@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 bomber moved from Japan to Korea
3 fighters moved from Japan to Korea
1 bomber moved from Kiangsu to Korea
1 tactical_bomber moved from Kiangsu to Korea
1 infantry moved from Kweichow to Shensi
16 mech_infantrys moved from Yunnan to Shensi
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
3 infantry moved from French Indo China to Yunnan
2 artilleries moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
2 artilleries moved from Kweichow to Yunnan
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
3 infantry moved from Anhwe to Kweichow
5 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 marine moved from Kwangtung to 20 Sea Zone
1 artillery, 3 battleships, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
8 fighters moved from 35 Sea Zone to Philippines
4 tactical_bombers moved from 35 Sea Zone to Philippines
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 8 fighters, 1 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 battleships in Philippines, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine and 4 tactical_bombers in Philippines, round 2 : 6/15 hits, 7.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 8 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
ANZAC defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Korea, round 2 : 2/6 hits, 3.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in Korea
Japanese roll dice for 2 bombers and 3 fighters in Korea, round 3 : 3/5 hits, 2.83 expected hits
ANZAC roll dice for 2 artilleries in Korea, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the ANZAC lost in Korea
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 artilleries and 2 infantry
Battle in Shensi
Japanese attack with 3 infantry and 16 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 16 mech_infantrys in Shensi, round 2 : 4/19 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Korea to Anhwe
3 fighters moved from Korea to Anhwe
8 fighters moved from Philippines to 35 Sea Zone
4 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
2 tactical_bombers moved from Malaya to Anhwe
1 infantry moved from Jehol to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,4,2,5,6,5,5,5,2,3,5,2,3,4,1,5,5,1,5,2,2,1,6,6,6,2,2,3,1,4,1,1,1,3,2,5,1,5,1,3,6,5,4,6,4,6,1,3,3
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Americans : 1.33
ANZAC : -1.00
Chinese : -0.33
Japanese : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Szechwan
1 bomber moved from Persia to Sikang
1 bomber moved from Persia to Volgograd
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to 31 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 31 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 31 Sea Zone to Wake Island
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Gibraltar
2 fighters moved from Northwest Persia to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 bomber moved from Volgograd to Persia
1 bomber moved from Szechwan to India
Place Units - Americans
3 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Central United States
1 bomber and 1 fighter placed in Western United States
Americans undo move 5.
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 6.
Americans undo move 5.
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0,67
AA fire in Volgograd : : -0,17
Americans : 2,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter and 2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Suiyuyan to Chahar
1 fighter moved from Hopei to Chahar
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Szechwan
1 bomber moved from Persia to Sikang
1 bomber moved from Persia to Volgograd
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to 31 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 31 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 31 Sea Zone to Wake Island
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Gibraltar
2 fighters moved from Northwest Persia to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 bomber moved from Volgograd to Persia
1 bomber moved from Szechwan to India
Place Units - Americans
3 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Central United States
1 bomber and 1 fighter placed in Western United States
Americans undo move 5.
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 6.
Americans undo move 5.
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter and 2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Suiyuyan to Chahar
1 fighter moved from Hopei to Chahar
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry
EDIT: Adding units owned by Americans to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 bombers moved from Malta to Caucasus
1 fighter moved from Eastern Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 bombers, 1 fighter and 3 infantry
Germans defend with 2 infantry
British roll dice for 2 bombers, 1 fighter and 3 infantry in Caucasus, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
3 aaGuns, 2 armour, 11 artilleries, 20 infantry and 5 mech_infantrys moved from India to Burma
1 armour and 1 mech_infantry moved from West India to Burma
3 artilleries and 5 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
3 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Trans-Jordan to Persia
2 bombers moved from Caucasus to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
2 transports placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Removing units owned by British from Trans-Jordan: 1 mech_infantry
EDIT: Adding units owned by British to Persia: 1 mech_infantry
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Adding units owned by British to 99 Sea Zone: 1 transport
EDIT: Changing ownership of Cyprus from Italians to British
EDIT: Adding units owned by British to Cyprus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
British : 0,67
AA fire in Volgograd : : -0,17
Americans : 2,33
Chinese : 0,17
Japanese : 0,83
I forgot to take Cyprus with an Inf. Since I have a harbor in Egypt I could pick one Inf up from Tobruk, just to clarify my edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 mech_infantrys moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,2,1,3,2,2
Italians collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
Combat - ANZAC
Battle in 32 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 32 Sea Zone to Caroline Islands
1 fighter moved from Sumatra to Burma
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
Combat - ANZAC
Battle in 32 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 32 Sea Zone to Caroline Islands
1 fighter moved from Sumatra to Burma
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Ukraine
2 tactical_bombers moved from Volgograd to Ukraine
2 tactical_bombers moved from Volgograd to Ukraine
2 artilleries and 2 infantry moved from Baltic States to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
1 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
4 artilleries moved from Novgorod to Archangel
6 mech_infantrys moved from Karelia to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Finland to Norway
Germans take Norway from Americans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
5 armour, 6 artilleries and 8 mech_infantrys moved from Normandy Bordeaux to France
5 armour and 8 mech_infantrys moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to Denmark
2 artilleries moved from Finland to Karelia
10 artilleries and 14 infantry moved from Volgograd to Caucasus
14 armour and 38 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Sakha to Amur
Germans take Amur from Russians
1 armour moved from Amur to Siberia
Germans take Siberia from Russians
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 4 artilleries, 1 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 artilleries, 1 infantry and 6 mech_infantrys in Archangel, round 2 : 4/11 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 0/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Caucasus
Germans attack with 14 armour, 10 artilleries, 14 infantry and 38 mech_infantrys
British defend with 2 infantry
Germans roll dice for 14 armour, 10 artilleries, 14 infantry and 38 mech_infantrys in Caucasus, round 2 : 21/76 hits, 20.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans winRussians win with no units remaining, taking Caucasus from Russians with 14 armour, 10 artilleries, 12 infantry and 38 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber and 2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Smolensk to Novgorod
4 aaGuns moved from Volgograd to Caucasus
4 tactical_bombers moved from Ukraine to Romania
Place Units - Germans
3 artilleries placed in Novgorod
2 bombers and 1 fighter placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,2,5,1,1,1
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Tambov to Smolensk
2 fighters moved from Tambov to Ukraine
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 fighter moved from Tambov to Ukraine
1 fighter moved from Russia to Smolensk
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Ukraine
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Ukraine, round 2 : 1/5 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
2 mech_infantrys moved from Novosibirsk to Yenisey
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Russia to Bryansk
4 armour moved from Tambov to Samara
4 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Tambov to Novosibirsk
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
3 fighters moved from Ukraine to Russia
15 artilleries moved from Tambov to Bryansk
3 aaGuns moved from Tambov to Bryansk
16 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Bryansk
Place Units - Russians
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,17
Would you like to specify OOL for SZ 6? I can go round by round if you want but there’s subs involved so it would actually be 1/2 round at a time.J13.tsvg
I believe you can finish the battle or definitely go 1 whole round at the time unless something unexpected happens, then please ask me. In general:
Also take ANZAC as casualties before USA. Take the destroyer as casualty only if Japan has no more subs left.
GG, do you have a link to where I post the game file?
You too! Nice playing you :)
I believe it is usually posted here: https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/1346