@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Queensland to Yunnan
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Southern France to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take Algeria from Americans
French take Southern France from Americans
French take French West Africa from British
French take Tunisia from Americans
3 bombers moved from Novgorod to Germany
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 3 interceptors out of Germany
Attackers Fire, : 2/4 hits, 0,67 expected hits
Defenders Fire, : 2/3 hits, 1,00 expected hits
2 bombers owned by the Americans lost in Germany
2 fighters owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Manchuria
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Manchuria from Japanese, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
1 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Southern France to France
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 bombers moved from Germany to United Kingdom
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
Place Units - Americans
3 artilleries and 5 infantry placed in Central United States
1 fighter placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 10 artilleries, 10 infantry and 5 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to Normandy Bordeaux: 5 artilleries and 5 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning off Edit Mode
1 fighter moved from Szechwan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Yunnan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
14 infantry moved from Szechwan to Kweichow
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from 110 Sea Zone to Northern Italy
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
3 fighters moved from Southern France to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
Combat - British
Air Battle in Western Germany
British attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Northern Italy
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Southern France to France
3 aaGuns, 1 artillery and 6 infantry moved from Normandy Bordeaux to France
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Northern Italy to France
1 fighter moved from Northern Italy to France
2 fighters moved from Western Germany to France
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Western Germany to France
2 fighters moved from Western Germany to 110 Sea Zone
Place Units - British
1 bomber placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
Defenders Fire, : : 1,00
British : 0,17
Italians : 0,67
Americans : 0,17
AA fire in Western Germany : : -0,17
Chinese : -0,67
Attackers Fire, : : 1,33
Japanese : 0,00
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 fighter and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Iraq to Persia
3 fighters moved from Egypt to Persia
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Persia
Italians attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Persia to Iraq
1 fighter moved from Northern Italy to Southern Italy
1 submarine moved from 94 Sea Zone to 95 Sea Zone
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Iraq
1 factory_minor placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
2 aaGuns moved from South Australia to Queensland
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
2 aaGuns moved from South Australia to Queensland
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from United Kingdom to Northern Italy
4 infantry moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 1 fighter and 4 infantry
Italians defend with 1 factory_minor and 2 infantry
French roll dice for 1 fighter and 4 infantry in Northern Italy, round 2 : 0/5 hits, 1,17 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Northern Italy
French roll dice for 1 fighter and 3 infantry in Northern Italy, round 3 : 2/4 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - French
1 fighter moved from Northern Italy to France
2 infantry moved from Normandy Bordeaux to France
Turn Complete - French
French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,33
French : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major, 3x factory_major; Remaining resources: 34 PUs;
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Northern Italy
3 bombers moved from Western Germany to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Northern Italy
2 fighters and 3 tactical_bombers moved from Western Germany to Northern Italy
@samuel06 Intercept London?
Yes please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major, 3x factory_major; Remaining resources: 34 PUs;
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Northern Italy
3 bombers moved from Western Germany to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Northern Italy
2 fighters and 3 tactical_bombers moved from Western Germany to Northern Italy
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 2/3 hits, 0.50 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun; Americans defend with 1 artillery and 2 infantry
AA fire in Holland Belgium : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 artillery and 2 infantry
Casualties for British: 1 aaGun
Casualties for Germans: 1 infantry
Battle in Northern Italy
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
French defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Northern Italy, round 2 : 4/9 hits, 4.00 expected hits
French roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for French: 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Northern Italy to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
6 armour and 7 mech_infantrys moved from Romania to Germany
1 infantry moved from Slovakia Hungary to Romania
1 aaGun, 5 artilleries and 9 infantry moved from Slovakia Hungary to Germany
21 infantry moved from Germany to Western Germany
1 infantry moved from Poland to Slovakia Hungary
1 aaGun, 3 artilleries and 9 infantry moved from Poland to Germany
2 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Southern Italy to 95 Sea Zone
Place Units - Germans
1 artillery and 5 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.67
Defenders Fire, : : -0.33
French : -1.00
Americans : -0.67
Attackers Fire, : : 1.50
AA fire in United Kingdom : : 0.50
AA fire in Holland Belgium : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 artillery and 2 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
4 armour, 20 artilleries, 32 infantry and 6 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Ukraine to Romania
Combat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 4 armour, 20 artilleries, 32 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 20 artilleries, 32 infantry and 6 mech_infantrys in Slovakia Hungary, round 2 : 10/62 hits, 18,33 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 armour, 20 artilleries, 31 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 armour and 3 mech_infantrys moved from Belarus to Slovakia Hungary
3 aaGuns moved from Belarus to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Volgograd to Turkmenistan
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Russia to Western Ukraine
1 tactical_bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Poland to Western Ukraine
1 fighter moved from Rostov to Western Ukraine
1 fighter moved from Poland to Western Ukraine
1 tactical_bomber moved from Rostov to Western Ukraine
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -7,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 19 Sea Zone
2 mech_infantrys moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 submarine moved from 35 Sea Zone to 32 Sea Zone
4 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 infantry, 1 marine, 5 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry, 1 marine and 2 mech_infantrys moved from French Indo China to 36 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 33 Sea Zone
2 infantry, 1 marine and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 bomber moved from 19 Sea Zone to Midway
2 bombers moved from French Indo China to Midway
3 armour moved from India to Shan State
3 mech_infantrys moved from West India to India
3 mech_infantrys moved from India to Burma
6 mech_infantrys moved from Eastern Persia to India
2 bombers and 1 fighter moved from Japan to Midway
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 destroyer and 3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Japanese undo move 2.
2 artilleries and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 bomber moved from Queensland to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Philippines
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 32 Sea Zone to Hawaiian Islands
2 fighters moved from 32 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone
2 bombers moved from Germany to France
1 fighter moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to France
1 infantry moved from Libya to Tunisia
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : 1,67
Japanese : -0,17
AA fire in Germany : : -0,33
There is a bug concerning my mech in Manchuria. I cannot edit it…
My idea is to remove one of the Chinese inf since both defend on 2 or less. Please look at my edit and see it you accept it?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kweichow to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 29 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to France: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery and 8 infantry
EDIT: Adding units owned by Russians to Karelia: 1 aaGun, 1 artillery and 8 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
1 artillery, 3 infantry and 1 tactical_bomber moved from France to Northern Italy
4 fighters moved from France to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
Combat Hit Differential Summary :
Intercept in Western Germany?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 29 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to France: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery and 8 infantry
EDIT: Adding units owned by Russians to Karelia: 1 aaGun, 1 artillery and 8 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 7 transports
EDIT: Adding units owned by Americans to 107 Sea Zone: 7 transports
EDIT: Turning off Edit Mode
1 artillery, 3 infantry and 1 tactical_bomber moved from France to Northern Italy
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
EDIT: British undo move 9.
EDIT: British undo move 8.
EDIT: British undo move 7.
EDIT: British undo move 6.
EDIT: British undo move 5.
EDIT: British undo move 4.
EDIT: British undo move 3.
EDIT: British undo move 2.
EDIT: British undo move 1.
1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 artillery, 3 infantry and 1 tactical_bomber moved from France to Northern Italy
4 fighters moved from France to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
Combat Hit Differential Summary :
Edited my 7 transports for US. Same scenario regarding the interception.
@Pejon_88 No interception. Btw, you made a mistake when you edited Korea, you added an extra US mech and removed a Chinese Infantry.
Yes, I know and sorry for that, but that was the only option. Please look at my previous post regarding the bug. Do you have another idea?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 bomber moved from Queensland to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Philippines
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 32 Sea Zone to Hawaiian Islands
2 fighters moved from 32 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone
2 bombers moved from Germany to France
1 fighter moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to France
1 infantry moved from Libya to Tunisia
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Adding units owned by Americans to Korea: 1 mech_infantry
EDIT: Removing units owned by Chinese from Manchuria: 1 infantry
EDIT: Changing PUs for Americans from 98 to 101
EDIT: Turning off Edit Mode
Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kweichow to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 29 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to France: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery and 8 infantry
EDIT: Adding units owned by Russians to Karelia: 1 aaGun, 1 artillery and 8 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 7 transports
EDIT: Adding units owned by Americans to 107 Sea Zone: 7 transports
EDIT: Turning off Edit Mode
1 artillery, 3 infantry and 1 tactical_bomber moved from France to Northern Italy
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
EDIT: British undo move 9.
EDIT: British undo move 8.
EDIT: British undo move 7.
EDIT: British undo move 6.
EDIT: British undo move 5.
EDIT: British undo move 4.
EDIT: British undo move 3.
EDIT: British undo move 2.
EDIT: British undo move 1.
1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 artillery, 3 infantry and 1 tactical_bomber moved from France to Northern Italy
4 fighters moved from France to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
Combat - British
Air Battle in Western Germany
British attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Norway
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Norway from Germans, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northern Italy
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry; Italians defend with 1 factory_minor
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Northern Italy
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/5 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Cleaning up after air battles
Non Combat Move - British
1 tactical_bomber moved from Northern Italy to France
6 infantry moved from Normandy Bordeaux to France
6 fighters moved from Western Germany to France
2 bombers moved from Western Germany to United Kingdom
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Belgian Congo to Ethiopia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia
Place Units - British
2 fighters placed in United Kingdom
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67
British : -0,83
Italians : -2,00
Americans : 1,67
AA fire in Western Germany : : -0,33
Chinese : -0,67
Japanese : 0,17
AA fire in Germany : : -0,33