I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Johnston Island to 30 Sea Zone 1 marine and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 marine moved from 31 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Battle in 91 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 2 submarines Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Wake Island from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 2 submarines Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Quebec 2 bombers moved from Hawaiian Islands to Queensland 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone Place Units - Americans 1 carrier placed in 110 Sea Zone 2 fighters placed in Normandy Bordeaux 1 airfield placed in Normandy Bordeaux 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.50 Americans : -0.17
-
TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries and 6 infantry moved from Anhwe to Kiangsi
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries and 6 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsi, round 2 : 2/12 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 2 infantry moved from Shantung to Anhwe Place Units - Chinese 5 artilleries and 1 infantry placed in Kiangsi Chinese undo move 1. 5 artilleries and 1 infantry placed in Hunan Chinese undo move 1. 5 artilleries and 1 infantry placed in Kiangsi Chinese undo move 1. 5 artilleries and 1 infantry placed in Hunan Chinese undo move 1. 5 artilleries and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : -2.00 Japanese : -0.33
-
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 artillery and 3 infantry moved from Egypt to Alexandria 1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 2 infantry moved from Yunnan to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 tactical_bomber moved from Anhwe to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 submarine moved from 39 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Johnston Island to 30 Sea Zone 1 marine and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 marine moved from 31 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Battle in 91 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 2 submarines Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Wake Island from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 2 submarines Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Quebec 2 bombers moved from Hawaiian Islands to Queensland 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone Place Units - Americans 1 carrier placed in 110 Sea Zone 2 fighters placed in Normandy Bordeaux 1 airfield placed in Normandy Bordeaux 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries and 6 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsi, round 2 : 2/12 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 2 infantry moved from Shantung to Anhwe Place Units - Chinese 5 artilleries and 1 infantry placed in Kiangsi Chinese undo move 1. 5 artilleries and 1 infantry placed in Hunan Chinese undo move 1. 5 artilleries and 1 infantry placed in Kiangsi Chinese undo move 1. 5 artilleries and 1 infantry placed in Hunan Chinese undo move 1. 5 artilleries and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 artillery and 3 infantry moved from Egypt to Alexandria 1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 2 infantry moved from Yunnan to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 tactical_bomber moved from Anhwe to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 submarine moved from 39 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in 44 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone British roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win, taking Sumatra from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq British attack with 2 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 marine British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 marine in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 armour, 1 artillery and 1 fighter in Trans-Jordan, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Trans-Jordan British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 4 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Trans-Jordan British roll dice for 1 fighter in Trans-Jordan, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits retreated to Trans-Jordan Italians win with 1 marine remaining. Battle score for attacker is -9 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 1 artillery Battle in Alexandria British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 infantry and 1 marine British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 2 infantry and 1 marine in Alexandria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 marine in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Italians: 2 infantry and 1 marine Battle in Kwangsi British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from British Guiana: 2 infantry EDIT: Adding units owned by Americans to Brazil: 2 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 fighter moved from 110 Sea Zone to United Kingdom 2 fighters moved from Shan State to 39 Sea Zone 1 tactical_bomber moved from Kwangsi to Hunan 3 aaGuns, 2 armour, 6 infantry and 3 mech_infantrys moved from Yunnan to Hunan 1 armour and 1 mech_infantry moved from Chahar to Hunan 1 mech_infantry moved from Jehol to Hunan 1 marine moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Egypt 1 fighter placed in United Kingdom 1 destroyer and 1 submarine placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,4,2,1,6,4,5,2 British collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,5,1,1,4,2,1,6,2,3,3,4,1 UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.17 British : -3.50 Americans : -0.17 Chinese : -2.00 Japanese : -1.00
-
@DizzKneeLand33 savage rolling in T-J :anguished: :cry:
-
Well, Karma is making up for that in my game with MisterPurple or whatever lol.
