@simon33 nvm. I see the actual game now.
Samuel06 (X) Vs Pejon_88 (L +6) BM3
-
@samuel06 Intercept London?
-
Yes please.
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major, 3x factory_major; Remaining resources: 34 PUs; Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Northern Italy 3 bombers moved from Western Germany to United Kingdom 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Northern Italy 2 fighters and 3 tactical_bombers moved from Western Germany to Northern Italy Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 2/3 hits, 0.50 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 6,4 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 aaGun; Americans defend with 1 artillery and 2 infantry AA fire in Holland Belgium : 0/3 hits, 0.50 expected hits Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 artillery and 2 infantry Casualties for British: 1 aaGun Casualties for Germans: 1 infantry Battle in Northern Italy Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers French defend with 1 factory_minor and 3 infantry Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Northern Italy, round 2 : 4/9 hits, 4.00 expected hits French roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the French lost in Northern Italy Germans win, taking Northern Italy from French with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for French: 3 infantry Cleaning up after air battles Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Northern Italy to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 6 armour and 7 mech_infantrys moved from Romania to Germany 1 infantry moved from Slovakia Hungary to Romania 1 aaGun, 5 artilleries and 9 infantry moved from Slovakia Hungary to Germany 21 infantry moved from Germany to Western Germany 1 infantry moved from Poland to Slovakia Hungary 1 aaGun, 3 artilleries and 9 infantry moved from Poland to Germany 2 bombers moved from United Kingdom to Western Germany 1 mech_infantry moved from Southern Italy to 95 Sea Zone Place Units - Germans 1 artillery and 5 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.67 Defenders Fire, : : -0.33 French : -1.00 Americans : -0.67 Attackers Fire, : : 1.50 AA fire in United Kingdom : : 0.50 AA fire in Holland Belgium : : -0.50
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Baltic States to Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Poland 1 artillery and 2 infantry moved from Bessarabia to Romania 1 armour moved from Ukraine to Romania 4 armour, 20 artilleries, 32 infantry and 6 mech_infantrys moved from Eastern Poland to Slovakia Hungary 2 mech_infantrys moved from Ukraine to Romania Combat - Russians Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 4 armour, 20 artilleries, 32 infantry and 6 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 20 artilleries, 32 infantry and 6 mech_infantrys in Slovakia Hungary, round 2 : 10/62 hits, 18,33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour, 20 artilleries, 31 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Poland to Slovakia Hungary 1 armour and 3 mech_infantrys moved from Belarus to Slovakia Hungary 3 aaGuns moved from Belarus to Eastern Poland 2 mech_infantrys moved from Ukraine to Eastern Poland 1 mech_infantry moved from Volgograd to Turkmenistan 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Russia to Western Ukraine 1 tactical_bomber moved from Volgograd to Rostov 1 tactical_bomber moved from Poland to Western Ukraine 1 fighter moved from Rostov to Western Ukraine 1 fighter moved from Poland to Western Ukraine 1 tactical_bomber moved from Rostov to Western Ukraine Place Units - Russians 2 artilleries and 1 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : -7,50
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 3 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 19 Sea Zone 2 mech_infantrys moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 submarine moved from 35 Sea Zone to 32 Sea Zone 4 infantry and 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 infantry, 1 marine, 5 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry, 1 marine and 2 mech_infantrys moved from French Indo China to 36 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 33 Sea Zone 2 infantry, 1 marine and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in 19 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Hunan to Jehol 3 mech_infantrys moved from Kiangsu to Jehol 1 bomber moved from 19 Sea Zone to Midway 2 bombers moved from French Indo China to Midway 3 armour moved from India to Shan State 3 mech_infantrys moved from West India to India 3 mech_infantrys moved from India to Burma 6 mech_infantrys moved from Eastern Persia to India 2 bombers and 1 fighter moved from Japan to Midway Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 destroyer and 3 transports placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan Japanese undo move 2. 2 artilleries and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5 Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.33
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 1 bomber moved from Queensland to 32 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 bombers moved from United Kingdom to Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Philippines Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 32 Sea Zone to Hawaiian Islands 2 fighters moved from 32 Sea Zone to 26 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone 2 bombers moved from Germany to France 1 fighter moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to France 1 infantry moved from Libya to Tunisia Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : 1,67 Japanese : -0,17 AA fire in Germany : : -0,33
-
There is a bug concerning my mech in Manchuria. I cannot edit it…
My idea is to remove one of the Chinese inf since both defend on 2 or less. Please look at my edit and see it you accept it?
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Kweichow to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kweichow Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,33
-
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 29 PUs; Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 fighter EDIT: Adding units owned by Americans to France: 1 fighter EDIT: Turning off Edit Mode British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery and 8 infantry EDIT: Adding units owned by Russians to Karelia: 1 aaGun, 1 artillery and 8 infantry EDIT: Turning off Edit Mode Turning off Edit Mode 1 artillery, 3 infantry and 1 tactical_bomber moved from France to Northern Italy 4 fighters moved from France to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway
Combat Hit Differential Summary :
-
Intercept in Western Germany?
