ironfish (Allies) vs erinmores (Axis)


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Suiyuyan to Kansu
                  Chinese take Kansu from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Hopei to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from Philippines to Japan
            1 fighter moved from Philippines to Japan
            1 fighter and 1 tactical_bomber moved from Borneo to Philippines
            1 infantry moved from Central Mongolia to Buyant-Uhaa
            1 infantry moved from Timguska to Novosibirsk
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            2 transports moved from 91 Sea Zone to 102 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
            2 destroyers moved from 101 Sea Zone to 108 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 8 Sea Zone to 10 Sea Zone
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            2 infantry moved from Brazil to British Guiana
    
        Place Units - Americans
            1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 artillery and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Germans
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Anhwe to Hopei
    
        Place Units - Chinese
            2 infantry placed in Manchuria
            2 infantry placed in Chahar
            2 infantry placed in Sikang
            2 infantry placed in Kansu
            1 infantry placed in Shensi
            Chinese undo move 4.
            1 infantry placed in Shensi
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            2 transports moved from 91 Sea Zone to 102 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
            2 destroyers moved from 101 Sea Zone to 108 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 8 Sea Zone to 10 Sea Zone
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            2 infantry moved from Brazil to British Guiana
    
        Place Units - Americans
            1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 artillery and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Germans
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Anhwe to Hopei
    
        Place Units - Chinese
            2 infantry placed in Manchuria
            2 infantry placed in Chahar
            2 infantry placed in Sikang
            2 infantry placed in Kansu
            1 infantry placed in Shensi
            Chinese undo move 4.
            1 infantry placed in Shensi
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 4 submarines; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from India to 39 Sea Zone
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 mech_infantry moved from Syria to Northwest Persia
            2 armour and 1 mech_infantry moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from India to Northwest Persia
            1 fighter moved from India to Eastern Persia
            1 fighter moved from Egypt to 98 Sea Zone
            5 mech_infantrys moved from Egypt to Alexandria
            2 artilleries moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            2 armour moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 fighter and 6 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 1 fighter and 6 mech_infantrys in Eastern Persia, round 2 : 2/7 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Persia
                British attack with 2 armour, 2 infantry and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Persia, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Persia
                    British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Persia
                British win, taking Persia from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Germans defend with 2 submarines; Italians defend with 1 submarine and 1 transport
                2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Northwest Persia
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Alexandria
                British attack with 2 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 2 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/11 hits, 3.67 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from 98 Sea Zone to Iraq
            1 infantry moved from Syria to Iraq
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
            1 fighter moved from Eastern Persia to Iraq
            1 infantry moved from India to West India
            1 armour and 4 mech_infantrys moved from Kweichow to Tsinghai
            4 infantry moved from Shensi to Tsinghai
            1 aaGun moved from Kweichow to Shensi
            1 artillery and 4 infantry moved from Anhwe to Kweichow
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Alexandria to Iraq
    
        Place Units - British
            1 destroyer and 4 submarines placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1,6,2,6
            British collect 30 PUs (4 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 3 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -3.50
    Italians : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            2 fighters moved from 96 Sea Zone to Alexandria
            1 battleship moved from 96 Sea Zone to 98 Sea Zone
            2 battleships moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour and 2 artilleries moved from Gibraltar to 92 Sea Zone
            1 armour, 2 artilleries, 1 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
            1 armour, 2 artilleries and 1 infantry moved from 98 Sea Zone to Alexandria
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 4 artilleries, 2 fighters and 3 infantry
                British defend with 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                    Italians roll dice for 3 battleships and 2 cruisers in Alexandria, round 2 : 4/5 hits, 3.00 expected hits
                    Italians roll dice for 1 armour, 4 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 4/10 hits, 3.83 expected hits
                    British roll dice for 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Alexandria, round 2 : 7/10 hits, 3.67 expected hits
                    5 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 artilleries owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 armour and 2 fighters in Alexandria, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 2 armour in Alexandria, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Italians and 2 armour owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 4 artilleries, 1 fighter and 3 infantry
                Casualties for British: 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Alexandria to Tobruk
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 carrier moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 fighter and 2 transports placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 3.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
            1 submarine moved from 46 Sea Zone to 33 Sea Zone
            1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Place Units - ANZAC
            1 tactical_bomber placed in Queensland
            2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
            1 submarine moved from 46 Sea Zone to 33 Sea Zone
            1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Place Units - ANZAC
            1 tactical_bomber placed in Queensland
            2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 7 artilleries, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            3 armour moved from Kazakhstan to Turkey
            6 mech_infantrys moved from Caucasus to Turkey
            2 tactical_bombers moved from Caucasus to Turkey
            1 bomber moved from Volgograd to Northwest Persia
            1 bomber moved from Volgograd to Turkey
            1 fighter moved from Caucasus to Turkey
            3 transports moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries moved from Baltic States to 115 Sea Zone
            1 mech_infantry moved from Novgorod to 115 Sea Zone
            1 artillery, 1 mech_infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 battleships moved from 113 Sea Zone to 114 Sea Zone
            2 artilleries and 1 mech_infantry moved from 114 Sea Zone to Sweden
            1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Norway to Sweden
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Spain
            4 bombers moved from Western Germany to Spain
            1 tactical_bomber moved from Southern Italy to Turkey
            2 fighters and 1 tactical_bomber moved from Western Germany to Sweden
            1 artillery moved from Southern France to Spain
            1 fighter moved from Southern Italy to Turkey
    
        Combat - Germans
            Battle in Spain
                Germans attack with 3 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Germans roll dice for 3 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys in Spain, round 2 : 6/15 hits, 5.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
                Germans win, taking Spain from Neutral_True with 3 artilleries, 4 bombers, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 112 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Turkey
                Germans attack with 3 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 3 tactical_bombers
                Neutral_True defend with 8 infantry
                    Germans roll dice for 3 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 8/15 hits, 6.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 2 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Battle in Northwest Persia
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Sweden
                Germans attack with 1 armour, 6 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Germans roll dice for 2 battleships in Sweden, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour, 6 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Sweden, round 2 : 6/17 hits, 6.33 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
                Germans win, taking Sweden from Neutral_True with 1 armour, 6 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            2 fighters and 1 tactical_bomber moved from Sweden to Western Germany
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from Southern France to France
            4 bombers moved from Spain to Western Germany
            1 bomber moved from Turkey to Western Germany
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Northwest Persia to Russia
            3 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 armour moved from Volgograd to Caucasus
            3 tactical_bombers moved from Turkey to Caucasus
            2 fighters moved from Turkey to Caucasus
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Russia
            1 armour and 2 mech_infantrys placed in Ukraine
            Germans undo move 2.
            1 armour and 2 mech_infantrys placed in Russia
            3 infantry placed in Normandy Bordeaux
            3 artilleries placed in Southern France
            1 armour and 2 mech_infantrys placed in Germany
            1 fighter placed in Germany
            1 artillery and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : -0.67
    Neutral_True : -1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buyant-Uhaa to Amur
                  Japanese take Amur from Americans
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Philippines to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 cruiser, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 infantry moved from 104 Sea Zone to Spain
            3 artilleries moved from 104 Sea Zone to Spain
            1 battleship moved from 101 Sea Zone to 104 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to Spain
            3 fighters moved from 104 Sea Zone to Spain
    
        Combat - Americans
            Battle in Spain
                Americans attack with 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 artilleries, 4 infantry and 2 mech_infantrys
                    Americans roll dice for 2 battleships and 2 cruisers in Spain, round 2 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 5/12 hits, 4.50 expected hits
                    Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Spain, round 2 : 3/9 hits, 3.00 expected hits
                    3 artilleries owned by the Germans, 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Spain
                Americans win, taking Spain from Germans with 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 2 infantry and 1 mech_infantry
                Casualties for Germans: 3 artilleries, 4 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone
            1 infantry moved from British Guiana to Venezuela
                  Americans take Venezuela from Neutral_True
            1 infantry moved from British Guiana to Brazil
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            2 destroyers moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Hopei to Anhwe
            4 infantry moved from Shensi to Kansu
            3 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Kiangsu
            2 infantry placed in Shantung
            2 infantry placed in Sikang
            2 infantry placed in Kiangsi
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 cruiser, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 infantry moved from 104 Sea Zone to Spain
            3 artilleries moved from 104 Sea Zone to Spain
            1 battleship moved from 101 Sea Zone to 104 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to Spain
            3 fighters moved from 104 Sea Zone to Spain
    
        Combat - Americans
            Battle in Spain
                Americans attack with 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 artilleries, 4 infantry and 2 mech_infantrys
                    Americans roll dice for 2 battleships and 2 cruisers in Spain, round 2 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 5/12 hits, 4.50 expected hits
                    Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Spain, round 2 : 3/9 hits, 3.00 expected hits
                    3 artilleries owned by the Germans, 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Spain
                Americans win, taking Spain from Germans with 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 2 infantry and 1 mech_infantry
                Casualties for Germans: 3 artilleries, 4 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone
            1 infantry moved from British Guiana to Venezuela
                  Americans take Venezuela from Neutral_True
            1 infantry moved from British Guiana to Brazil
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            2 destroyers moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Hopei to Anhwe
            4 infantry moved from Shensi to Kansu
            3 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Kiangsu
            2 infantry placed in Shantung
            2 infantry placed in Sikang
            2 infantry placed in Kiangsi
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
    
        Purchase Units - British
            British buy 2 artilleries; Remaining resources: 25 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
    
        Combat Move - British
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 carrier, 3 cruisers, 7 destroyers, 2 fighters, 4 infantry, 4 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour, 4 infantry and 4 mech_infantrys moved from Tsinghai to Kazakhstan
    
        Combat - British
            Battle in Gibraltar
            Battle in Morocco
            Battle in Kazakhstan
                British attack with 1 armour, 4 infantry and 4 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/9 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                British win, taking Gibraltar from Italians, taking Morocco from Italians, taking Kazakhstan from Germans with 1 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 aaGun moved from Shensi to Tsinghai
            1 artillery and 4 infantry moved from Kweichow to Shensi
            1 infantry moved from Iraq to Syria
            1 mech_infantry moved from Persia to Saudi Arabia
                  British take Saudi Arabia from Neutral_True
            1 infantry moved from Persia to 80 Sea Zone
            1 mech_infantry moved from Eastern Persia to 80 Sea Zone
            1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
            2 tactical_bombers moved from Iraq to Egypt
            3 fighters moved from Iraq to Egypt
            1 mech_infantry moved from Eastern Persia to Iraq
            1 infantry moved from West India to Afghanistan
                  British take Afghanistan from Neutral_True
            1 infantry moved from India to West India
            2 infantry moved from India to West India
            3 mech_infantrys moved from India to Eastern Persia
            2 armour moved from Persia to Eastern Persia
    
        Place Units - British
            2 artilleries placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,3,4,1,2,3,4,1,4,3
            British collect 34 PUs (4 lost to blockades); end with 59 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 1 artillery and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.17
    Americans : 2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Alexandria to 98 Sea Zone
            1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Syria
            1 fighter moved from Tobruk to Syria
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 1 harbour and 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/5 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 4 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                British win with 2 infantry remaining. Battle score for attacker is -20
                Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
            Battle in Syria
                Italians attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Syria
                Italians win, taking Syria from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Syria to Turkey
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 battleships, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 aaGun moved from Rostov to Volgograd
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 armour, 1 artillery and 1 infantry placed in Northern Italy
            2 destroyers placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.00
    British : 2.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 cruiser and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Queensland to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 2 transports placed in 54 Sea Zone
            ANZAC undo move 1.
            1 artillery placed in Queensland
            1 cruiser and 1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 5 armour, 7 artilleries, 1 bomber, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Normandy Bordeaux to Spain
            3 artilleries moved from Southern France to Spain
            1 fighter and 1 tactical_bomber moved from Western Germany to Spain
            1 artillery and 2 infantry moved from Southern France to Spain
            2 bombers moved from Western Germany to 81 Sea Zone
            1 mech_infantry moved from Turkey to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            1 bomber moved from Russia to Kazakhstan
            3 artilleries and 1 mech_infantry moved from Volgograd to Kazakhstan
            3 mech_infantrys moved from Caucasus to Kazakhstan
            2 armour moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Caucasus to Kazakhstan
            1 infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Turkey to Iraq
            1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
            1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
            3 bombers moved from Western Germany to Spain
            1 fighter moved from Southern Italy to Spain
    
        Combat - Germans
            Battle in 81 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 bomber owned by the Germans lost in 81 Sea Zone
                    1 transport owned by the British lost in 81 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 bomber
                Casualties for British: 1 cruiser and 1 transport
            Battle in Iraq
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour, 3 infantry and 4 mech_infantrys
                    Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/16 hits, 6.50 expected hits
                    British roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 2/8 hits, 2.83 expected hits
                    2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Kazakhstan
                    Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 10/14 hits, 6.17 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 1 armour, 3 infantry and 4 mech_infantrys
            Battle in Spain
                Germans attack with 4 artilleries, 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
                Americans defend with 3 artilleries and 2 infantry
                    Germans roll dice for 4 artilleries, 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Spain, round 2 : 7/15 hits, 6.50 expected hits
                    Americans roll dice for 3 artilleries and 2 infantry in Spain, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 4 artilleries, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Americans: 3 artilleries and 2 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Spain to Western Germany
            2 fighters and 1 tactical_bomber moved from Spain to France
            1 artillery, 1 infantry and 1 mech_infantry moved from France to Southern France
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 armour and 2 mech_infantrys moved from Sweden to Karelia
            1 artillery and 1 infantry moved from Sweden to Finland
            4 artilleries moved from Sweden to 114 Sea Zone
            2 infantry moved from Sweden to 114 Sea Zone
            4 artilleries, 2 battleships, 1 destroyer, 2 infantry and 4 transports moved from 114 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            4 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany
            1 artillery and 1 mech_infantry moved from Sweden to Finland
            1 mech_infantry moved from Finland to Karelia
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 aaGun moved from Volgograd to Kazakhstan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            4 armour moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Turkey to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 bomber moved from 81 Sea Zone to Syria
            1 armour moved from Turkey to Syria
            1 fighter moved from Germany to Western Germany
            1 tactical_bomber moved from Western Germany to Syria
            1 armour moved from Turkey to Syria
            1 armour moved from Turkey to Syria
            1 tactical_bomber moved from Kazakhstan to Northwest Persia
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            1 armour and 2 mech_infantrys placed in Russia
            1 armour and 2 mech_infantrys placed in Ukraine
            3 armour and 1 bomber placed in Western Germany
            2 infantry placed in Normandy Bordeaux
            2 artilleries placed in Southern France
            1 submarine placed in 93 Sea Zone
            1 artillery placed in France
            1 artillery placed in Normandy Bordeaux
            1 mech_infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,2,2
            Germans collect 75 PUs (4 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    British : -0.83
    Americans : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Timguska to Urals
                  Russians take Urals from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Americans
            1 infantry moved from Novosibirsk to Timguska
                  Japanese take Timguska from Russians
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
            Japanese collect 23 PUs (8 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

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