@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
ANZAC : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
4 artilleries and 20 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Belarus
Germans attack with 6 artilleries and 23 infantry
Russians defend with 2 infantry
Germans roll dice for 6 artilleries and 23 infantry in Belarus, round 2 : 6/29 hits, 6.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 6 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
7 armour and 3 mech_infantrys moved from Norway to Karelia
2 bombers moved from Germany to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
5 artilleries and 5 infantry placed in Romania
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Western Ukraine to Slovakia Hungary
Russians take Eastern Poland from Germans
Russians take Slovakia Hungary from Germans
1 armour moved from Western Ukraine to Poland
Russians take Poland from Germans
2 infantry moved from Smolensk to Archangel
4 infantry moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Smolensk to Vologda
3 fighters and 1 tactical_bomber moved from Smolensk to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Western Ukraine to Slovakia Hungary
Russians take Eastern Poland from Germans
Russians take Slovakia Hungary from Germans
1 armour moved from Western Ukraine to Poland
Russians take Poland from Germans
2 infantry moved from Smolensk to Archangel
4 infantry moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Smolensk to Vologda
3 fighters and 1 tactical_bomber moved from Smolensk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 1/7 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
3 artilleries and 2 mech_infantrys moved from Smolensk to Bryansk
3 aaGuns, 4 armour, 8 artilleries, 29 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 7 mech_infantrys moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Manchuria to Amur
Place Units - Russians
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,1,3,3,2,6,6,4,5,5,1,1,4,6,5,2,4,1,2,2,3,3,5
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.17
omg seriously I absolutely placed an infantry in Eastern Poland. I don’t know what happened.
Apparently I “undid” something that made that infantry disappear??
Well, we can either replay the turn with the infantry there, or I’ll just resign.
There should be 1 infantry that was on Romania that should be on Eastern Poland.
@DizzKneeLand33 ok…thought it was bit of a gift tbh…will replay the russian turn with an inf in E Poland
Thx wiz! Seriously, there have been a few issues I have had with the new java and new computer – I thought it was all me, maybe not all me lol.
@DizzKneeLand33 haha np…although I hope you dont mind if i take the dice results from my 2 battles in vologda and arcangel as they were
But it is really weird. I end up with positions that I don’t think possible, but like I don’t go back into the history to see. I really didn’t used to suck like this.
Oh you can take whatever results you like on those. the only issue was the walkthrough.
@DizzKneeLand33 maybe you have a few too many games on the go? I know if I have more than 3or 4 playing I start to get mixed up with what is where…
But that doesn’t explain a simple infantry movement. It has something to do with the undo doing more than one thing.
I mean, that was on the front lines. It wasn’t hidden or anything. Does that make sense?
@DizzKneeLand33 :shrug: beyond me! But no worries! I’m enjoying the game so wouldnt want it to finish just because of an oversight!
having said that I think you are in a tricky spot anyway…
@DizzKneeLand33 said in wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2:
But that doesn’t explain a simple infantry movement. It has something to do with the undo doing more than one thing.
And yes, that means that this time of year when I’m very busy I don’t check twice like I should. I probably have modelovirus or something. :P
Oh clearly I don’t think I’m winning or something hehehehe. But you need to get yourself to 10 games so we get the best 3/5 in that case. :D
I just don’t know the endgames like all of you do, so this helps me see. I will have a winning record by the end of the year if everyone doesn’t die first. :P