2dfe9ba0-e39c-46db-bf48-bc3f96d3f4e3-image.png
build was 7 guns
scramble options for SZ 110 and 111
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 3.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 bombers moved from Burma to Philippines
1 aaGun, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
3 marines moved from Java to 42 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 3 marines moved from 42 Sea Zone to 35 Sea Zone
3 marines moved from 35 Sea Zone to Philippines
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to Japan
1 fighter moved from Guam to Philippines
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to French Indo China
2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
1 mech_infantry placed in Shantung
1 artillery and 5 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : 0.17
UK_Pacific : 0.00
Japanese : 1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 bombers, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 3 fighters moved from Norway to 112 Sea Zone
3 bombers moved from Eastern United States to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
5 fighters moved from 34 Sea Zone to 45 Sea Zone
4 fighters moved from 34 Sea Zone to 21 Sea Zone
@wizmark scramble sz 112?, do you submerge sub and OOL?
@Sovietishcat 3 fighter scramble please…sub fights. If your sub hits take the hit on my sub please…once your sub is gone submerge if mine is left. Max def apart from that please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 bombers, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 3 fighters moved from Norway to 112 Sea Zone
3 bombers moved from Eastern United States to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
5 fighters moved from 34 Sea Zone to 45 Sea Zone
4 fighters moved from 34 Sea Zone to 21 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 6 bombers, 3 fighters and 1 submarine
Germans defend with 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 bombers and 3 fighters in 112 Sea Zone, round 2 : 5/9 hits, 5,50 expected hits
Germans roll dice for 1 carrier, 2 destroyers, 5 fighters and 1 transport in 112 Sea Zone, round 2 : 7/8 hits, 4,33 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 3 bombers owned by the Americans lost in 112 Sea Zone
retreated to 112 Sea Zone
Germans win with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -30
Casualties for Americans: 3 bombers, 3 fighters and 1 submarine
Casualties for Germans: 1 carrier, 2 destroyers and 1 fighter
Battle in 45 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
1 fighter owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
3 bombers moved from 112 Sea Zone to Norway
2 artilleries and 3 infantry moved from Paulau Island to 34 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
5 fighters moved from 45 Sea Zone to 55 Sea Zone
4 fighters moved from 21 Sea Zone to 55 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 45 Sea Zone
6 submarines moved from 30 Sea Zone to 55 Sea Zone
3 submarines moved from 30 Sea Zone to 55 Sea Zone
1 submarine moved from 30 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 2 cruisers, 11 destroyers, 3 infantry, 1 marine, 6 submarines and 3 transports moved from 34 Sea Zone to 55 Sea Zone
Place Units - Americans
2 bombers placed in Norway
1 destroyer placed in 112 Sea Zone
4 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 29 PUs;
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 10 PUs;
Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
4 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Persia to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 7 mech_infantrys
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 7 mech_infantrys in Eastern Persia, round 2 : 2/7 hits, 1,17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - British
3 infantry moved from Northwest Persia to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 armour placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 33 PUs (7 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Germans : 2,83
British : 0,83
Americans : -1,00
Japanese : 0,33
@wizmark lol for ab 81% chance I got for sure the bad end of it, not very lucky on big battles so far…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from 97 Sea Zone to 112 Sea Zone
1 bomber moved from Southern Italy to 112 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
3 artilleries moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
@Sovietishcat yeah that was a hard one for the allies to be sure…although you only had the one soaker unit in the battle…was always going to be expensive for you but 7/9 axis hits was abit unexpected.
Scramble sz112?
@Sovietishcat said in Wiz (X) vs Sov (L) BM3 g2:
@wizmark lol for ab 81% chance I got for sure the bad end of it, not very lucky on big battles so far…
@wizmark well I this point I might just surrender, I mean that bad battle left the transport alone and you will take UK next turn; sometimes game just goes that way, well done Wizmark you never cracked under pressure with Japan, made no major mistakes and sure took advantage of it… Sadly 2 big battles with good odds for allies kind killed my mojo in Europe and I didn’t place well my planes, after UK turns, should have sent them to Norway but then I give the MED and with a 1-2 punch with Italian and Germany would be very hard to counter. I’ll post the results.
@Sovietishcat Thanks for the game…it was a good one! Yeah the pacific situation felt it was one mistake away from a disaster but managed to keep the allied fleet at bay long enough to allow the germans to do their thing. You had me v worried at certain points although I felt the european victory would come eventually!
Good game!