@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 bomber, 9 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,4,5,1,4,4
Italians collect 3 PUs (6 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 4 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Belarus
1 infantry moved from Novgorod to Belarus
6 mech_infantrys moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
2 infantry moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
2 infantry moved from Ukraine to Rostov
2 tactical_bombers moved from Volgograd to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Kazakhstan
5 mech_infantrys moved from Volgograd to Kazakhstan
14 armour moved from Volgograd to Samara
13 infantry moved from Volgograd to Samara
10 artilleries moved from Volgograd to Samara
4 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
2 artilleries and 2 infantry moved from Karelia to Novgorod
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
10 mech_infantrys moved from Volgograd to Samara
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 5 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 7 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 8 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 3 artilleries, 2 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 artilleries, 2 infantry and 6 mech_infantrys in Archangel, round 2 : 3/11 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 11 mech_infantrys in Kazakhstan, round 2 : 2/12 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 14 armour, 10 artilleries, 13 infantry and 10 mech_infantrys
British defend with 1 fighter
Germans roll dice for 14 armour, 10 artilleries, 13 infantry and 10 mech_infantrys in Samara, round 2 : 18/47 hits, 15.83 expected hits
Russians roll dice for 1 fighter in Samara, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Samara
Germans win, taking Samara from Russians with 14 armour, 10 artilleries, 12 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - Germans
2 tactical_bombers moved from Rostov to Novgorod
2 tactical_bombers moved from Caucasus to Volgograd
2 bombers moved from Belarus to Germany
1 aaGun, 2 armour, 9 artilleries, 21 infantry and 4 mech_infantrys moved from Western Germany to France
Place Units - Germans
1 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in France
3 armour and 5 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 bombers
EDIT: Adding units owned by Germans to Novgorod: 2 bombers
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 aaGun
EDIT: Adding units owned by Germans to Caucasus: 1 aaGun
EDIT: Removing units owned by Germans from Volgograd: 1 aaGun
EDIT: Adding units owned by Germans to Samara: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,3,1,1,6,2,3
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -5.00
British : -1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Tambov to Rostov
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Rostov
1 fighter moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Rostov to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
6 aaGuns, 2 armour, 24 artilleries and 32 infantry moved from Bryansk to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens;
Japanese buy 1 bomber, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
6 fighters moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Malaya to Shan State
3 tactical_bombers moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Yunnan
4 artilleries and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow
3 armour moved from Shensi to Yunnan
1 infantry moved from Szechwan to Yunnan
9 artilleries moved from Szechwan to Yunnan
2 artilleries moved from Sikang to Szechwan
2 artilleries moved from Shensi to Kweichow
14 mech_infantrys moved from Shensi to Yunnan
2 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Hopei to Yunnan
1 armour moved from Hopei to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 marine moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 battleships, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Volgograd to Kiangsu
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Marianas
Battle in 20 Sea Zone
Japanese attack with 1 artillery, 3 battleships, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking Marianas from ANZAC with 3 battleships, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 4 armour, 13 artilleries, 2 infantry and 16 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 armour, 13 artilleries, 2 infantry and 16 mech_infantrys in Yunnan, round 2 : 13/35 hits, 11.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 13 artilleries, 2 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 infantry moved from 20 Sea Zone to Kwangtung
1 marine moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to 20 Sea Zone
6 fighters moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
2 tactical_bombers moved from Shan State to Malaya
1 aaGun moved from Kweichow to Yunnan
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -0.33
UK_Pacific : 0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 2 destroyers, 1 fighter, 7 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
2 fighters moved from 97 Sea Zone to Caucasus
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in Norway
Battle in 22 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 2 bombers, 2 fighters and 2 mech_infantrys
Germans defend with 1 aaGun and 2 infantry
AA fire in Caucasus : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 artilleries
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 battleships, 8 carriers, 2 cruisers, 1 destroyer, 11 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
3 infantry placed in Southern France
3 artilleries placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -1,33
Americans : 2,17
Japanese : 0,67
AA fire in Caucasus : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Kansu to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 2 destroyers, 1 fighter, 7 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
2 fighters moved from 97 Sea Zone to Caucasus
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in Norway
Battle in 22 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 2 bombers, 2 fighters and 2 mech_infantrys
Germans defend with 1 aaGun and 2 infantry
AA fire in Caucasus : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 artilleries
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 battleships, 8 carriers, 2 cruisers, 1 destroyer, 11 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
3 infantry placed in Southern France
3 artilleries placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Kansu to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 bombers moved from United Kingdom to Northern Italy
2 infantry moved from Southern France to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 2 bombers and 2 infantry
Italians defend with 1 factory_major and 1 infantry
British roll dice for 2 bombers and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 aaGuns, 2 artilleries, 9 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Northern Italy to Malta
1 artillery and 3 infantry moved from Libya to Tobruk
3 aaGuns, 1 armour, 10 artilleries and 17 infantry moved from Burma to India
1 infantry and 3 mech_infantrys moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Persia to West India
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Alexandria to Trans-Jordan
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
3 artilleries and 5 infantry moved from Persia to Eastern Persia
13 artilleries and 23 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Iraq
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -1,33
British : -0,67
Italians : -0,33
Americans : 2,17
Chinese : 0,17
Japanese : 1,33
AA fire in Caucasus : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from France to Holland Belgium
2 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2,1,2,2,2,3
Italians collect 1 PU (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians : 2.00
British : 0.00
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
Combat - ANZAC
Battle in Korea
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Queensland to Sumatra
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
Combat - ANZAC
Battle in Korea
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Queensland to Sumatra
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I supposed you didn’t want to scramble in SZ6?
When you parked the US fleet there did you get a question about kamikaze?
@LennardF said in Lennard(Axis)_vs_Pejon88(Allies+10)_#1:
When you parked the US fleet there did you get a question about kamikaze?
Kami does not apply to NCM. And there were no ANZAC units to Kami in that attack - only scramble was possible.
Yes, like @simon33 says. Thank you.
Scramble was against 6 fighters so that’s why I supposed you didn’t want to scramble. Sorry if I jumped to conclusions.
No worries, I figured out how you had probably done it after I sent you the note. Slick.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to 112 Sea Zone
2 artilleries moved from France to Southern France
2 infantry moved from France to Southern France
2 armour, 10 artilleries, 19 infantry and 4 mech_infantrys moved from France to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 mech_infantrys moved from Archangel to Karelia
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
3 artilleries moved from Archangel to Novgorod
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
2 tactical_bombers moved from Novgorod to Caucasus
18 mech_infantrys moved from Volgograd to Rostov
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
14 armour moved from Samara to Rostov
11 mech_infantrys moved from Kazakhstan to Rostov
10 mech_infantrys moved from Samara to Rostov
10 artilleries moved from Samara to Volgograd
11 infantry moved from Samara to Volgograd
1 infantry moved from Bessarabia to Romania
2 artilleries moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 5 armour, 10 artilleries, 19 infantry and 9 mech_infantrys
British defend with 2 aaGuns, 2 artilleries, 9 infantry and 1 mech_infantry; Americans defend with 1 armour, 5 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 5 armour, 10 artilleries, 19 infantry and 9 mech_infantrys in Normandy Bordeaux, round 2 : 12/43 hits, 12.17 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 7 artilleries, 17 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 14/26 hits, 8.83 expected hits
2 aaGuns owned by the British, 14 infantry owned by the Germans, 8 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 armour, 10 artilleries, 5 infantry and 9 mech_infantrys in Normandy Bordeaux, round 3 : 7/29 hits, 9.83 expected hits
Americans roll dice for 1 armour, 7 artilleries, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/16 hits, 5.50 expected hits
5 infantry owned by the Germans and 7 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 armour, 10 artilleries and 9 mech_infantrys in Normandy Bordeaux, round 4 : 7/24 hits, 8.83 expected hits
Americans roll dice for 1 armour, 7 artilleries and 1 mech_infantry in Normandy Bordeaux, round 4 : 4/9 hits, 3.17 expected hits
1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 5 artilleries owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 armour, 6 artilleries and 9 mech_infantrys in Normandy Bordeaux, round 5 : 4/20 hits, 7.00 expected hits
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 armour, 6 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 4 artilleries, 19 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 5 artilleries and 8 infantry
Casualties for British: 2 aaGuns, 2 artilleries, 9 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 14 armour and 39 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 14 armour and 39 mech_infantrys in Rostov, round 2 : 11/53 hits, 13.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 14 armour and 39 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 4 infantry and 4 tactical_bombers
Americans defend with 2 mech_infantrys; ANZAC defend with 2 infantry
Germans roll dice for 4 infantry and 4 tactical_bombers in Caucasus, round 2 : 6/8 hits, 2.67 expected hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Germans
4 tactical_bombers moved from Caucasus to Volgograd
1 aaGun moved from Samara to Volgograd
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from France to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Finland
2 fighters placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour, 1 infantry and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 6.
Germans undo move 3.
Germans undo move 3.
3 infantry placed in Volgograd
2 infantry placed in Germany
1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,4,3,2,3,2
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -6.33
Americans : 5.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Urals to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 mech_infantrys in Novosibirsk, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Archangel to Tambov
1 infantry moved from Russia to Smolensk
6 aaGuns, 4 armour, 30 artilleries, 37 infantry and 1 mech_infantry moved from Russia to Tambov
2 fighters moved from Novosibirsk to Tambov
1 fighter moved from Novosibirsk to Russia
Place Units - Russians
5 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 2,17