TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Western Ukraine to Ukraine
3 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Albania to Bulgaria
1 artillery moved from Albania to Yugoslavia
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 artillery moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 armour moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
Combat - Italians
Battle in Ukraine
Italians attack with 4 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 3 fighters
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 3 fighters in Southern France, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Ukraine
3 fighters moved from Southern France to Southern Italy
1 infantry moved from Tunisia to Algeria
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter moved from Western Ukraine to Belarus
4 tactical_bombers moved from Western Ukraine to Belarus
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Northern Italy to France
1 armour, 5 artilleries, 18 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
15 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Western Germany to France
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from 95 Sea Zone to Southern Italy
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 armour moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Holland Belgium
1 bomber moved from Eastern Poland to Holland Belgium
Combat - Germans
Battle in Gibraltar
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Gibraltar from British, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 2 armour, 2 bombers, 2 infantry and 4 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 armour, 2 bombers, 2 infantry and 4 mech_infantrys in Holland Belgium, round 2 : 4/10 hits, 3.33 expected hits
British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour, 2 bombers, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bryansk
Germans attack with 16 armour, 5 artilleries, 18 infantry and 19 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 5 artilleries, 18 infantry and 19 mech_infantrys in Bryansk, round 2 : 13/58 hits, 16.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 5 artilleries, 17 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries, 1 fighter, 1 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 artilleries, 1 fighter, 1 infantry and 4 tactical_bombers in Belarus, round 2 : 2/9 hits, 4.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 aaGuns moved from Western Ukraine to Bryansk
1 fighter and 4 tactical_bombers moved from Belarus to Western Ukraine
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -4.17
British : -0.50
Americans : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 mech_infantrys moved from Russia to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 artilleries and 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 2 artilleries remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Samara to Russia
3 infantry moved from Volgograd to Samara
6 infantry moved from Kansu to Suiyuyan
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
3 artilleries moved from Malaya to Shan State
1 fighter moved from French Indo China to Philippines
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Japan to Kiangsu
1 tactical_bomber moved from Japan to Shantung
1 fighter moved from Japan to Philippines
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Korea to Buryatia
1 artillery moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from French Indo China to Shan State
2 armour moved from Shan State to Szechwan
1 mech_infantry moved from Shan State to Szechwan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Hopei to Kweichow
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Manchuria to Japan
2 marines moved from Korea to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 2 marines, 1 submarine, 3 tactical_bombers and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
1 artillery moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
2 marines moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
1 destroyer placed in 37 Sea Zone
2 armour placed in Malaya
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Japanese collect 59 PUs (5 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 92 Sea Zone
1 armour and 1 infantry moved from Spain to Gibraltar
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Spain
1 bomber moved from 92 Sea Zone to Spain
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 airfield, 2 artilleries and 1 infantry placed in Spain
Americans undo move 1.
1 airfield and 3 artilleries placed in Spain
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Syria to 95 Sea Zone
3 artilleries and 7 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Greece to Albania
1 armour, 1 infantry and 1 mech_infantry moved from Greece to Bulgaria
1 mech_infantry moved from Turkey to Albania
1 mech_infantry moved from Turkey to Albania
2 mech_infantrys moved from Turkey to Bulgaria
1 marine moved from Crete to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 battleship and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
3 fighters moved from Spain to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 92 Sea Zone
1 armour and 1 infantry moved from Spain to Gibraltar
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Spain
1 bomber moved from 92 Sea Zone to Spain
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 airfield, 2 artilleries and 1 infantry placed in Spain
Americans undo move 1.
