Scramble 111 but not 110
sub fights in 106 and dies first.
Well, Karma is making up for that in my game with MisterPurple or whatever lol.
@DizzKneeLand33 I knew someone was hogging all the luck! :confounded:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Alexandria, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine in Alexandria, round 2 : 0/5 hits, 2.00 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 marine in Alexandria, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Morocco to Southern Italy
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier and 2 transports placed in 95 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
Non Combat Move - ANZAC
2 aaGuns, 4 armour, 3 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
Non Combat Move - ANZAC
2 aaGuns, 4 armour, 3 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
Non Combat Move - ANZAC
2 aaGuns, 4 armour, 3 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Yunnan: 1 infantry
EDIT: Adding units owned by ANZAC to Burma: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Karelia to Finland
4 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Vyborg to Finland
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
4 bombers and 3 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 bombers, 3 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 4 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/9 hits, 4.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Finland
Germans attack with 7 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Finland, round 2 : 3/17 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 7 armour, 2 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Vyborg to Finland
1 infantry moved from Novgorod to Archangel
8 infantry moved from Romania to Eastern Poland
4 bombers and 3 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
1 artillery, 1 bomber and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 6 infantry placed in Romania
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.00
Americans : -0.67
Russians : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Vologda to Nenetsia
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 tactical_bomber moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Russia to Nenetsia
1 fighter moved from Bryansk to Nenetsia
1 fighter moved from Bryansk to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Vologda to Nenetsia
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 tactical_bomber moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Russia to Nenetsia
1 fighter moved from Bryansk to Nenetsia
1 fighter moved from Bryansk to Archangel
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 5 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 0/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 4/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Nenetsia
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Nenetsia, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Nenetsia to Russia
1 fighter moved from Nenetsia to Vologda
1 fighter moved from Belarus to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Archangel to Russia
3 aaGuns, 2 armour, 5 artilleries and 21 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
1 armour moved from Russia to Ukraine
2 artilleries moved from Smolensk to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
4 infantry moved from Suiyuyan to Kansu
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour placed in Ukraine
3 artilleries, 2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,2,4,2,6,4,3,5,3,5,2,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Russians collect 32 PUs (6 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -4.67
@DizzKneeLand33 3 perfect rounds of convoy damage in 125…:anguished:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
3 submarines moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Kwangtung to Kwangsi
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 20 Sea Zone
1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi
2 fighters and 1 tactical_bomber moved from Japan to Kiangsi
2 bombers and 1 tactical_bomber moved from Kwangtung to Kiangsi
3 fighters moved from Kwangtung to Kiangsi
1 artillery and 9 infantry moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 4 tactical_bombers
Chinese defend with 11 artilleries and 7 infantry
Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 4 tactical_bombers in Kiangsi, round 2 : 10/26 hits, 10.67 expected hits
Chinese roll dice for 11 artilleries and 7 infantry in Kiangsi, round 2 : 3/18 hits, 6.00 expected hits
3 infantry owned by the Japanese, 7 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 fighters, 7 infantry and 4 tactical_bombers in Kiangsi, round 3 : 10/23 hits, 10.17 expected hits
Chinese roll dice for 6 artilleries in Kiangsi, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 6 artilleries owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 5 infantry
Casualties for Chinese: 11 artilleries and 7 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 3 submarines
British defend with 1 destroyer and 1 transport
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Japanese
2 destroyers and 6 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
2 bombers, 6 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Japanese collect 25 PUs (3 lost to blockades); end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : -3.00
Japanese : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 bombers moved from Queensland to Kwangsi
1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 21 Sea Zone
1 infantry and 1 marine moved from 21 Sea Zone to Guam
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 bombers moved from Queensland to Kwangsi
1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 21 Sea Zone
1 infantry and 1 marine moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Kwangsi
Americans attack with 2 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Americans roll dice for 2 bombers in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Americans win, taking Guam from Japanese with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to French Guiana: 2 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Kwangsi to Hunan
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 armour placed in Normandy Bordeaux
1 carrier and 1 fighter placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Anhwe to Hunan
Place Units - Chinese
4 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
2 armour and 1 mech_infantry moved from Iraq to Egypt
British take Trans-Jordan from Italians
3 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from India to Kiangsi
1 armour moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Kiangsi
2 armour, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Hunan to Kiangsi
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 bombers moved from Queensland to Kwangsi
1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 21 Sea Zone
1 infantry and 1 marine moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Kwangsi
Americans attack with 2 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Americans roll dice for 2 bombers in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Americans win, taking Guam from Japanese with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to French Guiana: 2 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Kwangsi to Hunan
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 armour placed in Normandy Bordeaux
1 carrier and 1 fighter placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 107 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Anhwe to Hunan
Place Units - Chinese
4 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
2 armour and 1 mech_infantry moved from Iraq to Egypt
British take Trans-Jordan from Italians
3 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from India to Kiangsi
1 armour moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Kiangsi
2 armour, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Hunan to Kiangsi
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 3 submarines
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Holland Belgium
British attack with 1 bomber, 3 fighters, 2 infantry and 1 marine
Germans defend with 2 infantry
British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kiangsi
British attack with 3 armour, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 5 infantry
British roll dice for 3 armour, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 5/16 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Kiangsi, round 2 : 2/8 hits, 2.83 expected hits
5 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
British roll dice for 3 armour, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 2/14 hits, 4.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Kiangsi, round 3 : 2/3 hits, 1.17 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
British roll dice for 3 armour, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Kiangsi, round 4 : 5/12 hits, 3.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 3 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 5 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry
Battle in Alexandria
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 marine
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 1 armour and 1 marine in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
1 marine owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 marine
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 aaGuns moved from Hunan to Kiangsi
1 infantry moved from Shan State to Yunnan
1 bomber and 3 fighters moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 infantry placed in Egypt
4 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,5,6,4,4,3,1
British collect 36 PUs (4 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 0.33
British : 1.33
Italians : 0.17
Americans : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 9 infantry moved from Northern Italy to Southern France
1 bomber and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Alexandria, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 9 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 9 infantry in Southern France, round 2 : 3/14 hits, 4.17 expected hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 9 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 bomber and 2 fighters moved from Southern France to Southern Italy
2 fighters moved from Alexandria to 98 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : 0.33
Americans : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 artillery moved from New South Wales to Queensland
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.17