Here is the game, Have Fun
wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2
-
Scramble sz26? And OOL or we can go round by round.
-
@DizzKneeLand33 yep max scramble…2 aussie fighters and the us 1…OOl is 1 hit each capital…then sink the carriers, cruiser, battleship, aussie fighters, us fighters…lets take plenty of the IJN down with us!!
As you say…hot mess lol
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangtung to Philippines 2 infantry moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 2 infantry moved from Hopei to Kweichow 2 fighters moved from Hopei to Kweichow 2 carriers, 2 fighters and 2 tactical_bombers moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Java Battle in Johnston Island Battle in Dutch New Guinea Battle in 35 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Java from ANZAC, taking Johnston Island from Americans, taking Dutch New Guinea from Dutch with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Philippines Japanese attack with 2 bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 2 bombers in Philippines, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 26 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 1 transport; ANZAC defend with 2 fighters Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 8/11 hits, 6.33 expected hits Americans roll dice for 7 fighters in 26 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 2/9 hits, 5.17 expected hits Americans roll dice for 5 fighters in 26 Sea Zone, round 3 : 5/5 hits, 3.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits Americans roll dice for 3 fighters in 26 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 2 carriers, 1 cruiser, 3 fighters and 4 tactical_bombers Casualties for ANZAC: 2 fighters Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer and 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 battleship and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone 2 bombers moved from Philippines to Kwangtung 2 fighters moved from Kweichow to Kwangtung 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 mech_infantry moved from Hopei to Chahar 2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangtung Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 0.33 Japanese : 1.33
-
2 of the planes I sent to Kwang from the Carolines I sent to Japan on the edit.
-
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 bombers and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 bombers and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 2 bombers and 1 tactical_bomber Japanese defend with 1 destroyer and 3 submarines 3 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone 2 bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 101 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery and 1 fighter placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2 Americans collect 51 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -0.33
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 5 artilleries and 4 infantry moved from Kwangsi to Hunan Place Units - Chinese 1 infantry placed in Kiangsi Chinese undo move 1. 1 artillery and 1 infantry placed in Kiangsu 1 infantry placed in Hunan Chinese undo move 2. Chinese undo move 1. 1 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe 2 mech_infantrys moved from Kwangsi to Anhwe 1 armour and 2 mech_infantrys moved from Shan State to Kweichow
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 bombers and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 2 bombers and 1 tactical_bomber Japanese defend with 1 destroyer and 3 submarines 3 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone 2 bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 101 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery and 1 fighter placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2 Americans collect 51 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 5 artilleries and 4 infantry moved from Kwangsi to Hunan Place Units - Chinese 1 infantry placed in Kiangsi Chinese undo move 1. 1 artillery and 1 infantry placed in Kiangsu 1 infantry placed in Hunan Chinese undo move 2. Chinese undo move 1. 1 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe 2 mech_infantrys moved from Kwangsi to Anhwe 1 armour and 2 mech_infantrys moved from Shan State to Kweichow Combat - British Battle in French Madagascar Battle in Kweichow British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking French Madagascar from Neutral_Axis, taking Kweichow from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/6 hits, 2.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Anhwe British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 3 aaGuns and 8 infantry moved from Kwangsi to Yunnan 2 infantry moved from Shan State to Yunnan 2 armour and 3 mech_infantrys moved from India to Yunnan 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 marine moved from India to 39 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 1 bomber moved from Alexandria to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 1 infantry moved from Burma to India Place Units - British 2 destroyers placed in 106 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,2,4,1,6,1 British collect 27 PUs (8 lost to blockades); end with 27 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : 3.50 Italians : 1.00 Americans : -0.17 Japanese : -1.33
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 marines moved from Northern Italy to 97 Sea Zone 1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 marines moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Southern Italy to Alexandria Combat - Italians Battle in Trans-Jordan Battle in Syria Battle in Alexandria Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Alexandria Italians win, taking Trans-Jordan from British, taking Syria from French, taking Alexandria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 fighters moved from Alexandria to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer and 2 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.33