-
@DizzKneeLand33 I knew someone was hogging all the luck! :confounded:
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 marine moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 81 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Alexandria 1 fighter moved from 98 Sea Zone to Alexandria Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine British defend with 1 artillery and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Alexandria, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine in Alexandria, round 2 : 0/5 hits, 2.00 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 marine in Alexandria, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 artillery owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Morocco to Southern Italy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Alexandria to 98 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern Italy 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier and 2 transports placed in 95 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : 0.67
-
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Java Battle in Dutch New Guinea Non Combat Move - ANZAC 2 aaGuns, 4 armour, 3 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Java Battle in Dutch New Guinea Non Combat Move - ANZAC 2 aaGuns, 4 armour, 3 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 39 Sea Zone to 38 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Java Battle in Dutch New Guinea Non Combat Move - ANZAC 2 aaGuns, 4 armour, 3 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 39 Sea Zone to 38 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Yunnan: 1 infantry EDIT: Adding units owned by ANZAC to Burma: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Karelia to Finland 4 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Vyborg to Finland 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Western Germany to Holland Belgium 4 bombers and 3 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 bombers, 3 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 4 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/9 hits, 4.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Finland Germans attack with 7 armour, 2 artilleries, 5 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Finland, round 2 : 3/17 hits, 5.83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 7 armour, 2 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Vyborg to Finland 1 infantry moved from Novgorod to Archangel 8 infantry moved from Romania to Eastern Poland 4 bombers and 3 fighters moved from Holland Belgium to Western Germany Place Units - Germans 1 artillery, 1 bomber and 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery and 6 infantry placed in Romania Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.00 Americans : -0.67 Russians : -1.00
-
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Vologda to Nenetsia 2 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Belarus 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 tactical_bomber moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 fighter moved from Russia to Nenetsia 1 fighter moved from Bryansk to Nenetsia 1 fighter moved from Bryansk to Archangel
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Vologda to Nenetsia 2 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Belarus 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 tactical_bomber moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 fighter moved from Russia to Nenetsia 1 fighter moved from Bryansk to Nenetsia 1 fighter moved from Bryansk to Archangel Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery and 1 fighter in Archangel, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 fighter in Archangel, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 0/6 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 4/6 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Nenetsia Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Nenetsia, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia Russians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Nenetsia to Russia 1 fighter moved from Nenetsia to Vologda 1 fighter moved from Belarus to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 1 fighter moved from Archangel to Russia 3 aaGuns, 2 armour, 5 artilleries and 21 infantry moved from Bryansk to Ukraine 2 mech_infantrys moved from Volgograd to Ukraine 1 armour moved from Russia to Ukraine 2 artilleries moved from Smolensk to Bryansk 1 artillery and 8 infantry moved from Russia to Bryansk 4 infantry moved from Suiyuyan to Kansu 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 armour placed in Ukraine 3 artilleries, 2 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,2,4,2,6,4,3,5,3,5,2,2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Russians collect 32 PUs (6 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -4.67
-
@DizzKneeLand33 3 perfect rounds of convoy damage in 125…:anguished:
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 3 submarines moved from 35 Sea Zone to 41 Sea Zone 1 artillery, 1 fighter and 2 infantry moved from Kwangtung to Kwangsi 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi 2 fighters and 1 tactical_bomber moved from Japan to Kiangsi 2 bombers and 1 tactical_bomber moved from Kwangtung to Kiangsi 3 fighters moved from Kwangtung to Kiangsi 1 artillery and 9 infantry moved from Kwangtung to Kiangsi Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 4 tactical_bombers Chinese defend with 11 artilleries and 7 infantry Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 4 tactical_bombers in Kiangsi, round 2 : 10/26 hits, 10.67 expected hits Chinese roll dice for 11 artilleries and 7 infantry in Kiangsi, round 2 : 3/18 hits, 6.00 expected hits 3 infantry owned by the Japanese, 7 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Kiangsi Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 fighters, 7 infantry and 4 tactical_bombers in Kiangsi, round 3 : 10/23 hits, 10.17 expected hits Chinese roll dice for 6 artilleries in Kiangsi, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 6 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Japanese: 5 infantry Casualties for Chinese: 11 artilleries and 7 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 41 Sea Zone Japanese attack with 3 submarines British defend with 1 destroyer and 1 transport Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Japanese win, taking 41 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 2 destroyers and 6 submarines moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone 2 bombers, 6 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 2 fighters and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 Japanese collect 25 PUs (3 lost to blockades); end with 25 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : -3.00 Japanese : 1.67
-
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 bombers moved from Queensland to Kwangsi 1 infantry and 1 marine moved from Wake Island to 31 Sea Zone 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 bombers moved from Queensland to Kwangsi 1 infantry and 1 marine moved from Wake Island to 31 Sea Zone 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Kwangsi Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Americans roll dice for 2 bombers in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Americans win, taking Guam from Japanese with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Removing units owned by Americans from Brazil: 2 infantry EDIT: Adding units owned by Americans to French Guiana: 2 infantry EDIT: Turning off Edit Mode 2 bombers moved from Kwangsi to Hunan 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 armour placed in Normandy Bordeaux 1 carrier and 1 fighter placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 4. 1 destroyer placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -1.00