1 airfield and 3 artilleries placed in Spain
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Syria to 95 Sea Zone
3 artilleries and 7 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Greece to Albania
1 armour, 1 infantry and 1 mech_infantry moved from Greece to Bulgaria
1 mech_infantry moved from Turkey to Albania
1 mech_infantry moved from Turkey to Albania
2 mech_infantrys moved from Turkey to Bulgaria
1 marine moved from Crete to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 battleship and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
3 fighters moved from Spain to 95 Sea Zone
Combat - British
Battle in Cyprus
Battle in 95 Sea Zone
British attack with 1 bomber, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
Germans roll dice for 1 carrier in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 95 Sea Zone
British win, taking Cyprus from Italians with 1 bomber, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Bulgaria
British attack with 1 armour, 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Bulgaria, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
British roll dice for 1 armour and 3 mech_infantrys in Bulgaria, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Albania
British attack with 1 artillery, 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Albania, round 2 : 3/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Turkey to Greece
3 fighters moved from 95 Sea Zone to Syria
1 fighter moved from Syria to India
1 bomber, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Spain
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 transports moved from 81 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Persia to Turkey
Place Units - British
2 artilleries placed in Egypt
1 transport placed in 98 Sea Zone
3 mech_infantrys placed in Turkey
1 fighter and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 45 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : 0.67
British : -1.33
Italians : -0.33
Americans : -2.33
Chinese : -0.67
Japanese : -1.67
@samuel06 Hey I attacked your German AC in 95 with an overwhelming amount of force and decided not to scramble your planes due to the odds. Let me know if you disagree
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Ukraine to Romania
1 artillery moved from Ukraine to Bessarabia
4 armour moved from Ukraine to Rostov
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Rostov
Italians attack with 4 armour
Russians defend with 1 infantry
Italians roll dice for 4 armour in Rostov, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 bomber moved from Caroline Islands to India
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 bomber moved from Caroline Islands to India
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Spain to Syria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
7 infantry moved from Western Germany to Northern Italy
10 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Bryansk to Smolensk
2 tactical_bombers moved from Western Ukraine to Smolensk
2 armour and 4 mech_infantrys moved from Holland Belgium to Greater Southern Germany
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Western Ukraine to Tambov
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
18 mech_infantrys moved from Bryansk to Volgograd
Germans take Volgograd from Russians
16 armour moved from Bryansk to Volgograd
5 artilleries and 15 infantry moved from Bryansk to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
1 artillery moved from Western Ukraine to Ukraine
7 infantry moved from Sweden to Finland
1 fighter moved from Western Ukraine to Smolensk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 4/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Smolensk to Rostov
2 tactical_bombers moved from Tambov to Rostov
4 aaGuns moved from Bryansk to Rostov
2 infantry moved from Novgorod to Archangel
1 fighter moved from Normandy Bordeaux to Southern Italy
2 bombers moved from Normandy Bordeaux to Western Germany
1 artillery moved from France to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from France to Western Germany
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Novgorod
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Bryansk
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
6 infantry moved from Suiyuyan to Kansu
2 infantry moved from Samara to Vologda
1 aaGun and 2 artilleries moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
3 infantry moved from Anhwe to Chahar
1 fighter moved from Shantung to Chahar
1 tactical_bomber moved from Shantung to Chahar
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 bomber moved from Anhwe to Burma
1 bomber moved from Anhwe to Sikang
1 artillery moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Kiangsu to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Yunnan to Szechwan
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour moved from Soviet Far East to Amur
1 artillery moved from Amur to Siberia
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
2 fighters moved from Philippines to 43 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 3 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Guam
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield; ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Sikang to Anhwe
1 fighter moved from Chahar to Shantung
1 tactical_bomber moved from Chahar to Shantung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from 43 Sea Zone to Philippines
1 bomber moved from Burma to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 armour
EDIT: Adding units owned by Japanese to Shan State: 2 armour
EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
1 carrier and 2 destroyers placed in 36 Sea Zone
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Japanese collect 63 PUs (5 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.83
Chinese : 0.67
UK_Pacific : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Spain to 104 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
7 artilleries, 3 infantry and 1 marine moved from Spain to Normandy Bordeaux
1 armour moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from 33 Sea Zone to Paulau Island
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 marine, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Marianas
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 armour, 7 artilleries, 3 infantry and 1 marine
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 7 artilleries, 3 infantry and 1 marine in Normandy Bordeaux, round 2 : 2/12 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 7 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Paulau Island
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Paulau Island, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 marine and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 marine remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Spain
2 transports moved from 89 Sea Zone to 101 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from 21 Sea Zone to 33 Sea Zone
3 fighters moved from Paulau Island to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Spain
3 artilleries and 5 infantry placed in Eastern United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 5 infantry in Shensi, round 5 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Spain to 104 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
7 artilleries, 3 infantry and 1 marine moved from Spain to Normandy Bordeaux
1 armour moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from 33 Sea Zone to Paulau Island
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 marine, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Marianas
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 armour, 7 artilleries, 3 infantry and 1 marine
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 7 artilleries, 3 infantry and 1 marine in Normandy Bordeaux, round 2 : 2/12 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 7 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Paulau Island
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Paulau Island, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 marine and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 marine remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Spain
2 transports moved from 89 Sea Zone to 101 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from 21 Sea Zone to 33 Sea Zone
3 fighters moved from Paulau Island to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Spain
3 artilleries and 5 infantry placed in Eastern United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 5 infantry in Shensi, round 5 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Albania to Yugoslavia
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 bomber moved from Spain to Northern Italy
3 artilleries and 7 infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Yugoslavia
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 armour and 3 mech_infantrys moved from Bulgaria to Turkey
3 mech_infantrys moved from Albania to Turkey
2 infantry moved from Greece to Turkey
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from 99 Sea Zone to Turkey
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Turkey
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 2 mech_infantrys moved from Persia to Turkey
1 bomber moved from Northern Italy to Turkey
1 fighter and 1 tactical_bomber moved from Spain to Turkey
3 fighters moved from Syria to Turkey
3 fighters moved from India to Syria
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
2 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 infantry placed in Turkey
1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
2 armour and 1 mech_infantry placed in Persia
2 infantry placed in Quebec
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
British collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.00
British : 0.33
Americans : -1.00
Chinese : -1.33
AA fire in Northern Italy : : -0.17
Japanese : -2.00