wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Novosibirsk to Vologda
            2 infantry moved from Smolensk to Archangel
            2 infantry moved from Western Ukraine to Eastern Poland
            1 tactical_bomber moved from Smolensk to Vologda
            1 tactical_bomber moved from Smolensk to Archangel
            1 fighter moved from Smolensk to Vologda
            1 fighter moved from Smolensk to Archangel
            2 fighters moved from Smolensk to Eastern Poland
            1 fighter moved from Smolensk to Eastern Poland
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns, 6 armour, 8 artilleries, 27 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            3 fighters moved from Eastern Poland to Bryansk
            3 artilleries and 2 mech_infantrys moved from Smolensk to Bryansk
            2 armour and 7 mech_infantrys moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
            2 aaGuns and 12 infantry moved from Manchuria to Amur
    
        Place Units - Russians
            3 armour and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,4,1,2,6,4,6,4,5,5,1,4,2,5,6,2,4,2,4,4,1,2,1
            Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -0.17
    

    Savegame

  • '20 '16 '15 '14

    Just to confirm, you took your good results in those other battles, right?


  • @DizzKneeLand33 On a purely economic model the walkthroughs didnt mean that much…I sacrificied 2 tanks worth 12 ipcs to gain 3 terrritories worth 6 ipcs with a further 6 ipcs in bonuses…so a net of zero once you destroyed them…might of taken an inf out in each to make a 6ipc swing.

    The bigger gain would have been taking out your stack in belarus but at the moment I dont need to take risks with the russians…grim attrition is doing its business! :stuck_out_tongue_winking_eye:


  • @DizzKneeLand33 they came up good anyway so all peachy!

  • '20 '16 '15 '14

    Belarus was dicey – that’s why I left it :)

  • '20 '16 '15 '14

    My whole problem with all of these Axis games was that I should have gone to FIC and made the IC there. So, one little move accounts for 6 losses. Oh well.

  • '20 '16 '15 '14

    Oh, and Romania looked fun, but in the end it just doesn’t work.


  • @DizzKneeLand33 did a few runs offline against it…ended up with 6/7 tanks left each time with a lucky aa every now and then…not worth it as your counter would have killed them off

  • '20 '16 '15 '14

    If we could play a 3rd game, I’d let this one go too. But we both need 10 games right?


  • @DizzKneeLand33 yeah FIC is killer if you can hold it, but I dont think you can get it, hold it and do a pearl harbour first round as well…

  • '20 '16 '15 '14

    that’s the question :)


  • @DizzKneeLand33 yup…need 10 each for it to count


  • @DizzKneeLand33 And having seen your game against Karl…Im quite happy to put the rematch of for a while!!! :joy: :joy: :joy:

  • '20 '16 '15 '14

    well I have 5 uncounted games so I’ll be at 11 with what I already have – how about your games?

  • '20 '16 '15 '14

    lol well I haven’t even posted a win yet.


  • @DizzKneeLand33 Finished 6 and am playing 3 including this one…have a very involved game against sovietishcat where 1 wrong move in the pac could be fatal…:weary:

  • '20 '16 '15 '14

    I make one wrong move in the pacific just by making coffee in the morning.


  • @DizzKneeLand33 You’ll get there…

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
            5 fighters and 4 tactical_bombers moved from Kwangtung to 20 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 bombers moved from Kwangtung to Guam
            1 infantry moved from Kwangtung to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 5 destroyers, 2 fighters, 3 infantry, 7 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Wake Island
            Battle in 20 Sea Zone
                Japanese attack with 5 fighters and 4 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
                    French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 20 Sea Zone
                Japanese win, taking Wake Island from Americans with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Guam
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 airfield, 1 infantry and 1 marine
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 marine owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry and 1 marine
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 5 destroyers, 7 submarines and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 5 destroyers, 7 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Midway, round 2 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Midway to 25 Sea Zone
            2 bombers moved from Guam to Okinawa
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            4 fighters and 3 tactical_bombers moved from 20 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 20 PUs; end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Americans : 0.33
    Japanese : 3.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 2 fighters, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 bombers moved from Northern Territory to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 armour moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            6 fighters moved from 110 Sea Zone to Holland Belgium
            1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    

    Savegame

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