@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Novosibirsk to Vologda
2 infantry moved from Smolensk to Archangel
2 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Smolensk to Vologda
1 tactical_bomber moved from Smolensk to Archangel
1 fighter moved from Smolensk to Vologda
1 fighter moved from Smolensk to Archangel
2 fighters moved from Smolensk to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns, 6 armour, 8 artilleries, 27 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 fighters moved from Eastern Poland to Bryansk
3 artilleries and 2 mech_infantrys moved from Smolensk to Bryansk
2 armour and 7 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
2 aaGuns and 12 infantry moved from Manchuria to Amur
Place Units - Russians
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,4,1,2,6,4,6,4,5,5,1,4,2,5,6,2,4,2,4,4,1,2,1
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.17
Just to confirm, you took your good results in those other battles, right?
@DizzKneeLand33 On a purely economic model the walkthroughs didnt mean that much…I sacrificied 2 tanks worth 12 ipcs to gain 3 terrritories worth 6 ipcs with a further 6 ipcs in bonuses…so a net of zero once you destroyed them…might of taken an inf out in each to make a 6ipc swing.
The bigger gain would have been taking out your stack in belarus but at the moment I dont need to take risks with the russians…grim attrition is doing its business! :stuck_out_tongue_winking_eye:
@DizzKneeLand33 they came up good anyway so all peachy!
Belarus was dicey – that’s why I left it :)
My whole problem with all of these Axis games was that I should have gone to FIC and made the IC there. So, one little move accounts for 6 losses. Oh well.
Oh, and Romania looked fun, but in the end it just doesn’t work.
@DizzKneeLand33 did a few runs offline against it…ended up with 6/7 tanks left each time with a lucky aa every now and then…not worth it as your counter would have killed them off
If we could play a 3rd game, I’d let this one go too. But we both need 10 games right?
@DizzKneeLand33 yeah FIC is killer if you can hold it, but I dont think you can get it, hold it and do a pearl harbour first round as well…
that’s the question :)
@DizzKneeLand33 yup…need 10 each for it to count
@DizzKneeLand33 And having seen your game against Karl…Im quite happy to put the rematch of for a while!!! :joy: :joy: :joy:
well I have 5 uncounted games so I’ll be at 11 with what I already have – how about your games?
lol well I haven’t even posted a win yet.
@DizzKneeLand33 Finished 6 and am playing 3 including this one…have a very involved game against sovietishcat where 1 wrong move in the pac could be fatal…:weary:
I make one wrong move in the pacific just by making coffee in the morning.
@DizzKneeLand33 You’ll get there…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 21 Sea Zone to 43 Sea Zone
5 fighters and 4 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Kwangtung to Guam
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 2 carriers, 5 destroyers, 2 fighters, 3 infantry, 7 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Wake Island
Battle in 20 Sea Zone
Japanese attack with 5 fighters and 4 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 20 Sea Zone
Japanese win, taking Wake Island from Americans with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 infantry and 1 marine
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry and 1 marine in Guam, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 marine owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry and 1 marine
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 5 destroyers, 7 submarines and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 2 carriers, 5 destroyers, 7 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Midway, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Midway to 25 Sea Zone
2 bombers moved from Guam to Okinawa
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 20 Sea Zone to Japan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 20 PUs; end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French : -0.33
Americans : 0.33
Japanese : 3.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 fighters, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 bombers moved from Northern Territory to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
Americans take 26 Sea Zone from Japanese
1 armour moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone