Thanks for the heads up.
Lennard(Axis)_vs_Pejon88(Allies+10)_#1
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For some reason my factories didn’t upgrade major for the US. Had to do it myself.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Adding units owned by Americans to Western United States: 1 factory_major EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor EDIT: Removing units owned by Americans from Central United States: 1 factory_minor EDIT: Removing units owned by Americans from Western United States: 1 factory_minor Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans EDIT: Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans EDIT: Resetting and Giving Bonus Movement to Units EDIT: Americans takes 106 Sea Zone from Germans EDIT: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone EDIT: 1 submarine moved from 54 Sea Zone to 43 Sea Zone EDIT: 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone EDIT: 1 armour and 1 infantry moved from Central United States to 101 Sea Zone EDIT: 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone EDIT: 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco EDIT: 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar EDIT: 1 fighter moved from Midway to 20 Sea Zone EDIT: Americans undo move 8. EDIT: 1 bomber moved from Midway to 41 Sea Zone EDIT: Americans undo move 8. Combat - Americans EDIT: Battle in 43 Sea Zone EDIT: Americans attack with 1 submarine EDIT: Japanese defend with 1 transport EDIT: 1 transport owned by the Japanese lost in 43 Sea Zone EDIT: 0/1 hits, 0,33 expected hits EDIT: Americans takes 43 Sea Zone from Neutral EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7 EDIT: Battle in Gibraltar EDIT: British takes Gibraltar from Germans EDIT: Battle in Morocco EDIT: Americans attack with 1 artillery and 1 infantry EDIT: Italians defend with 1 mech_infantry EDIT: 0/2 hits, 0,67 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1/2 hits, 0,67 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 mech_infantry owned by the Italians lost in Morocco EDIT: Americans takes Morocco from Italians EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Battle in 123 Sea Zone EDIT: Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine EDIT: Germans defend with 1 battleship EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 battleship owned by the Germans lost in 123 Sea Zone EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 20 EDIT: Recording Battle Statistics Non Combat Move - Americans
Combat Hit Differential Summary :
EDIT: : 1,33
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I think there is something seriously wrong with our game :o bugged or something.
Look at the dice rolled in Morocco for instance. It did not pick casualties as usual. Also when I tried to pick a flight course for my planes, it allowed me to track for instance all 7 spaces for my bomber, not leaving any movement points for landing. -
It looks like everything was done with edit mode on. I’d go back and take the turn with edit mode off.
Your factories should not be major until after turn 4 - you upgrade at the end in your collect income phase.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 submarine moved from 16 Sea Zone to 6 Sea Zone 4 fighters moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone
Combat Hit Differential Summary :
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I tried again and this time everything seems to be in order. I realized I wanted to also attack your destroyer in SZ 6. Want to scramble?
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No scramble.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 submarine moved from 16 Sea Zone to 6 Sea Zone 4 fighters moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Battle in Morocco Americans attack with 1 armour and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Gibraltar from Germans, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 123 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 submarine Germans defend with 1 battleship Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Germans lost in 123 Sea Zone Americans win with 1 carrier, 2 destroyers and 1 submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in 6 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 16 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from Midway to Hawaiian Islands 4 fighters moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 3 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 bomber placed in Western United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -0,67 Americans : 1,17 Japanese : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 submarine moved from 16 Sea Zone to 6 Sea Zone 4 fighters moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Battle in Morocco Americans attack with 1 armour and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Gibraltar from Germans, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 123 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 submarine Germans defend with 1 battleship Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Germans lost in 123 Sea Zone Americans win with 1 carrier, 2 destroyers and 1 submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in 6 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 16 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from Midway to Hawaiian Islands 4 fighters moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 3 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 bomber placed in Western United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by UK_Pacific to Burma: 3 infantry EDIT: Removing units owned by UK_Pacific from Burma: 1 aaGun, 2 artilleries and 3 infantry EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun and 2 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Burma: 1 aaGun, 2 artilleries and 3 infantry EDIT: Adding units owned by British to Burma: 1 aaGun, 2 artilleries and 3 infantry EDIT: Turning off Edit Mode 2 infantry moved from Burma to Shan State 1 fighter moved from India to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Shan State 1 armour and 3 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from 41 Sea Zone to India 1 infantry moved from Belgian Congo to French Equatorial Africa 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Syria to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Malta to Morocco 1 tactical_bomber moved from Malta to Egypt 2 fighters moved from Iraq to India 2 infantry moved from Persia to Iraq 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 infantry moved from Kenya to Ethiopia 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Malta to Egypt 1 aaGun and 2 artilleries moved from Burma to India Place Units - British 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 2 transports placed in 106 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 artilleries and 5 infantry
Combat Hit Differential Summary :
Italians : -0,67 British : 1,50 Americans : 1,17 Chinese : 0,00 Japanese : -1,67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 95 Sea Zone to 81 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Tunisia to Libya 1 armour, 2 artilleries and 4 infantry moved from Alexandria to Tobruk 1 bomber moved from Yugoslavia to Rostov 1 armour moved from Ukraine to Rostov 7 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Romania to Northern Italy 1 infantry moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Trans-Jordan Battle in Rostov Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Trans-Jordan from British with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Romania 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from Yugoslavia to Northern Italy 1 fighter moved from 81 Sea Zone to 98 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : 0.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 7 infantry moved from Karelia to Novgorod 2 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 14 armour and 7 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Western Ukraine 2 tactical_bombers moved from Ukraine to Western Ukraine 5 artilleries and 15 infantry moved from Ukraine to Bessarabia 2 artilleries and 3 infantry moved from Romania to Bessarabia 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 armour and 11 mech_infantrys moved from Baltic States to Bessarabia 2 infantry moved from Poland to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Finland to Western Germany 2 artilleries moved from Finland to Karelia 1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from French West Africa to Nigeria Germans take Nigeria from British 1 infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 submarine moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Battle in Western Ukraine Germans attack with 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 4 tactical_bombers in Western Ukraine, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 14 armour and 7 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 14 armour and 7 mech_infantrys in Volgograd, round 2 : 11/21 hits, 8.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 14 armour and 6 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from France to Western Germany 4 tactical_bombers moved from Western Ukraine to Poland Place Units - Germans 3 mech_infantrys placed in Finland 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Rostov, round 4 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters moved from Rostov to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Samara 4 infantry moved from Novosibirsk to Vologda 8 artilleries moved from Russia to Tambov 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Bryansk 2 armour and 5 mech_infantrys moved from Bryansk to Russia 4 aaGuns, 6 artilleries and 31 infantry moved from Bryansk to Tambov 1 submarine moved from 86 Sea Zone to 91 Sea Zone Place Units - Russians 4 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -1,67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from French Indo China to Shan State 6 infantry moved from Yunnan to Shan State 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Hunan to Burma 1 fighter moved from Hunan to Burma 1 armour moved from Kwangtung to Yunnan 1 armour moved from Yunnan to Kweichow 1 artillery moved from Hunan to Kweichow 1 infantry moved from Hopei to Kweichow 1 artillery moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery moved from Kwangtung to Kwangsi 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from Kiangsi to Kweichow 2 fighters moved from Kiangsi to Shan State 1 fighter moved from Kiangsi to Shan State 1 bomber moved from Kiangsi to Burma 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kiangsi to 43 Sea Zone 1 fighter moved from Kiangsi to 43 Sea Zone 1 bomber moved from Kiangsi to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Siam 1 fighter moved from Kiangsi to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone 2 battleships, 3 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Kweichow Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser and 2 transports French defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 3 fighters and 7 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries, 3 fighters and 7 infantry in Shan State, round 2 : 2/12 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Malaya Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 bomber moved from 42 Sea Zone to Siam 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Siam 1 marine moved from 36 Sea Zone to Kwangsi 3 fighters moved from Shan State to Yunnan 1 bomber moved from Burma to Anhwe 1 tactical_bomber moved from Burma to Kwangsi 1 fighter moved from Burma to Kwangsi 1 tactical_bomber moved from Kweichow to Kiangsu 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 mech_infantrys placed in Shantung 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
French : 0.67 Americans : 0.67 ANZAC : 0.50 Chinese : -1.00 UK_Pacific : 1.00 Japanese : -2.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Eastern United States to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 artillery, 2 battleships, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marshall Islands Battle in French West Africa Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 1/3 hits, 1,83 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking French West Africa from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 92 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 3 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 bomber moved from 92 Sea Zone to Morocco Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -2,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Eastern United States to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 artillery, 2 battleships, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marshall Islands Battle in French West Africa Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 1/3 hits, 1,83 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking French West Africa from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 92 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 3 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 bomber moved from 92 Sea Zone to Morocco Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Anglo Egyptian Sudan to Nigeria 1 mech_infantry moved from Belgian Congo to Nigeria 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from India to Burma 4 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Egypt to Caucasus 1 bomber moved from Egypt to Caucasus 1 tactical_bomber moved from Egypt to Nigeria 1 fighter moved from Egypt to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from French Equatorial Africa to Nigeria Combat - British Battle in Trans-Jordan British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caucasus British attack with 2 bombers and 1 infantry Germans defend with 1 armour British roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Burma British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Nigeria British attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Nigeria, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Nigeria British win, taking Nigeria from Germans with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Nigeria to French Equatorial Africa 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Trans-Jordan to Egypt 2 bombers moved from Caucasus to Iraq 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 fighter moved from Morocco to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 transports moved from 106 Sea Zone to 88 Sea Zone 4 fighters and 1 tactical_bomber moved from Burma to India 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - British 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 110 Sea Zone 1 transport placed in 106 Sea Zone 1 artillery and 2 infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,6,1,3 British collect 33 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -0,83 Italians : -0,67 British : 0,67 Americans : -2,33 Chinese : -0,50 Japanese : 0,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Libya to Tunisia 1 armour moved from Tobruk to Tunisia 2 fighters moved from Southern Italy to Tunisia 1 fighter moved from 98 Sea Zone to 76 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 2 infantry moved from Northern Italy to France 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 bomber moved from Romania to Southern Italy 2 artilleries and 3 infantry moved from Tobruk to Libya Combat - Italians Battle in 76 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 76 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Syria Battle in Tunisia Italians attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 armour Italians roll dice for 1 armour, 2 fighters and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Syria from British, taking Tunisia from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from 76 Sea Zone to 98 Sea Zone 2 fighters moved from Tunisia to Libya Place Units - Italians 1 artillery placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : -0.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser and 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33