@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
@farmboy said in farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20:
sorry for the delay on UK.
No worries at all :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 marines; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 armour and 1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 cruiser and 1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Syria
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 mech_infantry; French defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 infantry and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 bomber and 2 fighters moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - Italians
2 marines placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.17
French : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 fighter moved from New Zealand to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to South Australia
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from New Zealand to Hawaiian Islands
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 fighter moved from New Zealand to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to South Australia
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from New Zealand to Hawaiian Islands
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 bombers and 6 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
2 bombers moved from Holland Belgium to Greece
Combat - Germans
Battle in Iceland
Battle in Greece
Germans attack with 3 armour, 2 bombers, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 bombers, 1 fighter and 5 infantry in Greece, round 2 : 2/11 hits, 4.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour, 2 bombers, 1 fighter and 5 infantry in Greece, round 3 : 7/11 hits, 4.17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Iceland from British, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
2 bombers and 1 fighter moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 aaGuns, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
6 armour and 2 mech_infantrys moved from France to Germany
2 artilleries and 7 infantry moved from Yugoslavia to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 cruiser moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
Place Units - Germans
3 bombers placed in Western Germany
4 artilleries and 6 infantry placed in Romania
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67
Neutral_Allies : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
3 artilleries and 5 infantry moved from Novgorod to Belarus
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking Midway from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kwangsi
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Anhwe to Kiangsi
3 infantry moved from Jehol to Anhwe
3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from Marianas to Caroline Islands
2 fighters and 1 tactical_bomber moved from Marianas to Kwangtung
2 bombers moved from Marshall Islands to Caroline Islands
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 harbour placed in Wake Island
Turn Complete - Japanese
Japanese collect 39 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Chinese : 0.67
Japanese : 0.17
I assumed no scramble due to overwhelming odds – let me know if that was wrong. ;)
right choice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Midway, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to French Guiana
1 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
3 mech_infantrys moved from Western United States to Central United States
3 mech_infantrys moved from Central United States to Eastern United States
1 artillery moved from Eastern United States to Quebec
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 1.83
Neutral_Axis : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 infantry moved from Shensi to Kweichow
1 artillery moved from Yunnan to Kweichow
2 artilleries and 11 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Hunan, round 2 : 1/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -1.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Midway, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to French Guiana
1 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
3 mech_infantrys moved from Western United States to Central United States
3 mech_infantrys moved from Central United States to Eastern United States
1 artillery moved from Eastern United States to Quebec
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 infantry moved from Shensi to Kweichow
1 artillery moved from Yunnan to Kweichow
2 artilleries and 11 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Hunan, round 2 : 1/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to 99 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 tactical_bomber moved from Java to Siam
2 infantry moved from Shan State to Siam
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - British
Battle in Siam
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
British roll dice for 1 infantry and 1 tactical_bomber in Siam, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
retreated to Siam
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 99 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 submarine owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 2 transports
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter and 1 infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour and 1 fighter in Iraq, round 4 : 0/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 fighter in Iraq, round 5 : 2/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 42 Sea Zone
retreated to 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from Iraq to Persia
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to Cyprus
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 aaGuns moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 tactical_bomber moved from Siam to Shan State
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 28 PUs (1 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
British : -4.33
Italians : -0.17
Americans : 1.83
Chinese : -1.67
Neutral_Axis : 1.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Midway, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to French Guiana
1 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
3 mech_infantrys moved from Western United States to Central United States
3 mech_infantrys moved from Central United States to Eastern United States
1 artillery moved from Eastern United States to Quebec
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 infantry moved from Shensi to Kweichow
1 artillery moved from Yunnan to Kweichow
2 artilleries and 11 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Hunan, round 2 : 1/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to 99 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 tactical_bomber moved from Java to Siam
2 infantry moved from Shan State to Siam
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - British
Battle in Siam
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
British roll dice for 1 infantry and 1 tactical_bomber in Siam, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
retreated to Siam
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 99 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 submarine owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 2 transports
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter and 1 infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour and 1 fighter in Iraq, round 4 : 0/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 fighter in Iraq, round 5 : 2/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 42 Sea Zone
retreated to 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from Iraq to Persia
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to Cyprus
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 aaGuns moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 tactical_bomber moved from Siam to Shan State
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 28 PUs (1 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 aaGun
EDIT: Adding units owned by British to Shan State: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -4.33
Italians : -0.17
Americans : 1.83
Chinese : -1.67
Neutral_Axis : 1.33
Japanese : 2.33
reposted with an ncm edit for UK.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from Tobruk to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Tobruk to Trans-Jordan
1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Alexandria, round 2 : 0/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 3 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 4 : 1/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from British Somaliland to Ethiopia
1 bomber moved from Trans-Jordan to Ethiopia
2 fighters moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,1
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -2.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
2 fighters moved from Java to Siam
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Siam
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Siam
ANZAC win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Siam to Shan State
1 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
2 fighters moved from Java to Siam
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Siam
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Siam
ANZAC win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Siam to Shan State
1 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 2.00
Your one japanese sub took out 3 of my units this round just on defense. One British destroyer and then an ANZAC sub and destroyer. ouch!
@farmboy said in farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20:
Your one japanese sub took out 3 of my units this round just on defense. One British destroyer and then an ANZAC sub and destroyer. ouch!
LOL I had no idea until you pointed that out. That dude died a hero!!
I felt sorry for you, but then the next roll happened hehehe.