Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Wiz (X) vs Sov (L) BM3 g2
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 4 bombers moved from Western Germany to 104 Sea Zone 3 submarines moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 4 infantry moved from Bryansk to Russia 1 fighter moved from Rostov to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Rostov to Volgograd 1 bomber and 2 fighters moved from Bryansk to Russia 2 tactical_bombers moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Volgograd
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 4 bombers moved from Western Germany to 104 Sea Zone 3 submarines moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 4 infantry moved from Bryansk to Russia 1 fighter moved from Rostov to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Rostov to Volgograd 1 bomber and 2 fighters moved from Bryansk to Russia 2 tactical_bombers moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Volgograd 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 4 bombers moved from Western Germany to 104 Sea Zone 3 submarines moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 4 infantry moved from Bryansk to Russia 1 fighter moved from Rostov to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Rostov to Volgograd 1 bomber and 2 fighters moved from Bryansk to Russia 2 tactical_bombers moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Volgograd 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov Combat - Germans Battle in 110 Sea Zone Germans attack with 3 submarines British defend with 1 battleship Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 3 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 104 Sea Zone Germans attack with 4 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 1 bomber, 2 fighters, 6 infantry and 3 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 5 infantry Germans roll dice for 1 bomber, 2 fighters, 6 infantry and 3 tactical_bombers in Russia, round 2 : 3/12 hits, 4.50 expected hits Russians roll dice for 5 infantry in Russia, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans roll dice for 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers in Russia, round 3 : 4/11 hits, 4.33 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 aaGuns, 11 armour, 20 artilleries, 24 infantry and 15 mech_infantrys moved from Bryansk to Tambov 1 bomber, 2 fighters and 3 tactical_bombers moved from Russia to Tambov 3 armour moved from Ukraine to Tambov 3 armour moved from Western Ukraine to Tambov 1 fighter and 2 tactical_bombers moved from Volgograd to Tambov 1 infantry moved from Western Germany to France 2 artilleries, 3 infantry and 1 marine moved from Normandy Bordeaux to France 4 bombers moved from 104 Sea Zone to Western Germany 1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone 1 fighter placed in 113 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Non Combat Move - Russians 4 aaGuns, 2 armour, 17 artilleries, 75 infantry and 1 mech_infantry moved from Samara to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 3 destroyers, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 20 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 3 destroyers, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 20 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 45 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 44 Sea Zone 1 aaGun moved from Paulau Island to 34 Sea Zone 3 marines moved from Paulau Island to 34 Sea Zone 1 aaGun, 2 battleships, 7 carriers, 2 cruisers, 3 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 3 marines moved from 44 Sea Zone to Celebes 1 aaGun moved from 44 Sea Zone to Celebes 3 fighters moved from Paulau Island to Celebes 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 aaGun, 4 armour, 2 artilleries, 2 infantry and 7 mech_infantrys moved from Yunnan to Shan State 4 artilleries moved from Szechwan to Yunnan 1 armour moved from Kweichow to Shan State 1 mech_infantry moved from Hunan to Shan State 2 mech_infantrys moved from Shantung to Hunan 1 artillery and 1 infantry moved from French Indo China to Shan State 3 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 4 destroyers moved from 34 Sea Zone to 44 Sea Zone Place Units - Japanese 1 submarine placed in 36 Sea Zone 1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone 1 airfield and 1 harbour placed in Celebes Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -3.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 6 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Morocco to 110 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone Americans take 37 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Northwest Persia to Caucasus Americans take Caucasus from Germans 1 armour moved from Caucasus to Northwest Persia 1 submarine moved from 42 Sea Zone to 45 Sea Zone 3 fighters moved from 42 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 4 fighters moved from 42 Sea Zone to 45 Sea Zone 3 destroyers and 2 submarines moved from 63 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in Sumatra Battle in French Indo China Battle in 43 Sea Zone Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking Sumatra from Japanese, taking French Indo China from Japanese with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 marine and 3 submarines Japanese defend with 1 submarine Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Borneo Battle in 110 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 3 submarines Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits 3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win, taking Borneo from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 destroyer Casualties for Germans: 3 submarines Battle in 45 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 45 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 46 Sea Zone 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 5 submarines and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 11 infantry moved from Morocco to 92 Sea Zone 1 artillery, 11 infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone 2 marines moved from Morocco to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Trans-Jordan 1 artillery and 11 infantry moved from 98 Sea Zone to Trans-Jordan 1 carrier moved from 92 Sea Zone to 98 Sea Zone 3 fighters moved from 110 Sea Zone to United Kingdom 2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 4 destroyers