantry moved from Yunnan to Hunan
            1 aaGun moved from Hunan to Kiangsi
            2 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Eastern Persia
            1 armour moved from India to Eastern Persia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            3 infantry moved from Malaya to Shan State
            1 aaGun moved from Burma to India
            2 mech_infantrys moved from Kwangtung to Kiangsi
            1 fighter moved from Shantung to Hunan
            1 tactical_bomber moved from Shantung to Hunan
            1 fighter moved from 20 Sea Zone to Hunan
            1 mech_infantry moved from Yunnan to Hunan
            3 cruisers, 3 destroyers and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 carrier, 1 destroyer and 1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,6,1,1,6,5
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 1.67
    Chinese : -1.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
            1 fighter moved from Poland to Western Ukraine
            1 bomber moved from Bulgaria to Vologda
    
        Combat - Italians
            Battle in Vologda
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Vologda, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Vologda
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Western Ukraine to Russia
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 armour moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 fighter moved from 98 Sea Zone to Gibraltar
            2 fighters moved from Southern Italy to Gibraltar
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Syria to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 mech_infantry moved from Alexandria to 98 Sea Zone
            1 artillery and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            3 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 cruiser moved from 41 Sea Zone to 37 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            3 fighters moved from Malaya to Philippines
            2 submarines moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 armour moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Russia to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            1 bomber moved from Smolensk to Ukraine
            2 artilleries moved from Eastern Poland to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            2 armour moved from Russia to Bryansk
                  Germans take Bryansk from Russians
            2 armour moved from Bryansk to Belarus
            2 armour moved from Russia to Samara
            1 bomber moved from Smolensk to Samara
            3 armour moved from Russia to Rostov
            1 bomber moved from Smolensk to Rostov
            1 bomber moved from Smolensk to Rostov
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 artillery moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            1 bomber moved from Smolensk to Belarus
            1 bomber moved from Germany to Belarus
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Ukraine
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 armour and 2 bombers
                Russians defend with 1 aaGun and 1 infantry
                    AA fire in Rostov : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 3 armour and 2 bombers in Rostov, round 2 : 2/5 hits, 2.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Samara
                Germans attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 armour, 3 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys
                Russians defend with 3 aaGuns, 1 artillery and 4 infantry
                    AA fire in Belarus : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 3/11 hits, 4.00 expected hits
                    Russians roll dice for 3 aaGuns, 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus
                    Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 4 mech_infantrys in Belarus, round 3 : 4/10 hits, 3.83 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Belarus, round 4 : 5/9 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber, 1 infantry and 1 mech_infantry
                Casualties for Russians: 3 aaGuns, 1 artillery and 4 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Western Germany
            2 armour and 2 mech_infantrys moved from Germany to Western Germany
            1 armour and 2 mech_infantrys moved from Germany to France
            1 mech_infantry moved from Germany to Western Germany
            1 infantry moved from Finland to 115 Sea Zone
            1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery moved from Poland to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Karelia to Norway
            2 artilleries and 1 infantry moved from Karelia to Finland
            1 aaGun moved from Smolensk to Russia
            1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
            1 bomber moved from Rostov to Russia
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Rostov to Russia
            1 bomber moved from Samara to Russia
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Eastern Poland to Russia
            2 tactical_bombers moved from Eastern Poland to Western Germany
            1 aaGun moved from Eastern Poland to Poland
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            1 destroyer and 3 transports placed in 113 Sea Zone
            1 fighter placed in Western Germany
            3 mech_infantrys placed in Russia
            1 artillery, 1 fighter and 1 infantry placed in France
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Rostov : : -0.33
    Russians : -1.67
    AA fire in Belarus : : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Kansu to Suiyuyan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 tactical_bombers moved from Japan to 35 Sea Zone
            1 destroyer moved from 18 Sea Zone to 35 Sea Zone
            8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
            3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone
            3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from Kiangsu to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Dzavhan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 armour and 1 artillery moved from Chahar to Anhwe
            1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
            1 artillery moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 tactical_bombers moved from Japan to 35 Sea Zone
            1 destroyer moved from 18 Sea Zone to 35 Sea Zone
            8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
            3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone
            3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from Kiangsu to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Dzavhan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 armour and 1 artillery moved from Chahar to Anhwe
            1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
            1 artillery moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in Anhwe
                Japanese attack with 3 armour, 1 artillery and 1 mech_infantry
                Chinese defend with 6 infantry
                    Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                2 armour owned by the Japanese retreated to Kiangsu
                Chinese win with 4 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports
                Americans defend with 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 3 fighters and 2 submarines
                    Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 14/20 hits, 11.33 expected hits
                Units damaged: 3 battleships owned by the Americans
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 35 Sea Zone, round 2 : 4/14 hits, 7.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese
                    2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 13/20 hits, 11.33 expected hits
                    Americans roll dice for 3 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
                    3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 transports owned by the Americans and 3 battleships owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 2 bombers, 4 carriers, 1 destroyer, 8 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 184
                Casualties for ANZAC: 3 fighters and 2 submarines
                Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
                Casualties for Japanese: 1 carrier and 1 destroyer
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 5/5 hits, 2.33 expected hits
                    Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in Philippines and was removed
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            5 fighters moved from 35 Sea Zone to Paulau Island
            2 fighters moved from 35 Sea Zone to Paulau Island
            2 bombers moved from 35 Sea Zone to Paulau Island
            1 infantry moved from Buyant-Uhaa to Amur
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            2 fighters and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
            Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans : -5.00
    Chinese : 1.00
    Japanese : 7.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            3 submarines moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from Caroline Islands to 35 Sea Zone
            1 armour moved from Soviet Far East to Amur
                  Americans take Siberia from Japanese
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            3 submarines moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from Caroline Islands to 35 Sea Zone
            1 armour moved from Soviet Far East to Amur
                  Americans take Siberia from Japanese
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour, 3 fighters, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.83 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Amur
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
                Japanese defend with 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports
                    Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    6 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 3 battleships, 2 carriers, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 9/11 hits, 6.00 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 2 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 4
                Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
                Casualties for Japanese: 2 battleships, 4 carriers and 1 destroyer
                4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 5 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 battleship and 1 cruiser placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            Americans undo move 5.
            Americans undo move 4.
            1 destroyer placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : 2.00
    Japanese : 3.67
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:58:03 PM
    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Kweichow to Szechwan
            2 artilleries moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            4 infantry moved from Anhwe to Jehol
            1 fighter moved from Hunan to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Jehol : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Tsinghai
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
            Chinese undo move 4.
            Chinese undo move 2.
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Jehol : : -0.17
    Chinese : 0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            3 submarines moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from Caroline Islands to 35 Sea Zone
            1 armour moved from Soviet Far East to Amur
                  Americans take Siberia from Japanese
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour, 3 fighters, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.83 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Amur
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
                Japanese defend with 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports
                    Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    6 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 3 battleships, 2 carriers, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 9/11 hits, 6.00 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 2 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 4
                Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
                Casualties for Japanese: 2 battleships, 4 carriers and 1 destroyer
                4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 5 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 battleship and 1 cruiser placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            Americans undo move 5.
            Americans undo move 4.
            1 destroyer placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Kweichow to Szechwan
            2 artilleries moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            4 infantry moved from Anhwe to Jehol
            1 fighter moved from Hunan to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Jehol : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Tsinghai
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
            Chinese undo move 4.
            Chinese undo move 2.
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 cruiser and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to Gibraltar
            1 armour, 1 carrier, 3 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 infantry moved from Persia to Iraq
            1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Kiangsi to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            1 tactical_bomber moved from Hunan to Kiangsu
            1 mech_infantry moved from Shantung to Kiangsu
            1 mech_infantry moved from Hunan to Kiangsu
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour and 3 infantry
                    British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2.50 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 1/7 hits, 2.33 expected hits
                    Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour and 3 infantry
            Battle in Kiangsu
                British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 3 armour, 1 artillery, 1 factory_minor and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 6/13 hits, 4.00 expected hits
                    Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 0/6 hits, 2.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 armour owned by the Japanese lost in Kiangsu
                British win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Japanese: 3 armour, 1 artillery and 2 infantry
            Battle in Gibraltar
                British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 armour, 3 fighters and 1 harbour
                    British roll dice for 3 cruisers in Gibraltar, round 2 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour and 3 fighters in Gibraltar, round 2 : 1/4 hits, 2.50 expected hits
                    3 fighters owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 33
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 3 fighters
            Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - British
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
            1 aaGun moved from Kiangsi to Hunan
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Hunan to Kweichow
            2 mech_infantrys moved from India to Eastern Persia
            2 armour moved from India to Eastern Persia
            1 aaGun moved from India to West India
            3 infantry moved from Shan State to Burma
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 tactical_bomber moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            1 bomber moved from Gibraltar to French West Africa
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,4,1,5
            British collect 30 PUs (2 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 cruiser and 1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
            Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 transport
    

    Combat Hit Differential Summary :

    Italians : -2.33
    AA fire in Jehol : : -0.17
    British : 1.50
    Americans : 2.00
    Chinese : 0.17
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 7
                Casualties for Italians: 2 infantry
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 armour and 2 artilleries moved from Trans-Jordan to 98 Sea Zone
            3 infantry moved from Trans-Jordan to 98 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
            1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            2 battleships and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Syria
            1 fighter moved from Russia to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 armour moved from Western Ukraine to Slovakia Hungary
            1 aaGun moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 battleship and 1 transport placed in 97 Sea Zone
            Italians undo move 1.
            1 fighter and 1 transport placed in 97 Sea Zone
            1 battleship placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 35 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 battleship and 2 transports
                    ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 34
                Casualties for Japanese: 1 battleship and 2 transports
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : 0.33
    

    Savegame

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