@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Wiz (X) vs Sov (L) BM3 g2
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TripleA Manual Gamesave Post: UK_Pacific round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 3 bombers, 1 factory_minor and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 45 Sea Zone 3 fighters moved from 55 Sea Zone to 45 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to Paulau Island 2 artilleries and 4 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from Northern Territory to 55 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 2 artilleries and 4 infantry moved from 34 Sea Zone to Paulau Island 7 destroyers moved from 30 Sea Zone to 34 Sea Zone 4 submarines moved from 55 Sea Zone to 34 Sea Zone 6 carriers and 1 fighter moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone Americans take 109 Sea Zone from Germans 2 bombers moved from Eastern United States to 125 Sea Zone 1 bomber moved from Gibraltar to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 125 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 56 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 4 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 4 submarines in 34 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 7 destroyers and 3 transports in 34 Sea Zone, round 2 : 6/10 hits, 4,00 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Paulau Island Americans attack with 2 artilleries, 4 fighters, 4 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 fighter and 1 infantry Americans roll dice for 2 artilleries, 4 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Paulau Island, round 2 : 3/12 hits, 4,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking Paulau Island from Japanese with 2 artilleries, 4 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Battle in 45 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 5 destroyers and 4 submarines moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 10 submarines moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from 45 Sea Zone to 34 Sea Zone 2 fighters moved from 56 Sea Zone to 34 Sea Zone 2 aaGuns, 1 armour, 9 infantry, 2 mech_infantrys and 7 transports moved from 109 Sea Zone to 125 Sea Zone 2 bombers moved from 125 Sea Zone to Norway 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 marine and 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 1 artillery, 12 infantry and 2 marines moved from Northwest Persia to Caucasus 3 fighters moved from United Kingdom to Norway 1 bomber moved from Southern France to Norway 4 fighters moved from Paulau Island to 34 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 airfield placed in Norway 3 bombers placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 2x factory_minor, 2x factory_major; Remaining resources: 32 PUs; British buy 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour and 5 infantry moved from Caucasus to Volgograd 1 infantry moved from Persia to Eastern Persia 1 artillery and 2 infantry moved from India to Burma Combat - British British creates battle in territory 125 Sea Zone Battle in Volgograd British attack with 1 armour and 5 infantry Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 armour and 5 infantry in Volgograd, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Volgograd British roll dice for 1 armour and 5 infantry in Volgograd, round 3 : 1/6 hits, 1,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Volgograd British roll dice for 1 armour and 5 infantry in Volgograd, round 4 : 0/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Volgograd British roll dice for 1 armour and 4 infantry in Volgograd, round 5 : 3/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for British: 1 infantry Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 infantry moved from Iraq to Northwest Persia 2 aaGuns, 1 armour, 9 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway 1 aaGun moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to Morocco 1 fighter moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Norway 1 marine moved from 92 Sea Zone to Morocco 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,3,5,2,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,3,5,4 British collect 31 PUs (9 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 2 infantry EDIT: Adding units owned by British to Egypt: 2 infantry EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Removing units owned by British from Morocco: 1 fighter EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,50 British : 0,00 Americans : 0,67 AA fire in Southern France : : -0,17 Japanese : 1,17 -
@wizmark Plz use second file posted.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:19:37 AM
Savegame -
@wizmark I cannot load this file.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 carrier, 2 fighters, 1 submarine and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 34 Sea Zone to 19 Sea Zone 1 fighter moved from 55 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 battleship moved from 55 Sea Zone to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 battleship and 1 marine moved from 46 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 carrier and 1 fighter moved from 55 Sea Zone to 34 Sea Zone 1 fighter moved from 19 Sea Zone to 34 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Northern Territory to South Australia 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,67 -
@wizmark When I attacked Palau Island with USA, I assumed no scramble and let the plane fight the ground attack, I forgot to mentioned it afterwards, so let me know if you are not okay with it and roll a die.
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 bomber moved from Rostov to Eastern Persia 6 infantry moved from Rostov to Volgograd 1 fighter and 5 tactical_bombers moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 3 fighters moved from Western Germany to 125 Sea Zone 2 bombers moved from Western Germany to 112 Sea Zone 1 bomber moved from Southern Italy to 112 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone -
@Sovietishcat thats fine…was def no scramble!
Any scrambles to sz112 or sz125?
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@wizmark No scrambles!
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 bomber moved from Rostov to Eastern Persia 6 infantry moved from Rostov to Volgograd 1 fighter and 5 tactical_bombers moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 3 fighters moved from Western Germany to 125 Sea Zone 2 bombers moved from Western Germany to 112 Sea Zone 1 bomber moved from Southern Italy to 112 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 4 fighters and 1 tactical_bomber Americans defend with 7 transports 7 transports owned by the Americans lost in 125 Sea Zone Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for Americans: 7 transports Battle in Eastern Persia Germans attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 6 infantry and 5 tactical_bombers British defend with 1 armour, 1 factory_minor and 4 infantry Germans roll dice for 1 fighter, 6 infantry and 5 tactical_bombers in Volgograd, round 2 : 5/12 hits, 4.17 expected hits British roll dice for 1 armour and 4 infantry in Volgograd, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Germans, 4 infantry owned by the British and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 fighter, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 4 infantry Battle in 112 Sea Zone Germans attack with 3 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers, 1 carrier, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 112 Sea Zone Germans win with 3 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 1 fighter moved from 125 Sea Zone to 112 Sea Zone 3 bombers moved from 112 Sea Zone to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 4 bombers moved from Western Germany to Southern Italy 3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 2 armour and 1 mech_infantry moved from Belarus to Novgorod 3 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 2 mech_infantrys moved from Rostov to Kazakhstan 1 fighter and 5 tactical_bombers moved from Volgograd to Rostov 3 infantry moved from Russia to Samara 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Eastern Persia to Rostov Place Units - Germans 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone 1 submarine and 1 transport placed in 97 Sea Zone 1 armour placed in Yugoslavia 3 infantry placed in Ukraine 3 infantry placed in Russia 3 mech_infantrys placed in Western Ukraine 2 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 61 PUs (1 lost to blockades); end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 0.67 British : -0.50 -
TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma 2 bombers moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma 2 bombers moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 62 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 56 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 3.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 2 bombers moved from Burma to Philippines 1 aaGun, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 3 marines moved from Java to 42 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 3 marines moved from 42 Sea Zone to 35 Sea Zone 3 marines moved from 35 Sea Zone to Philippines 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to Japan 1 fighter moved from Guam to Philippines 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kwangtung to French Indo China 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Kwangtung to French Indo China 2 mech_infantrys moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone 3 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Shantung 1 artillery and 5 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Americans : 0.17 UK_Pacific : 0.00 Japanese : 1.17 -
TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 3 bombers, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers and 3 fighters moved from Norway to 112 Sea Zone 3 bombers moved from Eastern United States to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 5 fighters moved from 34 Sea Zone to 45 Sea Zone 4 fighters moved from 34 Sea Zone to 21 Sea Zone -
@wizmark scramble sz 112?, do you submerge sub and OOL?
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@Sovietishcat 3 fighter scramble please…sub fights. If your sub hits take the hit on my sub please…once your sub is gone submerge if mine is left. Max def apart from that please
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 3 bombers, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers and 3 fighters moved from Norway to 112 Sea Zone 3 bombers moved from Eastern United States to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 5 fighters moved from 34 Sea Zone to 45 Sea Zone 4 fighters moved from 34 Sea Zone to 21 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 6 bombers, 3 fighters and 1 submarine Germans defend with 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 transport Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 bombers and 3 fighters in 112 Sea Zone, round 2 : 5/9 hits, 5,50 expected hits Germans roll dice for 1 carrier, 2 destroyers, 5 fighters and 1 transport in 112 Sea Zone, round 2 : 7/8 hits, 4,33 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 3 bombers owned by the Americans lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -30 Casualties for Americans: 3 bombers, 3 fighters and 1 submarine Casualties for Germans: 1 carrier, 2 destroyers and 1 fighter Battle in 45 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 1 fighter owned by the Germans forced to land in Western Germany Non Combat Move - Americans 3 bombers moved from 112 Sea Zone to Norway 2 artilleries and 3 infantry moved from Paulau Island to 34 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 5 fighters moved from 45 Sea Zone to 55 Sea Zone 4 fighters moved from 21 Sea Zone to 55 Sea Zone 4 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 45 Sea Zone 6 submarines moved from 30 Sea Zone to 55 Sea Zone 3 submarines moved from 30 Sea Zone to 55 Sea Zone 1 submarine moved from 30 Sea Zone to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 2 artilleries, 1 battleship, 6 carriers, 2 cruisers, 11 destroyers, 3 infantry, 1 marine, 6 submarines and 3 transports moved from 34 Sea Zone to 55 Sea Zone Place Units - Americans 2 bombers placed in Norway 1 destroyer placed in 112 Sea Zone 4 destroyers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 29 PUs; British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 10 PUs; Combat Move - British 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 4 mech_infantrys moved from India to Eastern Persia 3 mech_infantrys moved from Persia to Eastern Persia Combat - British Battle in Eastern Persia British attack with 7 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry British roll dice for 7 mech_infantrys in Eastern Persia, round 2 : 2/7 hits, 1,17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - British 3 infantry moved from Northwest Persia to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 armour placed in Persia 2 artilleries and 1 infantry placed in Iraq 1 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4 British collect 33 PUs (7 lost to blockades); end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 2 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Germans : 2,83 British : 0,83 Americans : -1,00 Japanese : 0,33 -
@wizmark lol for ab 81% chance I got for sure the bad end of it, not very lucky on big battles so far…