and 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4 Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 30 PUs; British buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 4 mech_infantrys moved from Northwest Persia to Volgograd 1 bomber moved from Egypt to Volgograd 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 4 fighters moved from United Kingdom to 104 Sea Zone Combat - British Battle in Volgograd British attack with 1 bomber and 4 mech_infantrys Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry British roll dice for 1 bomber and 4 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd British roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 3 : 0/4 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Volgograd British roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 4 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for British: 3 mech_infantrys Casualties for Germans: 1 infantry and 1 mech_infantry Battle in 104 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to Gibraltar 1 bomber moved from Volgograd to Kazakhstan 3 mech_infantrys moved from Iraq to Northwest Persia 1 aaGun and 6 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Northwest Persia to 98 Sea Zone 4 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 3 destroyers placed in 98 Sea Zone 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,2,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1 British collect 34 PUs (6 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 2,00 British : -0,83 Americans : 2,83 Japanese : 0,33
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@wizmark Feels like the allies is holding by one thread, hopefully going out of the box with allies might give me some success.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 28 PUs
Combat Hit Differential Summary :
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@Sovietishcat Think you have a herculean task tbh but it might all unravel for me…
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Paulau Island Battle in Philippines Non Combat Move - ANZAC 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 101 PUs; Germans buy 1 airfield, 1 armour, 4 artilleries, 2 fighters, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 4 bombers moved from Western Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Tambov to Caucasus 5 tactical_bombers moved from Tambov to Caucasus 3 fighters moved from Tambov to Caucasus 2 armour and 8 mech_infantrys moved from Rostov to Volgograd 17 armour, 20 artilleries, 24 infantry and 15 mech_infantrys moved from Tambov to Volgograd 1 infantry moved from Russia to Samara Germans take Samara from Russians
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 101 PUs; Germans buy 1 airfield, 1 armour, 4 artilleries, 2 fighters, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 4 bombers moved from Western Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Tambov to Caucasus 5 tactical_bombers moved from Tambov to Caucasus 3 fighters moved from Tambov to Caucasus 2 armour and 8 mech_infantrys moved from Rostov to Volgograd 17 armour, 20 artilleries, 24 infantry and 15 mech_infantrys moved from Tambov to Volgograd 1 infantry moved from Russia to Samara Germans take Samara from Russians Combat - Germans Battle in 114 Sea Zone Germans attack with 4 bombers, 1 destroyer, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers, 1 destroyer and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/6 hits, 3.50 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 114 Sea Zone Germans roll dice for 4 bombers and 1 tactical_bomber in 114 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is -7 Casualties for Germans: 1 destroyer, 1 submarine and 1 tactical_bomber Casualties for Russians: 1 cruiser and 1 submarine Battle in Volgograd Germans attack with 19 armour, 20 artilleries, 24 infantry and 23 mech_infantrys British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 19 armour, 20 artilleries, 24 infantry and 23 mech_infantrys in Volgograd, round 2 : 26/86 hits, 27.33 expected hits British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from British with 19 armour, 20 artilleries, 23 infantry and 23 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers ANZAC defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Caucasus, round 2 : 3/11 hits, 5.50 expected hits Americans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from Americans with 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 fighter moved from 113 Sea Zone to Southern France 2 artilleries, 4 infantry and 1 marine moved from France to Southern France 4 bombers moved from 114 Sea Zone to Western Germany 2 mech_infantrys moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 3 artilleries moved from Ukraine to Rostov 4 aaGuns moved from Tambov to Volgograd 2 infantry moved from Russia to Tambov 3 mech_infantrys moved from Novgorod to Bryansk 1 bomber, 3 fighters and 5 tactical_bombers moved from Caucasus to Rostov 1 carrier moved from 113 Sea Zone to 114 Sea Zone 1 carrier moved from 114 Sea Zone to 115 Sea Zone Place Units - Germans 3 submarines placed in 93 Sea Zone 1 submarine placed in 113 Sea Zone 1 airfield placed in Southern France 3 mech_infantrys placed in Russia 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 2 fighters placed in Western Germany 1 artillery placed in France Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -5.83 British : 0.67 Americans : -0.33 Russians : 1.83
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@Sovietishcat Ridiculous rolling in the baltic…:angry:
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 2 armour, 17 artilleries, 75 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus 1 fighter and 8 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 armour, 17 artilleries, 1 fighter, 84 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 armour, 17 artilleries, 1 fighter, 84 infantry and 1 mech_infantry in Caucasus, round 2 : 20/105 hits, 24,17 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 17 artilleries, 1 fighter, 82 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 1 fighter moved from Caucasus to Northwest Persia 2 aaGuns moved from Northwest Persia to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1,33 Russians : -4,17
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@wizmark said in Wiz (X) vs Sov (L) BM3 g2:
@Sovietishcat Ridiculous rolling in the baltic…:angry:
