@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
Scramble to Taranto?
No scramble
@Giallo no thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 10 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
3 bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Greece to Romania
8 mech_infantrys moved from Poland to Western Ukraine
5 armour moved from Germany to Eastern Poland
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0,50 expected hits
Bombing raid in Russia rolls: 4,6,6 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battles
Non Combat Move - Germans
4 fighters moved from Russia to Bryansk
3 bombers moved from Russia to Western Ukraine
2 infantry moved from Volgograd to Rostov
1 submarine moved from 110 Sea Zone to 124 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
1 infantry placed in Novgorod
3 bombers placed in Western Germany
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,4,2
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Burma to India
2 fighters moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys in Samara, round 2 : 25/98 hits, 23,33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
2 fighters moved from Tambov to Iraq
2 aaGuns and 16 infantry moved from Yenisey to Timguska
1 infantry moved from Szechwan to Sikang
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Buryatia to Yenisey
6 artilleries, 2 infantry and 11 mech_infantrys moved from Yakut S.S.R. to Yenisey
1 infantry moved from French Indo China to Shan State
11 artilleries moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Szechwan
1 artillery and 1 infantry moved from Kweichow to Szechwan
2 artilleries moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 bomber moved from French Indo China to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 destroyers and 1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 1 destroyer and 7 submarines moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines and 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 2 submarines and 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/6 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 13 artilleries and 1 infantry
British defend with 1 infantry
Japanese roll dice for 13 artilleries and 1 infantry in Yunnan, round 2 : 2/14 hits, 4,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 13 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 1 fighter, 7 submarines and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 7 submarines in 35 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Celebes from Americans with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 1 fighter, 7 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3,00 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
3 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to Hunan
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
1 bomber moved from Chahar to Hunan
1 armour moved from French Indo China to Hunan
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0,50
ANZAC : 1,00
Chinese : 1,33
UK_Pacific : -0,33
Japanese : -8,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 artillery, 5 infantry and 3 marines moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
6 fighters moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from 56 Sea Zone to 44 Sea Zone
4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
@Giallo Submerge sub sz 43?
@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:
@Giallo Submerge sub sz 43?
yes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 artillery, 5 infantry and 3 marines moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
6 fighters moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from 56 Sea Zone to 44 Sea Zone
4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 41 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 56 Sea Zone
4 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
5 fighters moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 30 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 98 Sea Zone to 92 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 fighters moved from Trans-Jordan to India
1 fighter moved from 41 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 destroyers, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 infantry in Shan State, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Shan State to Burma
2 aaGuns, 4 artilleries, 15 infantry and 1 mech_infantry moved from India to Burma
1 artillery and 5 mech_infantrys moved from Trans-Jordan to Iraq
2 armour and 2 mech_infantrys moved from Egypt to Iraq
7 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Russia to Persia
Place Units - British
2 destroyers placed in 106 Sea Zone
1 marine placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -2,50
Americans : 2,00
Chinese : -1,00
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from Northwest Persia to Caucasus
1 aaGun moved from Volgograd to Rostov
1 mech_infantry moved from Ukraine to Romania
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,4,2,3
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Persia to Iraq
Non Combat Move - ANZAC
1 marine moved from South Australia to Western Australia
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia
1 aaGun and 2 infantry moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
2 fighters moved from India to Burma
Place Units - ANZAC
1 artillery placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 carrier, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
3 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
27 artilleries, 37 infantry and 26 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Rostov
8 mech_infantrys moved from Western Ukraine to Tambov
3 infantry moved from Western Ukraine to Bryansk
5 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Bessarabia to Rostov
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Vologda to Russia
Germans take Russia from Russians
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Novosibirsk to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 infantry moved from Novgorod to Karelia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0,50 expected hits
Bombing raid in United Kingdom rolls: 5,5,3 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 fighter
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 fighter in Persia, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Persia
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 fighter in Persia, round 3 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits
British roll dice for 1 fighter in Persia, round 4 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits
British roll dice for 1 fighter in Persia, round 5 : 1/1 hits, 0,67 expected hits
1 armour owned by the Germans lost in Persia
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 27 artilleries, 43 infantry and 34 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 27 artilleries, 43 infantry and 34 mech_infantrys in Tambov, round 2 : 28/104 hits, 26,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 27 artilleries, 42 infantry and 34 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Tambov
4 fighters and 1 tactical_bomber moved from Bryansk to Germany
1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 bombers moved from United Kingdom to Western Germany
2 bombers moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Bryansk
3 armour and 8 mech_infantrys moved from Northwest Persia to Rostov
1 fighter moved from Germany to Western Germany
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Western Ukraine
2 mech_infantrys placed in Novgorod
1 carrier and 2 transports placed in 113 Sea Zone
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,1,6,3
Germans collect 60 PUs (4 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50
British : -0,67
Russians : 0,67
AA fire in United Kingdom : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Germans
1 tactical_bomber moved from India to Burma
1 artillery and 2 infantry moved from Samara to Russia
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Russia, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 2 armour, 18 artilleries, 71 infantry and 2 mech_infantrys moved from Samara to Vologda
2 aaGuns and 16 infantry moved from Timguska to Urals
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 2 fighters
EDIT: Adding units owned by Russians to Trans-Jordan: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Giallo Plz use second file posted.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 2 fighters
EDIT: Adding units owned by Russians to Trans-Jordan: 2 fighters
EDIT: Turning off Edit Mode
Japanese buy 1 carrier, 2 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Hunan to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 3,83 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 6 submarines and 1 transport moved from 35 Sea Zone to 36 Sea Zone
3 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
2 bombers moved from Szechwan to French Indo China
1 mech_infantry moved from Suiyuyan to Kansu
6 artilleries, 1 infantry and 12 mech_infantrys moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Dzavhan to Yenisey
1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
2 artilleries moved from Yunnan to French Indo China
11 artilleries moved from Yunnan to Szechwan
2 fighters moved from French Indo China to 36 Sea Zone
Place Units - Japanese
2 transports placed in 36 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 carrier placed in 36 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,00
Chinese : -1,00
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
11 fighters and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 11 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 8/12 hits, 6,17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 63 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
6 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 38 PUs;
British buy 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in Caucasus
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians lost in Caucasus
British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to United Kingdom
1 bomber moved from Yunnan to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
1 fighter and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
2 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,00
British : 1,17
Americans : 1,50
Chinese : 0,50
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Normandy Bordeaux to Western Germany
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4,6,1
Italians collect 10 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 marine moved from Western Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Celebes, round 2 : 1/5 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 destroyers moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from India to Burma
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 14 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Caucasus
3 armour moved from Rostov to Caucasus
3 armour moved from Bryansk to Caucasus
6 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
1 bomber moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Tambov to Volgograd
2 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
29 mech_infantrys moved from Tambov to Volgograd
3 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 infantry and 32 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 infantry and 32 mech_infantrys in Volgograd, round 2 : 3/33 hits, 5,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 32 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 2 infantry and 11 mech_infantrys
British defend with 1 armour and 3 mech_infantrys
Germans roll dice for 8 armour, 2 infantry and 11 mech_infantrys in Caucasus, round 2 : 7/21 hits, 6,17 expected hits
Russians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,50 expected hits
3 mech_infantrys owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Russia
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 3 infantry in Russia, round 2 : 3/6 hits, 2,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans destroys 16PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Bryansk to Western Germany
3 armour moved from Western Ukraine to Rostov
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Tambov to Bryansk
3 artilleries moved from Tambov to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
1 aaGun and 5 infantry moved from Normandy Bordeaux to France
2 fighters moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Germany to 113 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
5 infantry placed in Western Germany
1 carrier placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,2,6,1
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 18 artilleries, 72 infantry and 2 mech_infantrys moved from Vologda to Archangel
2 aaGuns and 16 infantry moved from Urals to Nenetsia
Turn Complete - Russians
Combat Hit Differential Summary :