@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Hey… how did you get to SZ 17? The US was not at war until the collect income phase of that turn. Global rules state that US can’t, in the Pacific, end a turn adjacent to any Japanese controlled territory until they are at war.
Hi,
Oh yes that is correct! I wasn’t prohibited to do the move so I didn’t think about it. Let me adjust.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports
Combat Hit Differential Summary :
@Pejon_88 Ok done! It is strange that this is not programmed in the game since US movement on the Europe side is prohibited and programmed accordingly :)
Sorry about that!
Yeah, hobbyist effort. I’m a game developer and I’m very impressed by the quality of the AI’s in TripleA given the complexity of the game and the fact that they somehow did this in their spare time.
I agree!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
2 tactical_bombers moved from Romania to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 bomber moved from Bessarabia to Belarus
1 bomber moved from Bessarabia to Karelia
3 infantry moved from Finland to Karelia
2 infantry moved from Finland to Karelia
15 armour moved from Romania to Ukraine
7 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Holland Belgium to France
2 artilleries moved from Yugoslavia to Romania
3 infantry moved from Bulgaria to Romania
1 armour moved from Germany to Baltic States
8 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
1 bomber moved from Belarus to Karelia
2 tactical_bombers moved from Bessarabia to Belarus
1 infantry moved from Bessarabia to Western Ukraine
5 artilleries and 18 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Baltic States
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Russians
1 battleship moved from 106 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in Karelia
Germans attack with 2 bombers and 7 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 7 infantry in Karelia, round 2 : 3/9 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 11 mech_infantrys in Baltic States, round 2 : 4/12 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Belarus to Ukraine
2 bombers moved from Karelia to Finland
2 infantry moved from Romania to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Bessarabia
2 aaGuns moved from Romania to Bessarabia
2 infantry moved from Germany to Poland
1 aaGun moved from Southern France to France
Place Units - Germans
3 artilleries placed in Finland
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 fighters moved from Russia to Belarus
1 submarine moved from 87 Sea Zone to 86 Sea Zone
Combat - Russians
Battle in 86 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser in 86 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 submarine in 86 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Germans lost in 86 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries moved from Archangel to Smolensk
2 armour and 5 mech_infantrys moved from Archangel to Bryansk
9 infantry moved from Russia to Bryansk
2 fighters moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Belarus
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Bryansk to Belarus
Place Units - Russians
1 infantry placed in Volgograd
8 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Anhwe to Hopei
1 armour, 5 artilleries, 16 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Yunnan
1 armour moved from Kiangsu to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Japan
2 artilleries moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from Shantung to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
2 battleships, 3 carriers, 3 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/8 hits, 4.17 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 aaGun moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
Place Units - Japanese
10 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Shantung
Japanese undo move 3.
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.67
UK_Pacific : -0.67
Japanese : 0.17
For some reason my factories didn’t upgrade major for the US. Had to do it myself.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes 106 Sea Zone from Germans
EDIT: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
EDIT: 1 submarine moved from 54 Sea Zone to 43 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
EDIT: 1 armour and 1 infantry moved from Central United States to 101 Sea Zone
EDIT: 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
EDIT: 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
EDIT: 1 fighter moved from Midway to 20 Sea Zone
EDIT: Americans undo move 8.
EDIT: 1 bomber moved from Midway to 41 Sea Zone
EDIT: Americans undo move 8.
Combat - Americans
EDIT: Battle in 43 Sea Zone
EDIT: Americans attack with 1 submarine
EDIT: Japanese defend with 1 transport
EDIT: 1 transport owned by the Japanese lost in 43 Sea Zone
EDIT: 0/1 hits, 0,33 expected hits
EDIT: Americans takes 43 Sea Zone from Neutral
EDIT: Americans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7
EDIT: Battle in Gibraltar
EDIT: British takes Gibraltar from Germans
EDIT: Battle in Morocco
EDIT: Americans attack with 1 artillery and 1 infantry
EDIT: Italians defend with 1 mech_infantry
EDIT: 0/2 hits, 0,67 expected hits
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1/2 hits, 0,67 expected hits
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1 mech_infantry owned by the Italians lost in Morocco
EDIT: Americans takes Morocco from Italians
EDIT: Americans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in 123 Sea Zone
EDIT: Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
EDIT: Germans defend with 1 battleship
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1 battleship owned by the Germans lost in 123 Sea Zone
EDIT: Americans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 20
EDIT: Recording Battle Statistics
Non Combat Move - Americans
Combat Hit Differential Summary :
EDIT: : 1,33
I think there is something seriously wrong with our game :o bugged or something.
Look at the dice rolled in Morocco for instance. It did not pick casualties as usual. Also when I tried to pick a flight course for my planes, it allowed me to track for instance all 7 spaces for my bomber, not leaving any movement points for landing.
It looks like everything was done with edit mode on. I’d go back and take the turn with edit mode off.
Your factories should not be major until after turn 4 - you upgrade at the end in your collect income phase.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
Combat Hit Differential Summary :
I tried again and this time everything seems to be in order. I realized I wanted to also attack your destroyer in SZ 6. Want to scramble?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Morocco
Americans win, taking Gibraltar from Germans, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 123 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 submarine
Germans defend with 1 battleship
Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Germans lost in 123 Sea Zone
Americans win with 1 carrier, 2 destroyers and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Midway to Hawaiian Islands
4 fighters moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
3 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -1,00