Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2
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I’m trying to learn how to be more balanced now tho. And it’s failing miserably hehehehe.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Anhwe to Hunan 2 fighters moved from Kiangsi to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 2 fighters and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 2 marines moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam Combat - Japanese Battle in Guam Battle in Midway Battle in Hunan Japanese attack with 1 artillery, 2 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Hunan, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery and 2 fighters in Hunan, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Guam from Americans, taking Midway from Americans, taking Hunan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 2 bombers moved from Marshall Islands to Caroline Islands 3 fighters and 2 tactical_bombers moved from Marianas to Caroline Islands 2 artilleries moved from Philippines to 35 Sea Zone 2 artilleries and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 3 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 fighters moved from Hunan to Kwangtung 1 aaGun and 6 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol Place Units - Japanese 1 harbour placed in Wake Island 1 factory_minor placed in Kwangtung 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Japanese : -0.67
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I assumed no scramble in sz 26
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TripleA Move Summary: Americans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 bombers moved from Western United States to 26 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 bombers moved from Western United States to 26 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Combat - Americans Battle in 26 Sea Zone Americans attack with 2 bombers, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in Midway Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Morocco Americans attack with 1 armour, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers and 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter, 1 infantry and 1 marine placed in Western United States 1 fighter placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 1.50 Neutral_Axis : 0.67 Japanese : 0.83
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 5 infantry moved from Yunnan to Hunan
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 5 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : -0.67
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Syria to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Shan State to Siam 2 fighters and 1 tactical_bomber moved from Shan State to Siam
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 bombers moved from Western United States to 26 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Combat - Americans Battle in 26 Sea Zone Americans attack with 2 bombers, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in Midway Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Morocco Americans attack with 1 armour, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers and 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter, 1 infantry and 1 marine placed in Western United States 1 fighter placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 5 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 armour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Syria to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Shan State to Siam 2 fighters and 1 tactical_bomber moved from Shan State to Siam Combat - British Battle in Siam British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 6/9 hits, 3.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 3 infantry EDIT: Adding units owned by Americans to British Guiana: 3 infantry EDIT: Turning off Edit Mode 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from Alexandria to Egypt 1 bomber moved from Gibraltar to Egypt 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 3 aaGuns and 6 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 2 fighters and 1 tactical_bomber moved from Siam to Yunnan 3 mech_infantrys moved from India to Yunnan 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 destroyer moved from 76 Sea Zone to 72 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 armour and 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,5,1 British collect 30 PUs (1 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 3.00 Italians : -0.33 Americans : 1.50 Chinese : -0.50 Neutral_Axis : -0.33 Japanese : -0.17
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@DizzKneeLand33 Haha…not quite sure your version of balanced corresponds with the norm…but its certainly fun to be playing a completely different scenario! :thinking_face:
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I really think there are lots of scenarios that work in this game – wish I were a better player to demonstrate it! But this is my new goal for after tax season – learning this game lol.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 15 PUs; Combat Move - Italians 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 marines moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 battleship, 2 cruisers, 1 destroyer, 2 marines, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 marine moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis Place Units - Italians Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 20 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
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This game is messy hehehehe
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from Queensland to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 cruiser moved from 62 Sea Zone to 56 Sea Zone 1 cruiser moved from 56 Sea Zone to 60 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Queensland to South Australia 1 fighter moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from Queensland to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 cruiser moved from 62 Sea Zone to 56 Sea Zone 1 cruiser moved from 56 Sea Zone to 60 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Queensland to South Australia 1 fighter moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 harbour and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 3 armour, 6 artilleries and 15 infantry moved from Romania to Eastern Poland 6 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to 92 Sea Zone 5 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to 92 Sea Zone 2 submarines moved from 119 Sea Zone to 123 Sea Zone 1 submarine moved from 118 Sea Zone to 123 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians
Combat Hit Differential Summary :
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Scramble SZ 92?
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@DizzKneeLand33 oof…yes max scramble max defence kill us fighters before Uk…lets hope to take plenty of the luftwaffe down withus!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 harbour and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 3 armour, 6 artilleries and 15 infantry moved from Romania to Eastern Poland 6 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to 92 Sea Zone 5 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to 92 Sea Zone 2 submarines moved from 119 Sea Zone to 123 Sea Zone 1 submarine moved from 118 Sea Zone to 123 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Germans attack with 5 bombers, 5 fighters and 5 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 fighters; Americans defend with 1 fighter Germans roll dice for 5 bombers, 5 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 9/15 hits, 9.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits 1 destroyer owned by the British, 3 cruisers owned by the British, 3 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 92 Sea Zone Germans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 6/10 hits, 6.17 expected hits British roll dice for 1 battleship and 3 fighters in 92 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 3 tactical_bombers owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 92 Sea Zone Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 35 Casualties for Germans: 4 fighters and 5 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 fighters Casualties for Americans: 1 fighter Non Combat Move - Germans 3 aaGuns moved from Poland to Eastern Poland 5 bombers and 1 fighter moved from 92 Sea Zone to Algeria Place Units - Germans 1 harbour placed in Iceland 6 artilleries and 4 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.17
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I think the result was about the average…
I do think that the harbor in Iceland adds a nice touch! :P