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 101 Sea Zone: 1 cruiser EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 3 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Eastern Poland to Poland 1 armour moved from Belarus to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Novgorod Germans take Novgorod from Russians 5 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 3 infantry moved from Belarus to Bryansk 1 artillery and 9 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Belarus to Smolensk 2 artilleries and 6 infantry moved from Belarus to Archangel 5 bombers moved from Southern Italy to Iraq Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bessarabia Germans attack with 1 artillery and 9 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 9 infantry in Bessarabia, round 2 : 2/10 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 artilleries and 3 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 2 infantry Casualties for Germans: 1 infantry Battle in Poland Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 5 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 3 infantry in Western Ukraine, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Archangel, round 2 : 3/8 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 5 bombers British defend with 1 artillery, 3 infantry and 1 marine Germans roll dice for 5 bombers in Iraq, round 2 : 4/5 hits, 3.33 expected hits British roll dice for 1 artillery, 3 infantry and 1 marine in Iraq, round 2 : 1/5 hits, 1.67 expected hits 1 bomber owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq Germans roll dice for 4 bombers in Iraq, round 3 : 3/4 hits, 2.67 expected hits British roll dice for 1 marine in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Iraq Germans win with 4 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 bomber Casualties for British: 1 artillery, 3 infantry and 1 marine Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers moved from Iraq to Syria 1 fighter moved from Algeria to Syria 4 submarines moved from 109 Sea Zone to 112 Sea Zone 3 submarines moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 7 infantry moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 6 armour and 3 mech_infantrys moved from Belarus to Novgorod Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 2 artilleries and 8 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -1.00 Russians : 1.67
-
edit one sec
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 3 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Eastern Poland to Poland 1 armour moved from Belarus to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Novgorod Germans take Novgorod from Russians 5 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 3 infantry moved from Belarus to Bryansk 1 artillery and 9 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Belarus to Smolensk 2 artilleries and 6 infantry moved from Belarus to Archangel 5 bombers moved from Southern Italy to Iraq Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bessarabia Germans attack with 1 artillery and 9 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 9 infantry in Bessarabia, round 2 : 2/10 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 artilleries and 3 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 2 infantry Casualties for Germans: 1 infantry Battle in Poland Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 5 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 3 infantry in Western Ukraine, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Archangel, round 2 : 3/8 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 5 bombers British defend with 1 artillery, 3 infantry and 1 marine Germans roll dice for 5 bombers in Iraq, round 2 : 4/5 hits, 3.33 expected hits British roll dice for 1 artillery, 3 infantry and 1 marine in Iraq, round 2 : 1/5 hits, 1.67 expected hits 1 bomber owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq Germans roll dice for 4 bombers in Iraq, round 3 : 3/4 hits, 2.67 expected hits British roll dice for 1 marine in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Iraq Germans win with 4 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 bomber Casualties for British: 1 artillery, 3 infantry and 1 marine Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers moved from Iraq to Syria 1 fighter moved from Algeria to Syria 4 submarines moved from 109 Sea Zone to 112 Sea Zone 3 submarines moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 7 infantry moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 6 armour and 3 mech_infantrys moved from Belarus to Novgorod Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 2 artilleries and 8 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.33 British : -1.00 Russians : 1.67
-
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Finland to Norway Russians take Norway from Germans 6 artilleries and 25 infantry moved from Tambov to Bryansk 2 armour moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Urals to Smolensk 1 fighter moved from Russia to Smolensk 6 infantry moved from Kansu to Shensi
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Finland to Norway Russians take Norway from Germans 6 artilleries and 25 infantry moved from Tambov to Bryansk 2 armour moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Urals to Smolensk 1 fighter moved from Russia to Smolensk 6 infantry moved from Kansu to Shensi Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bryansk Russians attack with 2 armour, 6 artilleries and 25 infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 2 armour, 6 artilleries and 25 infantry in Bryansk, round 2 : 10/33 hits, 8.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 6 artilleries and 22 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Smolensk Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Shensi Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 5 infantry in Shensi, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Korea to Manchuria 12 infantry moved from Russia to Bryansk 3 aaGuns moved from Tambov to Bryansk 3 fighters and 1 tactical_bomber moved from Smolensk to Russia 2 infantry moved from Karelia to Vyborg 4 infantry moved from Karelia to Finland Place Units - Russians 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Russians collect 31 PUs (6 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : 3.17 Japanese : 0.33
-
@DizzKneeLand33 Am not happy with those 2 rounds…your bombers get off virtually scot free, but you get 4/6 hits on 2 and maximum convoy damage with only 2 ships rolling. Hope this isnt a sign of things to come :rage:
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Finland to Norway Russians take Norway from Germans 6 artilleries and 25 infantry moved from Tambov to Bryansk 2 armour moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Urals to Smolensk 1 fighter moved from Russia to Smolensk 6 infantry moved from Kansu to Shensi Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bryansk Russians attack with 2 armour, 6 artilleries and 25 infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 2 armour, 6 artilleries and 25 infantry in Bryansk, round 2 : 10/33 hits, 8.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 6 artilleries and 22 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Smolensk Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Shensi Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 5 infantry in Shensi, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Korea to Manchuria 12 infantry moved from Russia to Bryansk 3 aaGuns moved from Tambov to Bryansk 3 fighters and 1 tactical_bomber moved from Smolensk to Russia 2 infantry moved from Karelia to Vyborg 4 infantry moved from Karelia to Finland Place Units - Russians 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Russians collect 31 PUs (6 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00 Russians : 3.17 Japanese : 0.33
-
@DizzKneeLand33 sorry…minor edit of russian sub