@gamerman01 If I thought I could hold it I would! But it would have just been an all in with very low chances of success, especially since you had the battleship to support the counter. Now those infantry and transports can be used elsewhere. But it was a difficult decision.
Wiz (X) vs Sov (L) BM3 g2
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 marines, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 mech_infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from 36 Sea Zone to Yunnan -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 marines, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 mech_infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/19 hits, 10.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery moved from Chahar to Anhwe 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 2 artilleries and 5 infantry moved from Anhwe to Hunan 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from Yunnan to 36 Sea Zone 2 bombers moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Hunan 2 fighters moved from Yunnan to Hunan 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 2 marines placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -4.00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 1 marine placed in Central United States 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu 8 infantry moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 38 PUs; British buy 1 destroyer, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 3 fighters moved from Gibraltar to Morocco 2 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 marine moved from India to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 cruiser moved from 72 Sea Zone to 81 Sea Zone Combat - British Battle in French Madagascar Battle in 96 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone British win, taking French Madagascar from Neutral_Axis with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Battle in Morocco British attack with 3 fighters and 2 infantry Neutral_Axis defend with 1 infantry British roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco British win, taking Morocco from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 109 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 3 fighters moved from Morocco to Gibraltar 1 fighter moved from 96 Sea Zone to 92 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 aaGun and 2 infantry moved from Burma to India 3 infantry moved from Shan State to Burma 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from 109 Sea Zone to Gibraltar Place Units - British 1 destroyer placed in 110 Sea Zone British undo move 1. 1 factory_minor placed in Egypt 2 mech_infantrys placed in Union of South Africa 2 infantry and 1 mech_infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0,83 British : 1,67 Italians : 0,67 Chinese : 2,17 Neutral_Axis : -0,33 Japanese : -0,33 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 submarine moved from 99 Sea Zone to 96 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 submarine moved from 99 Sea Zone to 96 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 5/8 hits, 2.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 armour moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4 Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 3.67 British : 1.33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Algeria to Morocco 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@wizmark I felt I had no choice to DOW against Japan, but we will see how it goes, maybe stranding your trannies for 1 turn might help the allies.
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 fighters moved from 112 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 submarine moved from 112 Sea Zone to 125 Sea Zone -
@Sovietishcat I wasn’t going to declare this turn so won’t change too much for me except I get to pick up hong kong without involving the US!
intercept london?
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@wizmark said in Wiz (X) vs Sov (L) BM3 g2:
@Sovietishcat I wasn’t going to declare this turn so won’t change too much for me except I get to pick up hong kong without involving the US!
intercept london?
Aw you know if I can give something to Japan once in a while, why not!:dizzy_face: No interceptor.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 fighters moved from 112 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from United Kingdom to 110 Sea Zone 2 bombers moved from United Kingdom to Western Germany 3 aaGuns, 2 armour, 5 artilleries and 14 infantry moved from Poland to Eastern Poland 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Finland to Karelia 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 artilleries and 11 infantry moved from Romania to Eastern Poland 4 artilleries and 6 infantry moved from Germany to Poland 5 mech_infantrys moved from Western Germany to Poland 2 armour moved from Western Germany to Poland 3 tactical_bombers moved from Western Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 1 submarine and 1 transport placed in 110 Sea Zone 1 infantry placed in Normandy Bordeaux 1 infantry placed in France 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Russians creates battle in territory 109 Sea Zone Battle in Novgorod Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking 109 Sea Zone from Germans, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 3 artilleries and 5 infantry moved from Russia to Bryansk 4 aaGuns, 2 armour, 6 artilleries, 20 infantry and 2 mech_infantrys moved from Belarus to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Olgiy to Kansu 1 submarine moved from 109 Sea Zone to 92 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0,50 Russians : -1,00 -
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 marines moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 marines moved from 20 Sea Zone to Kwangtung 2 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Amur to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 2 infantry moved from Chahar to Central Mongolia 1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 artilleries moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Anhwe to Kweichow 2 bombers moved from Kwangsi to Kweichow 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Kwangsi to Burma 3 fighters moved from Kwangsi to Burma 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Hunan to 36 Sea Zone 1 fighter moved from Hunan to Kwangtung 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Java -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 marines moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 marines moved from 20 Sea Zone to Kwangtung 2 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Amur to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 2 infantry moved from Chahar to Central Mongolia 1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 artilleries moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Anhwe to Kweichow 2 bombers moved from Kwangsi to Kweichow 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Kwangsi to Burma 3 fighters moved from Kwangsi to Burma 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Hunan to 36 Sea Zone 1 fighter moved from Hunan to Kwangtung 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Java Combat - Japanese Battle in Borneo Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kweichow Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Kweichow, round 2 : 3/7 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Java Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 aaGun and 1 infantry AA fire in Java : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 fighter and 2 infantry in Java, round 3 : 2/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 aaGun and 1 infantry Casualties for Japanese: 1 infantry Battle in Central Mongolia Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Central Mongolia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Central Mongolia, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry, 2 marines and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters, 2 infantry, 2 marines and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Burma Japanese attack with 2 artilleries, 3 fighters and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Burma, round 2 : 5/8 hits, 4.17 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Jehol to Chahar 1 tactical_bomber moved from Central Mongolia to Hopei 1 aaGun, 2 artilleries and 2 infantry moved from Anhwe to Hopei 2 infantry moved from Manchuria to Jehol 1 infantry moved from Amur to Manchuria 2 fighters moved from Kwangtung to Kiangsu 1 fighter moved from Central Mongolia to Jehol 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 3 tactical_bombers moved from Burma to French Indo China 1 tactical_bomber moved from Kwangtung to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 bombers moved from Kweichow to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 infantry moved from Hunan to Kwangsi 2 artilleries and 3 infantry moved from Hunan to Yunnan Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
British : 0.67 ANZAC : 0.33 Chinese : 0.33 AA fire in Java : : -0.17 UK_Pacific : 0.33 Russians : 1.00 Japanese : 2.33 -
@Sovietishcat Nice little 13ipc bonus for me this round due to anzac DOW :stuck_out_tongue_winking_eye:
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Central United States 1 submarine placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Kansu to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 22 PUs; British buy 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Syria 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 fighter and 1 tactical_bomber moved from Egypt to Syria 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 2 cruisers moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from Gibraltar to Syria 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in 99 Sea Zone British attack with 1 carrier, 3 cruisers, 2 fighters and 2 transports Italians defend with 1 battleship, 2 cruisers and 2 transports British roll dice for 1 carrier, 3 cruisers, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 99 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 carrier, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 46 Casualties for British: 1 cruiser Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Syria British attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber Italians defend with 1 armour and 4 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Syria, round 2 : 5/9 hits, 3,17 expected hits Italians roll dice for 1 armour and 4 infantry in Syria, round 2 : 1/5 hits, 1,83 expected hits 4 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 4 infantry Non Combat Move - British 1 bomber and 1 tactical_bomber moved from Syria to Egypt 1 fighter moved from Syria to Egypt 1 marine moved from French Madagascar to 72 Sea Zone 1 battleship and 1 marine moved from 72 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Burma to India 1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba 2 infantry moved from Persia to Eastern Persia Place Units - British 1 destroyer placed in 110 Sea Zone 2 infantry and 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : 3,33 Italians : -1,50 Chinese : -2,00 Japanese : -0,33 -
TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 98 Sea Zone 1 armour and 1 mech_infantry moved from Romania to Belarus 1 armour moved from Eastern Poland to Belarus 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians -
TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 98 Sea Zone 1 armour and 1 mech_infantry moved from Romania to Belarus 1 armour moved from Eastern Poland to Belarus 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 98 Sea Zone 1 armour and 1 mech_infantry moved from Romania to Belarus 1 armour moved from Eastern Poland to Belarus 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belarus Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Greece to Albania 2 mech_infantrys moved from Northern Italy to Romania 1 bomber moved from 98 Sea Zone to Southern Italy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 1 submarine placed in 97 Sea Zone 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,4,5,2,1 Italians collect 15 PUs (2 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : -0.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 2 artilleries and 2 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 3 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 2 artilleries and 4 infantry EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 2 artilleries and 4 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





