Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
2 mech_infantrys moved from Kwangsi to Anhwe
1 armour and 2 mech_infantrys moved from Shan State to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 bombers and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 101 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 artillery and 1 fighter placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2
Americans collect 51 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 artilleries and 4 infantry moved from Kwangsi to Hunan
Place Units - Chinese
1 infantry placed in Kiangsi
Chinese undo move 1.
1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Hunan
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
2 mech_infantrys moved from Kwangsi to Anhwe
1 armour and 2 mech_infantrys moved from Shan State to Kweichow
Combat - British
Battle in French Madagascar
Battle in Kweichow
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking French Madagascar from Neutral_Axis, taking Kweichow from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/6 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Anhwe
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 aaGuns and 8 infantry moved from Kwangsi to Yunnan
2 infantry moved from Shan State to Yunnan
2 armour and 3 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 marine moved from India to 39 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 bomber moved from Alexandria to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 infantry moved from Burma to India
Place Units - British
2 destroyers placed in 106 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,2,4,1,6,1
British collect 27 PUs (8 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : 3.50
Italians : 1.00
Americans : -0.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
3 marines moved from Northern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 marines moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Alexandria
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Alexandria
Italians win, taking Trans-Jordan from British, taking Syria from French, taking Alexandria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 fighters moved from Alexandria to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 101 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 armour moved from Belarus to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
Germans take Novgorod from Russians
5 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Belarus to Smolensk
2 artilleries and 6 infantry moved from Belarus to Archangel
5 bombers moved from Southern Italy to Iraq
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 1 artillery and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 9 infantry in Bessarabia, round 2 : 2/10 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 5 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 3 infantry in Western Ukraine, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 6 infantry in Archangel, round 2 : 3/8 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 5 bombers
British defend with 1 artillery, 3 infantry and 1 marine
Germans roll dice for 5 bombers in Iraq, round 2 : 4/5 hits, 3.33 expected hits
British roll dice for 1 artillery, 3 infantry and 1 marine in Iraq, round 2 : 1/5 hits, 1.67 expected hits
1 bomber owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq
Germans roll dice for 4 bombers in Iraq, round 3 : 3/4 hits, 2.67 expected hits
British roll dice for 1 marine in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Iraq
Germans win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery, 3 infantry and 1 marine
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Iraq to Syria
1 fighter moved from Algeria to Syria
4 submarines moved from 109 Sea Zone to 112 Sea Zone
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 7 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
6 armour and 3 mech_infantrys moved from Belarus to Novgorod
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 8 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : -1.00
Russians : 1.67
edit one sec
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 armour moved from Belarus to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
Germans take Novgorod from Russians
5 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Belarus to Smolensk
2 artilleries and 6 infantry moved from Belarus to Archangel
5 bombers moved from Southern Italy to Iraq
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 1 artillery and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 9 infantry in Bessarabia, round 2 : 2/10 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 5 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 3 infantry in Western Ukraine, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 6 infantry in Archangel, round 2 : 3/8 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 5 bombers
British defend with 1 artillery, 3 infantry and 1 marine
Germans roll dice for 5 bombers in Iraq, round 2 : 4/5 hits, 3.33 expected hits
British roll dice for 1 artillery, 3 infantry and 1 marine in Iraq, round 2 : 1/5 hits, 1.67 expected hits
1 bomber owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq
Germans roll dice for 4 bombers in Iraq, round 3 : 3/4 hits, 2.67 expected hits
British roll dice for 1 marine in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Iraq
Germans win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery, 3 infantry and 1 marine
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Iraq to Syria
1 fighter moved from Algeria to Syria
4 submarines moved from 109 Sea Zone to 112 Sea Zone
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 7 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
6 armour and 3 mech_infantrys moved from Belarus to Novgorod
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 8 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.33
British : -1.00
Russians : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Finland to Norway
Russians take Norway from Germans
6 artilleries and 25 infantry moved from Tambov to Bryansk
2 armour moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Urals to Smolensk
1 fighter moved from Russia to Smolensk
6 infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Finland to Norway
Russians take Norway from Germans
6 artilleries and 25 infantry moved from Tambov to Bryansk
2 armour moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Urals to Smolensk
1 fighter moved from Russia to Smolensk
6 infantry moved from Kansu to Shensi
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 2 armour, 6 artilleries and 25 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 2 armour, 6 artilleries and 25 infantry in Bryansk, round 2 : 10/33 hits, 8.17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 6 artilleries and 22 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Smolensk
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shensi
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 5 infantry in Shensi, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Korea to Manchuria
12 infantry moved from Russia to Bryansk
3 aaGuns moved from Tambov to Bryansk
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 infantry moved from Karelia to Vyborg
4 infantry moved from Karelia to Finland
Place Units - Russians
2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Russians collect 31 PUs (6 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 3.17
Japanese : 0.33
@DizzKneeLand33 Am not happy with those 2 rounds…your bombers get off virtually scot free, but you get 4/6 hits on 2 and maximum convoy damage with only 2 ships rolling. Hope this isnt a sign of things to come :rage:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Finland to Norway
Russians take Norway from Germans
6 artilleries and 25 infantry moved from Tambov to Bryansk
2 armour moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Urals to Smolensk
1 fighter moved from Russia to Smolensk
6 infantry moved from Kansu to Shensi
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 2 armour, 6 artilleries and 25 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 2 armour, 6 artilleries and 25 infantry in Bryansk, round 2 : 10/33 hits, 8.17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 6 artilleries and 22 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Smolensk
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shensi
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 5 infantry in Shensi, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Korea to Manchuria
12 infantry moved from Russia to Bryansk
3 aaGuns moved from Tambov to Bryansk
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 infantry moved from Karelia to Vyborg
4 infantry moved from Karelia to Finland
Place Units - Russians
2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Russians collect 31 PUs (6 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00
Russians : 3.17
Japanese : 0.33
@DizzKneeLand33 sorry…minor edit of russian sub
@wizmark said in wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2:
@DizzKneeLand33 Am not happy with those 2 rounds…your bombers get off virtually scot free, but you get 4/6 hits on 2 and maximum convoy damage with only 2 ships rolling. Hope this isnt a sign of things to come :rage:
Yeah, I really debated that turn, but realize that the hit on the Middle East was worth 4 of those bombers. Glad it was only one tho. :p
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Hopei to Anhwe
1 infantry moved from Jehol to Anhwe
2 bombers, 4 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
Combat - Japanese
Battle in Borneo
Battle in Philippines
Battle in Sumatra
Battle in Anhwe
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/9 hits, 4.33 expected hits
Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Anhwe
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans, taking Sumatra from UK_Pacific, taking Anhwe from Chinese with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
2 bombers and 4 fighters moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 fighter moved from Wake Island to Japan
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1
Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Hawaiian Islands to Johnston Island
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Hawaiian Islands to Johnston Island
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Johnston Island
Americans attack with 2 bombers, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers, 1 marine and 1 mech_infantry in Johnston Island, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Johnston Island
Americans roll dice for 2 bombers and 1 marine in Johnston Island, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Johnston Island
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Johnston Island from Japanese with 2 bombers and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
2 bombers moved from Johnston Island to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
4 artilleries and 4 infantry moved from Hunan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
4 artilleries and 4 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Anhwe
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 4 infantry in Anhwe, round 2 : 1/8 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 3 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 4 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 5 : 4/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
1 infantry placed in Hunan
Chinese undo move 1.
Chinese undo move 1.
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -4.67
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 bomber and 1 fighter moved from Gibraltar to Southern France
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central Africa
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Kweichow to Chahar
1 tactical_bomber moved from Yunnan to Chahar