Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -11 Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Hunan to Kwangsi Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : 2.33
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - British 1 mech_infantry moved from Eire to United Kingdom 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 fighter moved from Egypt to 96 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 bomber moved from Egypt to Tanganyika Territory 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 battleship moved from 80 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Anhwe 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser and 4 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 26 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 2 bombers moved from 25 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 marine moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States 1 cruiser and 1 marine moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1 Americans collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -11 Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Hunan to Kwangsi Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eire to United Kingdom 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 fighter moved from Egypt to 96 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 bomber moved from Egypt to Tanganyika Territory 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 battleship moved from 80 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Anhwe 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in British Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in British Somaliland, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Belgian Congo British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Anhwe British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from Siam to Shan State 3 aaGuns, 7 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 armour and 2 mech_infantrys moved from India to Shan State 1 infantry moved from India to Burma 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 bomber moved from Tanganyika Territory to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters placed in United Kingdom 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : -0.83 Italians : -1.00 Americans : 0.67 Chinese : 0.83 Japanese : 2.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Alexandria Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 battleship, 2 cruisers, 1 destroyer, 2 marines and 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 marines moved from 97 Sea Zone to Northern Italy 1 bomber moved from Alexandria to Greece Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 artillery, 2 infantry and 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -1.00
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TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 fighters moved from South Australia to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 fighters moved from South Australia to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan Combat - ANZAC Battle in Philippines Battle in Queensland ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Philippines from Japanese, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 60 Sea Zone to 41 Sea Zone 2 fighters moved from Queensland to New South Wales 2 aaGuns and 3 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,5,3,5,4,3,1 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 fighters moved from South Australia to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan Combat - ANZAC Battle in Philippines Battle in Queensland ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Philippines from Japanese, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 60 Sea Zone to 41 Sea Zone 2 fighters moved from Queensland to New South Wales 2 aaGuns and 3 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,5,3,5,4,3,1 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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@DizzKneeLand33 Took a lot of thinking whether to stand and fight for NSW or go for the counter attack, hope Ive made the right decision!
Your Italy is a powerhouse this game…bit worrying for the brits :grimacing:
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 9 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus 5 bombers and 1 fighter moved from Algeria to Gibraltar Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Gibraltar Germans attack with 5 bombers and 1 fighter British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; French defend with 1 fighter AA fire in Gibraltar : 0/3 hits, 0.50 expected hits Germans roll dice for 5 bombers and 1 fighter in Gibraltar, round 2 : 4/6 hits, 3.83 expected hits British roll dice for 1 aaGun, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits 1 aaGun owned by the British, 1 fighter owned by the French and 1 infantry owned by the British lost in Gibraltar Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 18 Casualties for British: 1 aaGun and 1 infantry Casualties for French: 1 fighter Battle in Belarus Germans attack with 9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys in Belarus, round 2 : 17/49 hits, 14.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 9 artilleries, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Belarus 6 artilleries and 4 infantry moved from Romania to Eastern Poland 5 bombers moved from Gibraltar to Southern Italy 1 fighter moved from Gibraltar to Algeria 1 aaGun and 3 infantry moved from Western Germany to Germany 1 cruiser and 1 transport moved from 123 Sea Zone to 110 Sea Zone 4 submarines moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from France to Normandy Bordeaux Place Units - Germans 3 submarines placed in 110 Sea Zone 1 artillery and 9 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 3.00 AA fire in Gibraltar : : -0.50 British : -1.00 Russians : 0.33
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 6 infantry moved from Timguska to Kansu 1 infantry moved from Vyborg to Finland 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 2 infantry moved from Baltic States to Poland Russians take Poland from Germans
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 6 infantry moved from Timguska to Kansu 1 infantry moved from Vyborg to Finland 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 2 infantry moved from Baltic States to Poland Russians take Poland from Germans Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Finland Russians attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/13 hits, 4.33 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour, 1 artillery, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Finland to Urals 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Novgorod to Archangel 8 infantry moved from Novgorod to Karelia 3 aaGuns, 6 artilleries and 25 infantry moved from Bryansk to Tambov 2 aaGuns moved from Amur to Manchuria Place Units - Russians 2 armour, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,6,1,1,5,4,4,1,4 Russians collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.33 Japanese : -0.33
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This is gonna be a hot mess
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangtung to Philippines 2 infantry moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 2 infantry moved from Hopei to Kweichow 2 fighters moved from Hopei to Kweichow 2 carriers, 2 fighters and 2 tactical_bombers moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone
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Scramble sz26? And OOL or we can go round by round.
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@DizzKneeLand33 yep max scramble…2 aussie fighters and the us 1…OOl is 1 hit each capital…then sink the carriers, cruiser, battleship, aussie fighters, us fighters…lets take plenty of the IJN down with us!!
As you say…hot mess lol
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangtung to Philippines 2 infantry moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 2 infantry moved from Hopei to Kweichow 2 fighters moved from Hopei to Kweichow 2 carriers, 2 fighters and 2 tactical_bombers moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Java Battle in Johnston Island Battle in Dutch New Guinea Battle in 35 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Java from ANZAC, taking Johnston Island from Americans, taking Dutch New Guinea from Dutch with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Philippines Japanese attack with 2 bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 2 bombers in Philippines, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 26 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 1 transport; ANZAC defend with 2 fighters Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 8/11 hits, 6.33 expected hits Americans roll dice for 7 fighters in 26 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 2/9 hits, 5.17 expected hits Americans roll dice for 5 fighters in 26 Sea Zone, round 3 : 5/5 hits, 3.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits Americans roll dice for 3 fighters in 26 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 2 carriers, 1 cruiser, 3 fighters and 4 tactical_bombers Casualties for ANZAC: 2 fighters Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer and 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 battleship and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone 2 bombers moved from Philippines to Kwangtung 2 fighters moved from Kweichow to Kwangtung 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 mech_infantry moved from Hopei to Chahar 2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangtung Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 0.33 Japanese : 1.33
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2 of the planes I sent to Kwang from the Carolines I sent to Japan on the edit.
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 bombers and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 bombers and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 2 bombers and 1 tactical_bomber Japanese defend with 1 destroyer and 3 submarines 3 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone 2 bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 101 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery and 1 fighter placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2 Americans collect 51 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 5 artilleries and 4 infantry moved from Kwangsi to Hunan Place Units - Chinese 1 infantry placed in Kiangsi Chinese undo move 1. 1 artillery and 1 infantry placed in Kiangsu 1 infantry placed in Hunan Chinese undo move 2. Chinese undo move 1. 1 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :