keep the aa
Lennard(Axis)_vs_Pejon88(Allies+10)_#1
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Caucasus to Northwest Persia 5 infantry moved from Caucasus to Kazakhstan 8 armour moved from Caucasus to Kazakhstan 8 mech_infantrys moved from Caucasus to Kazakhstan 3 infantry moved from Caucasus to Volgograd 5 mech_infantrys moved from Rostov to Kazakhstan 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Smolensk to Bryansk 2 artilleries moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 3 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 3 tactical_bombers moved from Poland to Holland Belgium 8 armour moved from Caucasus to Volgograd 9 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 8 mech_infantrys moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 2 tactical_bombers moved from Ukraine to Caucasus 1 tactical_bomber moved from Ukraine to Archangel 1 tactical_bomber moved from Ukraine to Archangel Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 artillery Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Archangel Germans attack with 2 artilleries, 3 bombers, 3 infantry and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 2 artilleries, 3 bombers, 3 infantry and 2 tactical_bombers in Archangel, round 2 : 6/10 hits, 4.50 expected hits Russians roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries, 3 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Northwest Persia Germans attack with 1 infantry British defend with 1 infantry Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans retreated to Caucasus Battle in Volgograd Germans attack with 8 armour, 3 infantry and 9 mech_infantrys Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 8 armour, 3 infantry and 9 mech_infantrys in Volgograd, round 2 : 9/20 hits, 6.00 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans winBritish win with 1 infantry remaining, taking Volgograd from Russians with 8 armour, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry and 1 mech_infantry Battle in Kazakhstan Germans attack with 8 armour, 5 infantry and 13 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 8 armour, 5 infantry and 13 mech_infantrys in Kazakhstan, round 2 : 6/26 hits, 7.00 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour, 4 infantry and 13 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 3 aaGuns moved from Ukraine to Rostov 2 tactical_bombers moved from Archangel to Novgorod 3 bombers moved from Archangel to Novgorod 1 carrier moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from Holland Belgium to Southern Italy 1 tactical_bomber moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Germany 1 armour moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 fighters placed in Western Germany 10 infantry placed in Germany 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 3.50 British : -0.33 Americans : 0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 3 infantry moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Samara 2 fighters moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 artilleries and 3 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 artilleries and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Samara, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 2,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 2/6 hits, 2,17 expected hits Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 4 aaGuns, 4 armour, 19 artilleries, 36 infantry and 3 mech_infantrys moved from Russia to Tambov 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Bryansk to Russia 2 aaGuns moved from Vologda to Russia 1 submarine moved from 92 Sea Zone to 99 Sea Zone Place Units - Russians 5 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : 1,00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier and 6 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 18 Sea Zone 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 marine and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from Shantung to 6 Sea Zone 3 fighters moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Kweichow to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Yunnan to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 mech_infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 artillery moved from Kiangsu to Anhwe 1 artillery moved from Shantung to Anhwe 3 armour, 1 infantry and 7 mech_infantrys moved from Szechwan to Sikang 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 bomber moved from Yunnan to Hopei 1 mech_infantry moved from Kweichow to Szechwan 2 infantry moved from Yunnan to Kweichow 3 artilleries and 2 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 11 artilleries, 1 bomber and 5 infantry moved from Yunnan to Szechwan Combat - Japanese Battle in 6 Sea Zone Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 marine, 3 tactical_bombers and 2 transports Americans defend with 1 submarine Japanese roll dice for 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 10/16 hits, 8.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 34 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 tactical_bombers in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 tactical_bombers in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the Americans lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in Hopei Japanese attack with 1 armour, 1 bomber and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Hopei, round 2 : 1/6 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 3 armour, 1 infantry and 7 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 armour, 1 infantry and 7 mech_infantrys in Sikang, round 2 : 3/11 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Burma to Anhwe 1 bomber moved from Szechwan to Anhwe 1 bomber moved from Hopei to Anhwe 1 fighter moved from 42 Sea Zone to Java 1 tactical_bomber moved from 42 Sea Zone to Java 2 tactical_bombers moved from 44 Sea Zone to Celebes 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 marine moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : -0.17 Americans : 0.00 Chinese : -0.67 UK_Pacific : -0.67 Japanese : -0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 7 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 2 fighters moved from 92 Sea Zone to Southern France 2 fighters moved from 110 Sea Zone to Southern France 3 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from United Kingdom to France 8 fighters and 2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone 1 bomber moved from India to Hunan 1 bomber moved from India to French Indo China Combat - Americans Americans creates battle in territory 17 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Hunan Japanese win, taking 17 Sea Zone from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Southern France Americans attack with 4 fighters and 3 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 3/7 hits, 2,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 18 Sea Zone Americans attack with 8 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 8 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/10 hits, 5,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 2 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Iwo Jima to 17 Sea Zone 1 cruiser and 1 marine moved from 17 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 battleships, 5 carriers, 1 cruiser and 3 destroyers moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from Midway to 33 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Southern France to 92 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from United Kingdom to Normandy Bordeaux 1 bomber moved from France to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from French Indo China to India Place Units - Americans 1 battleship and 2 transports placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 3 infantry placed in Normandy Bordeaux 1 bomber placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : 0,33 AA fire in France : : -0,17 Americans : -2,50 Japanese : 0,33 AA fire in French Indo China : : -0,17
