@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
Kill all the carriers and lose a DD? Just want to make sure I’m clear. And yes, I know this is going to bite me in the butt… but it was the most fun play I could find :D .
All carriers and dent the Battleship. I will fix on my turn.
Well so far 1 bad navy placement in the pacific and some Dice BS have told the story on this one. 2 inf out hit a bomber. That’s some BS! I changed my losses in sz20 I do not see that your sub hit as well (of course it did) lost a fighter instead of the destroyer. Game on!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from Dutch New Guinea to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 battleship, 2 destroyers and 1 transport
ANZAC roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Combat Hit Differential Summary :
ANZAC : 0.50
2 hits in 20, would you like to lose the second DD or the battleship?
And yeah, that was some real BS in caucasus :( .
@BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
2 hits in 20, would you like to lose the second DD or the battleship?
Oh good more bull crap dice. I guess the 2nd dd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from Dutch New Guinea to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 battleship, 2 destroyers and 1 transport
ANZAC roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 fighter and 3 submarines
Casualties for Japanese: 2 destroyers
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Russia to Persia
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Egypt to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
British loiter and taunt; French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 99 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.33
Bleh! The BS turned in your favor this time. Got one back :( .
@BobbaRossa Yeah for me! I whined enough to make MARTI feel bad.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from 97 Sea Zone to 99 Sea Zone
3 armour moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
3 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
2 tactical_bombers moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Vologda to Tsinghai
1 bomber moved from Malaya to 54 Sea Zone
Combat - Germans
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 54 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 fighter and 1 transport
Germans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 bomber owned by the Germans lost in 54 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 fighter
Battle in Volgograd
Germans attack with 17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys in Volgograd, round 2 : 16/48 hits, 15.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Volgograd
2 tactical_bombers moved from Caucasus to Rostov
1 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Urals to Timguska
1 infantry moved from Vologda to Nenetsia
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Norway to Finland
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 transport moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from Scotland to 111 Sea Zone
4 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
1 fighter moved from 99 Sea Zone to 97 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
10 mech_infantrys placed in Germany
2 armour and 1 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.00
ANZAC : 0.33
Russians : -0.67
@BobbaRossa Assumed you would want to scramble with ANZAC. You can edit otherwise.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
18 infantry moved from Manchuria to Korea
2 armour, 45 infantry and 2 mech_infantrys moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
Combat - Russians
Battle in Smolensk
Russians attack with 2 armour, 45 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 45 infantry and 2 mech_infantrys in Smolensk, round 2 : 9/49 hits, 8.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 45 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 marine
Russians roll dice for 18 infantry in Korea, round 2 : 2/18 hits, 3.00 expected hits
Japanese roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 marine
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Smolensk
2 aaGuns, 6 artilleries and 42 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Manchuria to Korea
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,5,3,2,4,4,5,6,4,1,1,4,4,1,4,6,6,1
Russians collect 12 PUs (3 lost to blockades); end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.83
Japanese : 0.67
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa Assumed you would want to scramble with ANZAC. You can edit otherwise.
Yup, you got it right.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 mech_infantrys moved from Jehol to Manchuria
1 armour moved from Jehol to Manchuria
2 bombers moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
5 fighters moved from Kwangtung to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Jehol to Chahar
7 infantry moved from Jehol to Manchuria
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from Americans
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Battle in Manchuria
Japanese attack with 1 armour, 2 bombers, 7 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 7 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 5/21 hits, 7.67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Java from Americans, taking Manchuria from Chinese with 1 armour, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from Yunnan to Kwangtung
2 fighters moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
7 fighters moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Japan to Kwangtung
1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 bombers moved from Manchuria to Japan
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 infantry placed in Kwangtung
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Japanese collect 42 PUs (6 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.50
Chinese : 1.00
Japanese : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from Hawaiian Islands to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Celebes
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in 20 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from 21 Sea Zone to Philippines
1 bomber moved from Celebes to Shan State
2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
4 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
1 bomber placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
2 destroyers placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17
Americans : 0.00
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Turn Complete - Chinese
Chinese collect 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from Hawaiian Islands to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Celebes
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in 20 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from 21 Sea Zone to Philippines
1 bomber moved from Celebes to Shan State
2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
4 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
1 bomber placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
2 destroyers placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Turn Complete - Chinese
Chinese collect 2 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Crete
2 mech_infantrys moved from Iraq to Caucasus
1 bomber and 1 fighter moved from Iraq to Caucasus
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
5 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from India to Malaya
3 artilleries and 20 infantry moved from Shan State to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Crete
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Crete, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 3 artilleries and 23 infantry
Japanese defend with 1 artillery
British roll dice for 3 artilleries and 23 infantry in Yunnan, round 2 : 9/26 hits, 5.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries and 23 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry
British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Malaya
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
2 aaGuns moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Crete to 98 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Caucasus to Egypt
1 fighter moved from Caucasus to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 submarine moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 5.67
Italians : -0.33
AA fire in France : : -0.17
Americans : 0.00
Chinese : 0.67
Japanese : -4.17
FYI, I added the sub back to SZ26. He was never meant to fight ;) . And more poor dice for the Japanese :( . They had their one moment and then decided to rest on their laurels.
@BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
FYI, I added the sub back to SZ26. He was never meant to fight ;) . And more poor dice for the Japanese :( . They had their one moment and then decided to rest on their laurels.
Wow! That was quite awful! MARTI wants to punish me for my strategic error. Crazy how the pacific has changed due to my early naval mistake. Italy is coming. They have a lot of soul searching to do. Need to find a quiet moment between the kids and the honey to do list.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Yakut S.S.R. to Sakha
Italians take Buryatia from Russians
Italians take Sakha from Russians
2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to 97 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Rostov to Tambov
1 artillery and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Western Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 airfield placed in Northern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Iraq to Persia
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :