thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Kansu
3 fighters and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
6 bombers moved from Hawaiian Islands to 45 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 26 Sea Zone to 63 Sea Zone
2 marines moved from 63 Sea Zone to New Zealand
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Solomon Islands
Battle in New Zealand
Japanese attack with 1 artillery, 1 infantry and 2 marines
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Zealand, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Solomon Islands from ANZAC, taking New Zealand from ANZAC with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 6 bombers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/10 hits, 6.17 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 6 bombers in 45 Sea Zone, round 3 : 2/6 hits, 4.00 expected hits
ANZAC roll dice for 1 cruiser and 2 fighters in 45 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
1 fighter owned by the ANZAC, 1 marine owned by the ANZAC, 1 cruiser owned by the ANZAC and 2 bombers owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 4 bombers in 45 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 45 Sea Zone
Japanese win with 3 bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 3 bombers, 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine
Non Combat Move - Japanese
3 bombers moved from 45 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Japan to Philippines
1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry, 9 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
Place Units - Japanese
4 submarines placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 4 infantry
EDIT: Adding units owned by Japanese to Manchuria: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.67
Chinese : 0.00
Japanese : -4.00
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Manchuria : 1 flag, 1 aaGun, 9 infantry and 1 mech_infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery
Kansu : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 3 bombers, 2 fighters, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Midway : 1 flag, 1 airfield
49 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 2 transports
6 Sea Zone : 4 submarines
63 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
2 fighters moved from 92 Sea Zone to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from India to Shensi
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry and 5 submarines; Remaining resources: 5 PUs;
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 0/4 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery and 2 fighters in Southern France, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Shensi
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Shensi, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Shensi to Kweichow
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 2 mech_infantrys moved from Southeast Mexico to Central United States
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Southern France to 92 Sea Zone
EDIT: 1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 101 Sea Zone
1 fighter and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
1 artillery and 3 infantry moved from Anhwe to Chahar
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Anhwe to Jehol
1 fighter moved from Suiyuyan to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
Place Units - Chinese
5 artilleries placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Purchase Units - British
British buy 1 armour, 3 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat - British
Battle in Guam
Battle in French Madagascar
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 cruisers in Holland Belgium, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British win, taking Guam from Japanese, taking French Madagascar from Neutral_Axis with 5 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 cruiser moved from 58 Sea Zone to 72 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 bomber moved from Shan State to Kwangsi
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Iraq to Persia
1 armour, 7 infantry and 2 mech_infantrys moved from Anhwe to Jehol
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from India to Persia
1 fighter moved from India to Java
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Germans : 1.33
Italians : -0.50
British : -0.83
Americans : -1.67
Chinese : 0.67
Japanese : 0.33
Forgot to move up the USSR sub. Added that.
Don’t see the extra post? Where was the sub supposed to go? I can edit it.
Oh, nm, I see it now – I only see one post, after an edit you would think there would be two.
Nah the edit was in the original post.
lol np.
/8 char
I will admit, this combat move before purchase thing: I thought I would like it. I really don’t. It doesn’t match the flow of the game I’ve played for 35+ years. So, I’ll request just using the normal move order in the future if that’s cool with you. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Syria
Italians take Syria from French
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
3 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Egypt
1 artillery placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Italians collect 17 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : -0.33
@DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
I will admit, this combat move before purchase thing: I thought I would like it. I really don’t. It doesn’t match the flow of the game I’ve played for 35+ years. So, I’ll request just using the normal move order in the future if that’s cool with you. :)
I think I know what you mean. A lot of times you want to put your buy in. Still I think that’s outweighed by the more frequent times you want to put your attacks in though. Should really be being able to change both right up until the end in an ideal world IMO. Not possible right now.
And if you want to change your attacks when you realise you want/need to buy something different to what you were thinking, you can load autosave. So I still think it’s two steps forward for one step back.
Oh, but I really like the idea of being able to change both quickly before dice are thrown. That makes complete sense. Probably a programmer’s nightmare, but great in ftf competition.
Yes, if the option were there to change both up until throwing dice, I would have to reload the game a lot less often lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from Persia to Iraq
ANZAC take Iraq from Italians
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Java
1 fighter moved from Northern Territory to Java
1 artillery and 1 infantry moved from Northern Territory to South Australia
1 infantry moved from Yunnan to Kwangsi
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Persia to Iraq
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
@DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
Oh, but I really like the idea of being able to change both quickly before dice are thrown. That makes complete sense. Probably a programmer’s nightmare, but great in ftf competition.
That was actually the first thing we house ruled in ftf games.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
3 bombers, 2 fighters and 1 tactical_bomber moved from Romania to Baltic States
1 bomber moved from Western Germany to Baltic States
7 armour, 6 artilleries and 9 infantry moved from Rostov to Caucasus
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 8 infantry
Germans roll dice for 1 artillery, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/13 hits, 5.67 expected hits
Russians roll dice for 8 infantry in Baltic States, round 2 : 4/8 hits, 2.67 expected hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/9 hits, 5.00 expected hits
Russians roll dice for 4 infantry in Baltic States, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 bombers, 2 fighters and 1 tactical_bomber in Baltic States, round 4 : 3/7 hits, 4.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Baltic States
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery, 5 infantry and 1 tactical_bomber
Casualties for Russians: 8 infantry
Battle in Caucasus
Germans attack with 7 armour, 6 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 7 armour, 6 artilleries and 9 infantry in Caucasus, round 2 : 9/22 hits, 8.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour, 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
3 bombers and 2 fighters moved from Baltic States to Romania
1 artillery and 4 infantry moved from Germany to Poland
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun, 4 artilleries and 17 infantry moved from Ukraine to Rostov
2 artilleries and 11 infantry moved from Bessarabia to Ukraine
2 artilleries and 8 infantry moved from Romania to Bessarabia
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Romania
2 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4.83
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 artilleries and 10 infantry moved from Russia to Tambov
2 infantry and 1 tactical_bomber moved from Samara to Volgograd
3 artilleries, 14 infantry and 2 mech_infantrys moved from Samara to Tambov
10 infantry moved from Russia to Tambov
1 fighter and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 5 artilleries, 34 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 artilleries, 34 infantry and 2 mech_infantrys in Tambov, round 2 : 15/41 hits, 8.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries, 33 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns moved from Samara to Tambov
Place Units - Russians
1 infantry placed in Novgorod
Russians undo move 1.
4 artilleries and 6 infantry placed in Russia
1 fighter placed in Novgorod
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 7.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 artilleries and 10 infantry moved from Russia to Tambov
2 infantry and 1 tactical_bomber moved from Samara to Volgograd
3 artilleries, 14 infantry and 2 mech_infantrys moved from Samara to Tambov
10 infantry moved from Russia to Tambov
1 fighter and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 5 artilleries, 34 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 artilleries, 34 infantry and 2 mech_infantrys in Tambov, round 2 : 15/41 hits, 8.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries, 33 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns moved from Samara to Tambov
Place Units - Russians
1 infantry placed in Novgorod
Russians undo move 1.
4 artilleries and 6 infantry placed in Russia
1 fighter placed in Novgorod
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
Russians : 7.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 fighter moved from Philippines to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
3 bombers moved from Philippines to Dutch New Guinea
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 bombers and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 49 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Zealand: 1 marine
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 marine
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
3 bombers moved from Dutch New Guinea to Philippines
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 21 Sea Zone to Philippines
1 bomber moved from Japan to Hawaiian Islands
1 aaGun, 9 infantry and 1 mech_infantry moved from Manchuria to Korea
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
1 cruiser moved from 26 Sea Zone to 12 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 bomber and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Anglo Egyptian Sudan to Syria
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 fighters moved from 92 Sea Zone to Southern France
1 submarine moved from 10 Sea Zone to 9 Sea Zone
6 submarines moved from 10 Sea Zone to 12 Sea Zone
9 fighters and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone
3 fighters moved from Western United States to 12 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in Syria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Syria
Americans win, taking Syria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in 9 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 9 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 3 fighters and 6 submarines
Japanese defend with 1 cruiser
Americans roll dice for 6 submarines in 12 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
1 cruiser owned by the Japanese lost in 12 Sea Zone
Americans win with 3 fighters and 6 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters moved from 12 Sea Zone to Western United States
9 fighters and 1 tactical_bomber moved from 9 Sea Zone to 10 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Eastern United States to 92 Sea Zone
1 bomber moved from Syria to Persia
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Normandy Bordeaux
1 carrier, 1 fighter, 3 submarines and 2 tactical_bombers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 2.
1 fighter placed in Eastern United States
1 carrier, 3 submarines and 2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Move - Chinese
9 artilleries and 14 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Jehol to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
1 artillery and 3 infantry moved from Chahar to Anhwe
1 artillery and 5 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
2 artilleries and 5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - British
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
2 fighters moved from India to 39 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
2 fighters moved from 39 Sea Zone to 45 Sea Zone
Purchase Units - British
British buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - British
Battle in 45 Sea Zone
British attack with 1 bomber and 3 fighters
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
1 destroyer owned by the Japanese, 3 fighters owned by the British and 1 cruiser owned by the Japanese lost in 45 Sea Zone
retreated to 45 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 3 fighters
Casualties for Japanese: 1 cruiser and 1 destroyer
Non Combat Move - British
1 bomber moved from 45 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 armour, 7 infantry and 2 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from Persia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Southeast Mexico to Central United States
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Italians : -0.17
British : 0.83
Americans : 0.50
Chinese : -1.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to France
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
Americans : 1.33