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 7 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 2 fighters moved from 92 Sea Zone to Southern France 2 fighters moved from 110 Sea Zone to Southern France 3 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from United Kingdom to France 8 fighters and 2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone 1 bomber moved from India to Hunan 1 bomber moved from India to French Indo China Combat - Americans Americans creates battle in territory 17 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Hunan Japanese win, taking 17 Sea Zone from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Southern France Americans attack with 4 fighters and 3 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 3/7 hits, 2,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 18 Sea Zone Americans attack with 8 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 8 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/10 hits, 5,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 2 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Iwo Jima to 17 Sea Zone 1 cruiser and 1 marine moved from 17 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 battleships, 5 carriers, 1 cruiser and 3 destroyers moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from Midway to 33 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Southern France to 92 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from United Kingdom to Normandy Bordeaux 1 bomber moved from France to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from French Indo China to India Place Units - Americans 1 battleship and 2 transports placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 3 infantry placed in Normandy Bordeaux 1 bomber placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 fighters EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - British British buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from India to Burma 1 armour, 10 artilleries and 16 infantry moved from India to Burma Combat - British Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 1 armour, 10 artilleries and 18 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 10 artilleries and 18 infantry in Burma, round 2 : 8/29 hits, 8,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 10 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Eastern Persia 10 artilleries, 20 infantry and 2 mech_infantrys moved from Iraq to Persia 2 artilleries and 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Syria to Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 bombers moved from Egypt to Gibraltar 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 3 fighters moved from Holland Belgium to United Kingdom 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 carrier placed in 110 Sea Zone 1 artillery and 2 infantry placed in Persia 1 artillery and 3 infantry placed in United Kingdom 2 infantry placed in Iraq British undo move 4. British undo move 3. 3 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,33 British : -1,33 AA fire in France : : -0,17 Americans : -2,50 Chinese : 1,17 Japanese : -0,33 AA fire in French Indo China : : -0,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 91 Sea Zone 1 infantry moved from France to Southern France 1 artillery moved from France to Southern France 2 fighters moved from 97 Sea Zone to Southern France 1 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Rostov to Ukraine Combat - Italians Battle in 91 Sea Zone Italians attack with 1 fighter Americans defend with 6 transports 6 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 42 Casualties for Americans: 6 transports Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter could not land in 92 Sea Zone and was removed 1 fighter moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to 97 Sea Zone 6 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Holland Belgium to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.33 Americans : 0.00
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Are you sure that move with the fighter is allowed? According to the game notes:
(PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible. -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 1/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to Queensland 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter moved from Guam to Caroline Islands 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1,83 Japanese : 0,83
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 1/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to Queensland 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter moved from Guam to Caroline Islands 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,83 Japanese : 0,83
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@Pejon_88 I think I see what your idea was, that there was a landing spot on your carrier if you would have moved to SZ92 during combat?
According to the AA 1940 rulebook it says under Noncombat moves: “You must have a carrier move, remain in place, or be mobilized (new carriers only) to pick up a fighter or tactical bomber that would end its noncombat movement in a sea zone. You can’t deliberately move an air unit out of range of a potential safe landing space.”
My point is that since you only reserved one movement point for the fighter and knew you could not move your carrier to SZ92 during the noncombat move phase, is the attack legal?
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It’s always seemed ambiguous but the wording I’m looking at in Europe would, fairly, suggest the edge goes your way. In that version it hinges on the word “could” and unless I move my AC into combat then there is no way to make the move.
I did see a wording somewhere in the past, perhaps one of the design teams clarifying something online, that seemed more lenient but I can’t see that today.
Anyhow… I agree with your point. On Germany’s turn I can put put the extra fighter back in Italy the 6 transports off Gibraltor.
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Yes I believe that would be according to the rules. I don’t mind asking for an outside opinion also, but don’t know who to ask.
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@Pejon_88 You can ask Adam514 in ‘’ league general discussion’’
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OK, let’s do that. I suspect you are in the right but I do like to get clarification for going forward. Do you want to pose the question?
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@Sovietishcat Thank you for the tip!
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@LennardF I will ask Adam514, but meanwhile feel free to continue with Germany and we can adjust accordingly.
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I saw your post and I have looked at your game. The move is not legal the way it is carried out.
HOWEVER, if you also attack sea zone 92 with a destroyer (most likely option in this scenario) the move is legal.
You then meet the requirement of a potential safe landing spot
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This sounds OK.
Shall we rewind to Italy then?
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Actually, I guess we could just remove the Italian destroyer and leave the board as it was post-Italy’s turn. If that doesn’t change your Anzac & French move then I could play on as Germany. Does this sound OK to you Pejon?
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That is fair. Let’s do that.