@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
ironfish (Allies) vs erinmores (Axis)
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 unit repaired. 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 2 bombers moved from Marshall Islands to 36 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 fighter moved from Kiangsi to Suiyuyan 1 artillery and 1 infantry moved from Anhwe to Hopei 1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kwangsi to Kweichow Combat - Japanese Battle in Java Battle in Soviet Far East Battle in Borneo Battle in Sumatra Battle in Kweichow Japanese attack with 1 artillery, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 : 1/6 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 4 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 5 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Java from Dutch, taking Soviet Far East from Russians, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Hunan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan retreated to Suiyuyan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 bombers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Japanese 2 bombers moved from 36 Sea Zone to Hainan 1 battleship and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Suiyuyan to Chahar 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Anhwe 2 tactical_bombers moved from Kweichow to Chahar Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
British : -0.17 Chinese : 0.33 Japanese : 1.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 battleships, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 bomber moved from Hawaiian Islands to 46 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Battle in 46 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Americans 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 46 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 cruiser, 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 28 Sea Zone to 10 Sea Zone Place Units - Americans 2 battleships, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Italians : 1.33 Americans : -2.50 Japanese : -0.50 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 6 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 3 : 4/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Chinese undo move 1. 2 infantry placed in Kwangsi 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 battleships, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 bomber moved from Hawaiian Islands to 46 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Battle in 46 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Americans 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 46 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 cruiser, 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 28 Sea Zone to 10 Sea Zone Place Units - Americans 2 battleships, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 6 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 3 : 4/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Chinese undo move 1. 2 infantry placed in Kwangsi 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 battleship, 1 cruiser and 2 destroyers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from Malaya to 43 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 3 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 41 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Battle in Shan State British attack with 5 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 5 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Gibraltar from Italians, taking Shan State from Japanese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to Yunnan 5 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 artillery moved from India to Burma 3 infantry moved from India to Burma 1 mech_infantry moved from India to Yunnan 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 fighter moved from 42 Sea Zone to Malaya 1 fighter moved from 43 Sea Zone to Malaya 1 tactical_bomber moved from Shan State to Malaya 2 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 battleship, 1 cruiser and 2 destroyers placed in 109 Sea Zone Turn Complete - British British collect 29 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Italians : 1.33 British : 1.67 Americans : -2.50 Chinese : 1.00 Japanese : -0.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 battleship; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from French 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria 1 battleship moved from 97 Sea Zone to 92 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Algeria Italians attack with 2 artilleries and 2 infantry French defend with 3 infantry Italians roll dice for 2 cruisers in Algeria, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 3 infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria Italians roll dice for 2 artilleries in Algeria, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for French: 3 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 1 destroyer, 3 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 92 Sea Zone 1 transport owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 destroyer and 3 fighters remaining. Battle score for attacker is 37 Casualties for Italians: 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Italians 3 fighters moved from 92 Sea Zone to Southern France 1 bomber moved from 91 Sea Zone to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Yugoslavia 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 artillery moved from Yugoslavia to Romania 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 battleship placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.17 British : 0.83 French : 0.67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 46 Sea Zone 3 fighters moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 46 Sea Zone 3 fighters moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 109 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 destroyer and 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 bomber moved from Norway to 109 Sea Zone 1 bomber moved from Western Germany to Belarus 1 tactical_bomber moved from Western Germany to Western Ukraine 1 armour and 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to BelarusCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 109 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 destroyer and 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 bomber moved from Norway to 109 Sea Zone 1 bomber moved from Western Germany to Belarus 1 tactical_bomber moved from Western Germany to Western Ukraine 1 armour and 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to Belarus Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Western Ukraine Germans attack with 1 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 109 Sea Zone Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 109 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport Non Combat Move - Germans 2 bombers, 2 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 mech_infantry moved from Norway to Vyborg 1 infantry moved from Karelia to Vyborg 1 infantry moved from Baltic States to Eastern Poland 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Poland 4 infantry moved from Romania to Eastern Poland 5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 2 bombers moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Western Germany to Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 infantry moved from Norway to Finland 1 bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland Place Units - Germans 1 submarine placed in 112 Sea Zone 2 armour and 5 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 1.33 British : 0.50 Russians : -0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Novgorod to Vyborg 2 artilleries moved from Novgorod to Vyborg 3 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 1 artillery moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Vyborg Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Baltic States Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 2 artilleries, 1 fighter and 10 infantry Germans defend with 6 infantry and 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter and 10 infantry in Vyborg, round 2 : 4/13 hits, 3.17 expected hits Germans roll dice for 6 infantry and 1 mech_infantry in Vyborg, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Vyborg Russians roll dice for 2 artilleries, 1 fighter and 8 infantry in Vyborg, round 3 : 3/11 hits, 2.83 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Vyborg, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Germans: 6 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vyborg to Novgorod 1 fighter moved from Baltic States to Novgorod 1 tactical_bomber moved from Western Ukraine to Ukraine 1 aaGun moved from Bryansk to Ukraine 6 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Buryatia 3 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 armour and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -1.17 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 mech_infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Chahar to Hunan 2 bombers moved from Hainan to Kwangsi 1 tactical_bomber moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 armour moved from Soviet Far East to Amur Japanese take Siberia from Russians 7 infantry moved from Manchuria to Amur 3 infantry moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 armour, 2 fighters, 10 infantry and 2 tactical_bombers Russians defend with 1 aaGun and 6 infantry AA fire in Amur : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 fighter, 10 infantry and 2 tactical_bombers in Amur, round 2 : 3/14 hits, 4.00 expected hits Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 fighter, 8 infantry and 2 tactical_bombers in Amur, round 3 : 3/12 hits, 3.67 expected hits Russians roll dice for 4 infantry in Amur, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 fighter, 6 infantry and 2 tactical_bombers in Amur, round 4 : 3/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kwangsi, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 carriers moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Hunan to 36 Sea Zone 2 tactical_bombers moved from Hunan to 36 Sea Zone 2 bombers moved from Kwangsi to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Suiyuyan to Kiangsi 1 fighter moved from Japan to Kiangsi 1 aaGun and 1 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Shantung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5 Japanese collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
AA fire in Amur : : 0.50 Chinese : -1.67 Russians : 1.33 Japanese : -0.83 -
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier and 2 fighters moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier and 2 fighters moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 2 infantry moved from Belgian Congo to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from Egypt to Tanganyika Territory 2 mech_infantrys moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 5 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Yunnan to Hunan 1 fighter moved from Malaya to Hunan Combat - British Battle in Hunan British attack with 1 fighter, 5 infantry and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Tanganyika Territory British attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Belgian Congo 2 infantry moved from Shan State to Malaya 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Hunan to Yunnan 1 aaGun moved from Yunnan to Hunan 3 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan Place Units - British 2 destroyers placed in 106 Sea Zone 1 fighter placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,2,4,5,4,2,4,5,5 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 0.17 Italians : 0.67 Japanese : -0.33 -
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 bomber moved from Southern France to Gibraltar 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 artillery moved from Algeria to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Morocco Battle in Bessarabia Italians attack with 1 armour and 1 artillery Russians defend with 1 infantry Italians roll dice for 1 armour and 1 artillery in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Morocco from French, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery, 1 harbour and 2 infantry Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Gibraltar Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar 1 bomber owned by the Italians retreated Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar British win with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by British to Gibraltar: 1 infantry EDIT: Removing units owned by Italians from Bessarabia: 1 artillery EDIT: Turning off Edit Mode 1 armour moved from Romania to Northern Italy 1 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Greece 1 aaGun moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Northern Italy 2 fighters moved from Southern France to Southern Italy 1 bomber moved from Gibraltar to Southern France Place Units - Italians 2 transports placed in 95 Sea Zone 1 armour and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -2.50 British : -1.67 Russians : -0.33 -
Manual post since TripleA is acting up on me. No combat by France or Anzac.triplea_34725_fracne3.tsvg
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Test summary from TripleA, engine version: 1.9, time: 1:47:46 PM
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Test summary from TripleA, engine version: 1.9, time: 1:49:21 PM
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