wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2

  • '20 '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Novgorod to Karelia
            2 armour and 3 mech_infantrys moved from Belarus to Karelia
            1 infantry moved from Novgorod to Vyborg
            1 fighter moved from Novgorod to Vyborg
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            2 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Karelia
                Russians attack with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Karelia, round 2 : 2/9 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            1 aaGun, 4 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            3 aaGuns moved from Belarus to Bryansk
            2 artilleries moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter moved from Vyborg to Novgorod
            5 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            7 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 artillery
            EDIT: Adding units owned by Russians to Russia: 1 infantry
            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame


  • @DizzKneeLand33 Sorry for the repost…made a minor edit to the russian cruiser

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            3 infantry moved from Anhwe to Kweichow
            3 fighters and 1 tactical_bomber moved from Kwangtung to Kweichow
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            2 bombers moved from Caroline Islands to Kwangsi
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            3 fighters and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking New Zealand from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Queensland
            Battle in Kweichow
                Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Queensland from ANZAC, taking Kweichow from Chinese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 4 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 bombers and 2 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 artillery and 2 bombers in Kwangsi, round 3 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kwangsi to Kwangtung
            1 aaGun, 2 infantry and 1 mech_infantry moved from Anhwe to Hopei
            1 artillery moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Chahar
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
            2 carriers moved from 31 Sea Zone to 63 Sea Zone
            1 battleship and 1 destroyer moved from 31 Sea Zone to 54 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 62 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island
            1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            3 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from Kweichow to Hopei
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 destroyer and 5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.33
    Chinese : 0.33
    Japanese : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @DizzKneeLand33 submerge sub in hawaii or stay and fight?

  • '20 '16 '15 '14

    Oh sorry I shoulda looked at this earlier. Submerge please :)

  • '20 '19

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser and 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 26 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            2 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 marine moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States
            1 cruiser and 1 marine moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Eastern United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1
            Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Hunan to Kwangsi
    
        Place Units - Chinese
            3 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : 2.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - British
            1 mech_infantry moved from Eire to United Kingdom
            2 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Egypt to 96 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from Egypt to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 bomber moved from Egypt to Tanganyika Territory
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 battleship moved from 80 Sea Zone to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser and 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 26 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            2 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 marine moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States
            1 cruiser and 1 marine moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Eastern United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1
            Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Hunan to Kwangsi
    
        Place Units - Chinese
            3 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eire to United Kingdom
            2 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Egypt to 96 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from Egypt to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 bomber moved from Egypt to Tanganyika Territory
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 battleship moved from 80 Sea Zone to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in British Somaliland
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in British Somaliland, round 4 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Belgian Congo
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Anhwe
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Siam to Shan State
            3 aaGuns, 7 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
            1 armour and 2 mech_infantrys moved from India to Shan State
            1 infantry moved from India to Burma
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            1 bomber moved from Tanganyika Territory to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters placed in United Kingdom
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : -1.00
    Americans : 0.67
    Chinese : 0.83
    Japanese : 2.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 armour moved from Morocco to Algeria
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            1 bomber moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Alexandria
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 3 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 marine moved from Cyprus to 99 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 battleship, 2 cruisers, 1 destroyer, 2 marines and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
            2 marines moved from 97 Sea Zone to Northern Italy
            1 bomber moved from Alexandria to Greece
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            1 artillery, 2 infantry and 1 marine placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 fighters moved from South Australia to Queensland
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 fighters moved from South Australia to Queensland
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Queensland
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Philippines from Japanese, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 60 Sea Zone to 41 Sea Zone
            2 fighters moved from Queensland to New South Wales
            2 aaGuns and 3 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,5,3,5,4,3,1
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 fighters moved from South Australia to Queensland
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Queensland
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Philippines from Japanese, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 60 Sea Zone to 41 Sea Zone
            2 fighters moved from Queensland to New South Wales
            2 aaGuns and 3 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,5,3,5,4,3,1
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame


  • @DizzKneeLand33 Took a lot of thinking whether to stand and fight for NSW or go for the counter attack, hope Ive made the right decision!

    Your Italy is a powerhouse this game…bit worrying for the brits :grimacing:

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
            5 bombers and 1 fighter moved from Algeria to Gibraltar
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Gibraltar
                Germans attack with 5 bombers and 1 fighter
                British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; French defend with 1 fighter
                    AA fire in Gibraltar : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 5 bombers and 1 fighter in Gibraltar, round 2 : 4/6 hits, 3.83 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 fighter owned by the French and 1 infantry owned by the British lost in Gibraltar
                Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 18
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for French: 1 fighter
            Battle in Belarus
                Germans attack with 9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys in Belarus, round 2 : 17/49 hits, 14.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 9 armour, 9 artilleries, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Belarus
            6 artilleries and 4 infantry moved from Romania to Eastern Poland
            5 bombers moved from Gibraltar to Southern Italy
            1 fighter moved from Gibraltar to Algeria
            1 aaGun and 3 infantry moved from Western Germany to Germany
            1 cruiser and 1 transport moved from 123 Sea Zone to 110 Sea Zone
            4 submarines moved from 123 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            3 submarines placed in 110 Sea Zone
            1 artillery and 9 infantry placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    AA fire in Gibraltar : : -0.50
    British : -1.00
    Russians : 0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            6 infantry moved from Timguska to Kansu
            1 infantry moved from Vyborg to Finland
            2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Karelia to Finland
            1 mech_infantry moved from Novgorod to Finland
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            2 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            6 infantry moved from Timguska to Kansu
            1 infantry moved from Vyborg to Finland
            2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Karelia to Finland
            1 mech_infantry moved from Novgorod to Finland
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            2 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Kansu
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Finland
                Russians attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/13 hits, 4.33 expected hits
                    Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 armour, 1 artillery, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Finland to Urals
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Novgorod to Archangel
            8 infantry moved from Novgorod to Karelia
            3 aaGuns, 6 artilleries and 25 infantry moved from Bryansk to Tambov
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            2 armour, 1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,6,1,1,5,4,4,1,4
            Russians collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.33
    Japanese : -0.33
    

    Savegame

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