Samuel06 (X) Vs Pejon_88 (L +6) BM3


  • @samuel06 Use the second post. For some reason I completely forgot to do all my ncm in china.

  • '23 '22

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from 16 Sea Zone to Midway
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : 0,33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            12 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
            Chinese undo move 1.
            1 infantry placed in Kansu
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,50
    Japanese : 1,33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from 16 Sea Zone to Midway
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            12 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
            Chinese undo move 1.
            1 infantry placed in Kansu
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 87 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            3 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in French West Africa
                British attack with 1 armour, 1 artillery and 2 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 2 infantry in French West Africa, round 2 : 1/4 hits, 1,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 96 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
            1 bomber moved from France to Gibraltar
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 aaGun, 4 artilleries, 1 fighter and 11 infantry moved from India to Burma
    
        Place Units - British
            2 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 fighter placed in United Kingdom
            1 transport placed in 106 Sea Zone
            2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 fighter and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 fighter and 3 infantry
    

    Combat Hit Differential Summary :

    British : 0,83
    Italians : -0,33
    AA fire in France : : -0,17
    Americans : 0,67
    Chinese : 0,50
    Neutral_Axis : 0,67
    Japanese : 1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            3 infantry moved from Syria to Iraq
            1 armour moved from Egypt to Iraq
                  Italians take Trans-Jordan from British
            1 bomber moved from Greece to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour, 1 bomber and 3 infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Iraq
                    Italians roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 3 : 3/5 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Greece
            1 battleship, 2 cruisers, 1 submarine and 3 transports moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - Italians
            1 carrier, 1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,3
            Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -1.33
    

    Savegame

  • '23 '22

    Just so you know, I moved my inf + art to Queensland instead having them on the transport.

  • '23 '22

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 54 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 bombers and 1 mech_infantry moved from Eastern Poland to Ukraine
            2 bombers and 1 infantry moved from Eastern Poland to Western Ukraine
            4 armour, 5 artilleries, 17 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
            3 armour, 1 artillery and 6 infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 7 armour, 6 artilleries, 23 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 6 artilleries, 23 infantry and 6 mech_infantrys in Belarus, round 2 : 11/42 hits, 11.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 7 armour, 6 artilleries, 23 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Belarus
            1 aaGun moved from Novgorod to Belarus
            4 infantry moved from Karelia to Novgorod
            1 aaGun and 1 infantry moved from Finland to Karelia
            1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            5 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Romania to Eastern Poland
            2 artilleries and 2 infantry moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 tactical_bombers moved from Egypt to Iraq
            2 bombers moved from Western Ukraine to Southern Italy
            2 bombers moved from Ukraine to Southern Italy
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
            1 fighter and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.00
    

    Savegame

  • '23 '22

    I forgot to add the US destroyer as a blocker in SZ37 on their turn and made the change now. I hope you don’t think that there has been any rolls or otherwise that would affect the change. Please tell me if so.

  • '23 '22

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning off Edit Mode
            2 infantry moved from Bryansk to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 artillery moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            2 fighters moved from Western Ukraine to Bryansk
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
            Russians undo move 1.
            1 infantry placed in Ukraine
            8 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Archangel: 1 infantry
            EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
            EDIT: Removing units owned by Russians from Bryansk: 1 fighter
            EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber
            EDIT: Adding units owned by Russians to Russia: 1 fighter
            EDIT: Adding units owned by Russians to Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber
            EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    

    Savegame


  • @Pejon_88 It’s all good, I really don’t mind. Especially if it doesn’t affect the game.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
            2 fighters and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            2 bombers and 1 fighter moved from Kwangsi to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 43 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Wake Island from Americans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 bombers, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Siam
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Malaya
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Iraq
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
            2 bombers moved from 37 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            1 fighter moved from 43 Sea Zone to Java
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            2 fighters and 2 tactical_bombers moved from Caroline Islands to Philippines
            1 battleship moved from 21 Sea Zone to 6 Sea Zone
            1 aaGun, 1 artillery and 7 infantry moved from Kweichow to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Kwangtung to French Indo China
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Kwangsi
    
        Place Units - Japanese
            1 airfield and 1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
            Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.33
    Chinese : 0.67
    Japanese : -0.33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 infantry moved from Brazil to 86 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Midway to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 37 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Western United States to United Kingdom
            1 bomber moved from 37 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 31 Sea Zone to 54 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 fighters moved from Midway to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            2 artilleries and 3 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 2,33
    Neutral_Axis : -0,33
    Japanese : -0,33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame

  • '23 '22

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to British Guiana: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 bomber and 3 fighters moved from United Kingdom to Western Germany
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    Do you want to intercept in Western Germany?

    Also, I wonder if you would allow a minor change regarding an American tactical bomber (now in British Guiana). I miscalculated, and used it unnecessarily in the battle for Morocco. The plan was to land it in London to make space on the American aircraft carrier. Since I did roll dice in Morocco I understand completely if you want to draw a line :)


  • @Pejon_88 That’s fine, you had won the battle with the cruiser shot


  • @samuel06 No intercept

  • '23 '22

    @samuel06 Many thanks!

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