-
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 29 PUs; Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 fighter EDIT: Adding units owned by Americans to France: 1 fighter EDIT: Turning off Edit Mode British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery and 8 infantry EDIT: Adding units owned by Russians to Karelia: 1 aaGun, 1 artillery and 8 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 7 transports EDIT: Adding units owned by Americans to 107 Sea Zone: 7 transports EDIT: Turning off Edit Mode 1 artillery, 3 infantry and 1 tactical_bomber moved from France to Northern Italy 2 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway EDIT: British undo move 9. EDIT: British undo move 8. EDIT: British undo move 7. EDIT: British undo move 6. EDIT: British undo move 5. EDIT: British undo move 4. EDIT: British undo move 3. EDIT: British undo move 2. EDIT: British undo move 1. 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 artillery, 3 infantry and 1 tactical_bomber moved from France to Northern Italy 4 fighters moved from France to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany
Combat Hit Differential Summary :
-
Edited my 7 transports for US. Same scenario regarding the interception.
-
@Pejon_88 No interception. Btw, you made a mistake when you edited Korea, you added an extra US mech and removed a Chinese Infantry.
-
Yes, I know and sorry for that, but that was the only option. Please look at my previous post regarding the bug. Do you have another idea?
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 1 bomber moved from Queensland to 32 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 bombers moved from United Kingdom to Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Philippines Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 32 Sea Zone to Hawaiian Islands 2 fighters moved from 32 Sea Zone to 26 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone 2 bombers moved from Germany to France 1 fighter moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to France 1 infantry moved from Libya to Tunisia Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Changing ownership of Korea from Japanese to Americans EDIT: Adding units owned by Americans to Korea: 1 mech_infantry EDIT: Removing units owned by Chinese from Manchuria: 1 infantry EDIT: Changing PUs for Americans from 98 to 101 EDIT: Turning off Edit Mode Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Kweichow to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kweichow Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 29 PUs; Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 fighter EDIT: Adding units owned by Americans to France: 1 fighter EDIT: Turning off Edit Mode British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery and 8 infantry EDIT: Adding units owned by Russians to Karelia: 1 aaGun, 1 artillery and 8 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 7 transports EDIT: Adding units owned by Americans to 107 Sea Zone: 7 transports EDIT: Turning off Edit Mode 1 artillery, 3 infantry and 1 tactical_bomber moved from France to Northern Italy 2 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway EDIT: British undo move 9. EDIT: British undo move 8. EDIT: British undo move 7. EDIT: British undo move 6. EDIT: British undo move 5. EDIT: British undo move 4. EDIT: British undo move 3. EDIT: British undo move 2. EDIT: British undo move 1. 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 artillery, 3 infantry and 1 tactical_bomber moved from France to Northern Italy 4 fighters moved from France to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany Combat - British Air Battle in Western Germany British attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Norway Battle in Anglo Egyptian Sudan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Norway from Germans, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Northern Italy British attack with 1 artillery, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry; Italians defend with 1 factory_minor British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Northern Italy British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/5 hits, 1,50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Northern Italy British win, taking Northern Italy from Italians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Cleaning up after air battles Non Combat Move - British 1 tactical_bomber moved from Northern Italy to France 6 infantry moved from Normandy Bordeaux to France 6 fighters moved from Western Germany to France 2 bombers moved from Western Germany to United Kingdom 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Belgian Congo to Ethiopia 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia Place Units - British 2 fighters placed in United Kingdom 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6 British collect 31 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67 British : -0,83 Italians : -2,00 Americans : 1,67 AA fire in Western Germany : : -0,33 Chinese : -0,67 Japanese : 0,17 AA fire in Germany : : -0,33
-
@Pejon_88 What bug ? I’m not sure
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry and 1 mech_infantry moved from Iraq to Persia 3 fighters moved from Iraq to Persia Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Italians attack with 3 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Italians win, taking Persia from Russians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 fighters moved from Persia to Iraq 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 infantry and 2 mech_infantrys placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 2.50 British : -0.33 Russians : -0.33
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 09:48:08
Savegame -
@samuel06 As you can see in the screenshot I posted I cannot seem to remove my Mech in Manchuria. The error message says “Can’t remove transported units without removing transport”. I believe it has something to do with that I transported the unit and then edited it after the last US turn, since I forgot to do the attack on Korea and youhad already killed my transport. Somehow it doesn’t allow me to remove the Mech anymore. The only solution I found was removing a Chinese Inf in Manchuria (equivalent of a Mech in Defense 2 or less) since I assume you would attack Manchuria on your next turn. If you do not I will act as if the Mech is not present in Manchuria. Do you follow me?
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 36 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 62 Sea Zone to 63 Sea Zone 2 aaGuns and 1 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 fighter moved from Queensland to South Australia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,67