@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
11 infantry moved from Amur to Korea
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 2 infantry
Russians roll dice for 11 infantry in Korea, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 11 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun, 2 artilleries and 1 infantry moved from Archangel to Smolensk
4 artilleries and 5 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Kansu
2 aaGuns moved from Amur to Korea
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2
Russians collect 32 PUs (3 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 factory_minors and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 armour moved from Kwangtung to Yunnan
3 infantry moved from Kweichow to Yunnan
2 artilleries moved from Kweichow to Yunnan
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
1 carrier and 3 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Hopei to Shensi
2 fighters moved from Anhwe to Shensi
2 tactical_bombers moved from Anhwe to Shensi
3 fighters moved from Anhwe to Manchuria
3 tactical_bombers moved from Anhwe to Manchuria
1 armour moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Yunnan to Szechwan
1 armour, 2 artilleries and 3 infantry moved from Yunnan to Shan State
1 fighter moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Anhwe to Szechwan
1 fighter moved from Anhwe to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Anhwe to Szechwan
2 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Guam
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Guam from Americans, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 4/11 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 mech_infantry in Shan State, round 2 : 5/11 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
1 aaGun moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from Manchuria to Jehol
2 fighters moved from Jehol to 19 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Shan State to Kwangsi
2 bombers moved from Shan State to Jehol
2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
Place Units - Japanese
2 infantry placed in Japan
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
3 infantry placed in Kiangsu
Japanese undo move 4.
Japanese undo move 4.
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.67
Chinese : -0.33
UK_Pacific : 0.33
Japanese : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 5 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 armour and 1 mech_infantry moved from 91 Sea Zone to Spain
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Gibraltar from Italians, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Spain, round 2 : 0/8 hits, 2.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Spain, round 3 : 3/7 hits, 2.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Spain, round 4 : 2/6 hits, 2.00 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Spain, round 5 : 1/4 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from 16 Sea Zone to Korea
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
2 infantry and 1 marine placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.50
Neutral_True : -0.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
4 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 5 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 armour and 1 mech_infantry moved from 91 Sea Zone to Spain
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Gibraltar from Italians, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Spain, round 2 : 0/8 hits, 2.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Spain, round 3 : 3/7 hits, 2.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Spain, round 4 : 2/6 hits, 2.00 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Spain, round 5 : 1/4 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from 16 Sea Zone to Korea
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
2 infantry and 1 marine placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
4 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Turkey
1 fighter and 2 mech_infantrys moved from Persia to Turkey
1 armour, 1 artillery, 3 infantry and 1 marine moved from Iraq to Turkey
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey
Combat - British
Battle in Turkey
British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/14 hits, 5.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
4 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/13 hits, 4.83 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 4/12 hits, 4.67 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from Turkey to Syria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 80 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from India to Syria
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
3 fighters moved from United Kingdom to Spain
Place Units - British
1 airfield placed in Syria
1 submarine placed in 98 Sea Zone
3 mech_infantrys placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,3,2,4,4
British collect 33 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -3.50
Americans : -0.50
Neutral_True : -2.67
Chinese : -1.50
Japanese : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
3 armour moved from Romania to Western Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Southern Italy
1 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Albania
1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
2 infantry moved from 97 Sea Zone to Albania
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 fighters placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 bomber and 1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 bomber and 1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Spain
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 unit repaired.
2 infantry moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
4 tactical_bombers moved from Eastern Poland to Belarus
1 armour and 10 mech_infantrys moved from Baltic States to Western Ukraine
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
11 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from Eastern Poland to Belarus
1 infantry moved from Southern France to France
1 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Belarus, round 2 : 3/9 hits, 4.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
4 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Germany to Western Germany
1 bomber moved from Belarus to Eastern Poland
1 fighter and 4 tactical_bombers moved from Belarus to Western Ukraine
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Germans
3 artilleries placed in France
3 artilleries placed in Novgorod
2 armour, 2 infantry and 4 mech_infantrys placed in Western Germany
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 fighters and 2 tactical_bombers moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Belarus to Russia
1 aaGun and 2 artilleries moved from Smolensk to Russia
3 aaGuns, 9 artilleries and 23 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from Archangel to Vologda
1 infantry moved from Korea to Amur
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Manchuria to Korea
1 fighter moved from Anhwe to Kiangsu
2 fighters and 4 tactical_bombers moved from Anhwe to Korea
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 2 artilleries and 3 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 42 Sea Zone to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from Jehol to Korea
3 tactical_bombers moved from Jehol to Korea
1 armour moved from Jehol to Amur
1 bomber moved from Jehol to Amur
1 bomber moved from Jehol to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Anhwe to Korea
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Amur, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 2 marines, 2 mech_infantrys and 7 tactical_bombers
Americans defend with 2 fighters; Russians defend with 2 aaGuns and 10 infantry
AA fire in Korea : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 2 cruisers in Korea, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 2 marines, 2 mech_infantrys and 7 tactical_bombers in Korea, round 2 : 10/27 hits, 12.17 expected hits
Russians roll dice for 2 aaGuns, 2 fighters and 10 infantry in Korea, round 2 : 6/12 hits, 4.67 expected hits
5 infantry owned by the Japanese, 10 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters, 2 marines, 2 mech_infantrys and 7 tactical_bombers in Korea, round 3 : 9/21 hits, 10.83 expected hits
Russians roll dice for 2 fighters in Korea, round 3 : 1/2 hits, 1.33 expected hits
1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 marines, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
Casualties for Americans: 2 fighters
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Sumatra, round 2 : 1/6 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Shan State
3 tactical_bombers moved from Korea to Japan
3 fighters moved from Korea to Japan
3 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to Manchuria
1 bomber moved from Korea to Anhwe
1 bomber moved from Amur to Anhwe
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 artilleries placed in Malaya
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -1.00
ANZAC : 0.67
Russians : 0.67
Japanese : -4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 bomber moved from United Kingdom to France
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Morocco
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
4 artilleries and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
5 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
4 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Spain to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Spain to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Syria to 97 Sea Zone
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
3 artilleries and 8 infantry moved from Egypt to Alexandria
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Turkey to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Turkey to Greece
@samuel06 Scramble 97?
No thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 bomber moved from United Kingdom to France
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Morocco
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
4 artilleries and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
5 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Spain to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Spain to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Syria to 97 Sea Zone
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
3 artilleries and 8 infantry moved from Egypt to Alexandria
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Turkey to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Turkey to Greece
Combat - British
Battle in Crete
Battle in Greece
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Greece, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
British win, taking Crete from Germans, taking Greece from Italians with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 93 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 94 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Alexandria
British attack with 3 artilleries and 8 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 3 artilleries and 8 infantry in Alexandria, round 2 : 7/11 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Trans-Jordan to Turkey
2 infantry moved from Iraq to Turkey
3 mech_infantrys moved from Persia to Turkey
2 fighters and 1 tactical_bomber moved from Syria to India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber, 4 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria
2 fighters moved from 94 Sea Zone to Spain
1 fighter moved from 93 Sea Zone to Spain
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 factory_minor placed in Turkey
3 mech_infantrys placed in Persia
2 infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : 5.67
Italians : -0.17
AA fire in France : : -0.17
Chinese : 0.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Western Ukraine to Ukraine
3 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Albania to Bulgaria
1 artillery moved from Albania to Yugoslavia
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 artillery moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 armour moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
Combat - Italians
Battle in Ukraine
Italians attack with 4 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 3 fighters
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 3 fighters in Southern France, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Ukraine
3 fighters moved from Southern France to Southern Italy
1 infantry moved from Tunisia to Algeria
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :