@crockett36 is taking Germany and might be a little busy until next week as well, so we probably start next week
wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2
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I just don’t know the endgames like all of you do, so this helps me see. I will have a winning record by the end of the year if everyone doesn’t die first. :P
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Novosibirsk to Vologda 2 infantry moved from Smolensk to Archangel 2 infantry moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Smolensk to Vologda 1 tactical_bomber moved from Smolensk to Archangel 1 fighter moved from Smolensk to Vologda 1 fighter moved from Smolensk to Archangel 2 fighters moved from Smolensk to Eastern Poland 1 fighter moved from Smolensk to Eastern Poland Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns, 6 armour, 8 artilleries, 27 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 3 fighters moved from Eastern Poland to Bryansk 3 artilleries and 2 mech_infantrys moved from Smolensk to Bryansk 2 armour and 7 mech_infantrys moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 2 aaGuns and 12 infantry moved from Manchuria to Amur Place Units - Russians 3 armour and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,4,1,2,6,4,6,4,5,5,1,4,2,5,6,2,4,2,4,4,1,2,1 Russians collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -0.17
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Just to confirm, you took your good results in those other battles, right?
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@DizzKneeLand33 On a purely economic model the walkthroughs didnt mean that much…I sacrificied 2 tanks worth 12 ipcs to gain 3 terrritories worth 6 ipcs with a further 6 ipcs in bonuses…so a net of zero once you destroyed them…might of taken an inf out in each to make a 6ipc swing.
The bigger gain would have been taking out your stack in belarus but at the moment I dont need to take risks with the russians…grim attrition is doing its business! :stuck_out_tongue_winking_eye:
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@DizzKneeLand33 they came up good anyway so all peachy!
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Belarus was dicey – that’s why I left it :)
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My whole problem with all of these Axis games was that I should have gone to FIC and made the IC there. So, one little move accounts for 6 losses. Oh well.
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Oh, and Romania looked fun, but in the end it just doesn’t work.
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@DizzKneeLand33 did a few runs offline against it…ended up with 6/7 tanks left each time with a lucky aa every now and then…not worth it as your counter would have killed them off
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If we could play a 3rd game, I’d let this one go too. But we both need 10 games right?
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@DizzKneeLand33 yeah FIC is killer if you can hold it, but I dont think you can get it, hold it and do a pearl harbour first round as well…
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that’s the question :)
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@DizzKneeLand33 yup…need 10 each for it to count
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@DizzKneeLand33 And having seen your game against Karl…Im quite happy to put the rematch of for a while!!! :joy: :joy: :joy:
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well I have 5 uncounted games so I’ll be at 11 with what I already have – how about your games?
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lol well I haven’t even posted a win yet.
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@DizzKneeLand33 Finished 6 and am playing 3 including this one…have a very involved game against sovietishcat where 1 wrong move in the pac could be fatal…:weary:
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I make one wrong move in the pacific just by making coffee in the morning.
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@DizzKneeLand33 You’ll get there…
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 21 Sea Zone to 43 Sea Zone 5 fighters and 4 tactical_bombers moved from Kwangtung to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 bombers moved from Kwangtung to Guam 1 infantry moved from Kwangtung to Kiangsi Japanese take Kiangsi from Chinese 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 battleships, 2 carriers, 5 destroyers, 2 fighters, 3 infantry, 7 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 2 fighters moved from 25 Sea Zone to Midway Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Wake Island Battle in 20 Sea Zone Japanese attack with 5 fighters and 4 tactical_bombers French defend with 1 destroyer Japanese roll dice for 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 20 Sea Zone Japanese win, taking Wake Island from Americans with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 infantry and 1 marine Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry and 1 marine in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry and 1 marine Battle in 25 Sea Zone Japanese attack with 2 battleships, 2 carriers, 5 destroyers, 7 submarines and 2 transports Americans defend with 1 destroyer Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 2 carriers, 5 destroyers, 7 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Japanese attack with 1 artillery, 2 fighters and 3 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Midway, round 2 : 3/6 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Midway to 25 Sea Zone 2 bombers moved from Guam to Okinawa 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from 20 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 20 PUs; end with 22 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French : -0.33 Americans : 0.33 Japanese : 3.17