LOL my navy was on fire, it makes no sense…
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 3 mech_infantrys, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Shan State to 41 Sea Zone 4 artilleries moved from Yunnan to French Indo China 1 destroyer and 1 submarine moved from 22 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 3 marines moved from Celebes to 44 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 44 Sea Zone to 33 Sea Zone 3 marines moved from 33 Sea Zone to Caroline Islands 4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 armour, 4 artilleries, 2 infantry and 7 mech_infantrys moved from Shan State to French Indo China 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 bomber moved from Shan State to Kazakhstan 1 bomber moved from Shan State to Kazakhstan 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Shan State to Szechwan 1 tactical_bomber moved from Shan State to 43 Sea Zone 1 bomber moved from Shan State to 36 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 7 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 44 Sea Zone to 33 Sea Zone 3 fighters moved from Celebes to 45 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Caroline Islands Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 9 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 9 fighters and 6 tactical_bombers in 45 Sea Zone, round 2 : 5/16 hits, 8.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 destroyer, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 submarine Battle in 36 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 36 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in French Indo China Japanese attack with 5 armour, 8 artilleries, 2 infantry and 7 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 infantry and 1 mech_infantry Japanese roll dice for 5 armour, 8 artilleries, 2 infantry and 7 mech_infantrys in French Indo China, round 2 : 7/22 hits, 8.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 5 armour, 8 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery in Philippines, round 6 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kazakhstan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 bomber; Russians defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.50 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 bomber owned by the British lost in Kazakhstan Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Celebes to 44 Sea Zone 1 aaGun and 2 transports moved from 44 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 9 fighters and 6 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone 2 bombers moved from Kazakhstan to Shensi 1 bomber moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 infantry moved from Shan State to Yunnan 1 aaGun moved from Shan State to French Indo China 1 fighter moved from 41 Sea Zone to Siam Place Units - Japanese 3 mech_infantrys placed in Shantung 1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 1.67 Russians : 1.50 Japanese : -5.83
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@Sovietishcat The japanese turn was meant to have been done offline…so I could see what the position looked like. Used the wrong screen and it was the online version instead. Hope I haven’t missed anything, getting very complicated in the pacific…:grimacing:
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 3 mech_infantrys, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Shan State to 41 Sea Zone 4 artilleries moved from Yunnan to French Indo China 1 destroyer and 1 submarine moved from 22 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 3 marines moved from Celebes to 44 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 44 Sea Zone to 33 Sea Zone 3 marines moved from 33 Sea Zone to Caroline Islands 4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 armour, 4 artilleries, 2 infantry and 7 mech_infantrys moved from Shan State to French Indo China 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 bomber moved from Shan State to Kazakhstan 1 bomber moved from Shan State to Kazakhstan 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Shan State to Szechwan 1 tactical_bomber moved from Shan State to 43 Sea Zone 1 bomber moved from Shan State to 36 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 7 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 44 Sea Zone to 33 Sea Zone 3 fighters moved from Celebes to 45 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Caroline Islands Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 9 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 9 fighters and 6 tactical_bombers in 45 Sea Zone, round 2 : 5/16 hits, 8.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 destroyer, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 submarine Battle in 36 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 36 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in French Indo China Japanese attack with 5 armour, 8 artilleries, 2 infantry and 7 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 infantry and 1 mech_infantry Japanese roll dice for 5 armour, 8 artilleries, 2 infantry and 7 mech_infantrys in French Indo China, round 2 : 7/22 hits, 8.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 5 armour, 8 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery in Philippines, round 6 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kazakhstan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 bomber; Russians defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.50 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 bomber owned by the British lost in Kazakhstan Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Celebes to 44 Sea Zone 1 aaGun and 2 transports moved from 44 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 9 fighters and 6 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone 2 bombers moved from Kazakhstan to Shensi 1 bomber moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 infantry moved from Shan State to Yunnan 1 aaGun moved from Shan State to French Indo China 1 fighter moved from 41 Sea Zone to Siam Place Units - Japanese 3 mech_infantrys placed in Shantung 1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 3 mech_infantrys EDIT: Adding units owned by Japanese to Kwangtung: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.67 Russians : 1.50 Japanese : -5.83
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@Sovietishcat edit to placements :+1: