@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Assuming you’re going into 97 with everything, no scramble
Attack will be 6 subs 1DD 2ftr 1bomb
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
6 artilleries and 10 infantry moved from Russia to Bryansk
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Italians
1 armour moved from Nenetsia to Archangel
30 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
7 infantry moved from Vologda to Archangel
3 infantry moved from Smolensk to Archangel
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Bryansk
Russians attack with 6 artilleries and 10 infantry
Italians defend with 1 infantry
Russians roll dice for 6 artilleries and 10 infantry in Bryansk, round 2 : 5/16 hits, 4.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 6 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports in 113 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Archangel
Russians attack with 1 armour and 10 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 armour and 10 infantry in Archangel, round 2 : 2/11 hits, 2.17 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour and 9 infantry in Archangel, round 3 : 2/10 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 9 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 1 armour and 30 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 30 infantry in Belarus, round 2 : 5/31 hits, 5.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Samara to Russia
2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Smolensk to Archangel
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Russia to Bryansk
20 infantry moved from Smolensk to Belarus
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Tambov to Russia
6 infantry moved from Russia to Bryansk
3 infantry moved from Smolensk to Archangel
5 infantry moved from Smolensk to Belarus
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 3.17
Italians : 0.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Kweichow
1 bomber moved from Shensi to Kweichow
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
4 fighters moved from 6 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Japanese attack with 4 fighters
ANZAC defend with 1 artillery
Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win with 4 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
4 fighters moved from Kiangsu to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 carriers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from Kweichow to Japan
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 bomber moved from Russia to Volgograd
1 bomber moved from Egypt to Caucasus
Combat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 3,8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Caucasus causes 5 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 18 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 19 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 fighters moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to United Kingdom
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western United States to 91 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
1 bomber moved from Caucasus to Trans-Jordan
1 bomber moved from Volgograd to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0.67
AA fire in Volgograd : : -0.17
AA fire in Western Germany : : -0.50
Americans : 0.33
Japanese : 1.33
AA fire in Caucasus : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Szechwan
Chinese win, taking Szechwan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.33
Chinese : 0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 bomber moved from Russia to Volgograd
1 bomber moved from Egypt to Caucasus
Combat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 3,8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Caucasus causes 5 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 18 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 19 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 fighters moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to United Kingdom
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western United States to 91 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
1 bomber moved from Caucasus to Trans-Jordan
1 bomber moved from Volgograd to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Szechwan
Chinese win, taking Szechwan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
4 fighters and 1 tactical_bomber moved from Egypt to Iraq
6 fighters and 1 tactical_bomber moved from India to Shensi
1 armour, 1 bomber and 2 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Anhwe to Chahar
5 infantry moved from Anhwe to Hopei
Combat - British
Battle in Chahar
British attack with 5 infantry
Japanese defend with 1 mech_infantry
British roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Chahar
British roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
British attack with 5 infantry
Japanese defend with 1 infantry
British roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hopei
British roll dice for 4 infantry in Hopei, round 4 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hopei
British win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Shensi
British attack with 1 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour
British roll dice for 1 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 5/11 hits, 5.17 expected hits
Germans roll dice for 4 armour in Shensi, round 2 : 3/4 hits, 2.00 expected hits
2 mech_infantrys owned by the British, 4 armour owned by the Germans and 1 armour owned by the British lost in Shensi
British win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 4 armour
Non Combat Move - British
3 aaGuns and 1 armour moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
5 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Iraq to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Shensi to India
6 fighters and 1 tactical_bomber moved from Shensi to Szechwan
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 carrier placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 fighter placed in Egypt
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.33
British : 0.00
AA fire in Volgograd : : -0.17
AA fire in Western Germany : : -0.50
Americans : 0.33
Chinese : 0.83
Japanese : 2.00
AA fire in Caucasus : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Sikang to Kweichow
1 armour moved from Suiyuyan to Kweichow
1 infantry moved from Novosibirsk to Vologda
Italians take Vologda from Russians
2 armour moved from Kansu to Urals
1 mech_infantry moved from Southern Italy to France
2 infantry moved from Southern France to France
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Kazakhstan to Samara
1 artillery and 1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Samara
Combat - Italians
Battle in Cyprus
Battle in Kweichow
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Italians win, taking Cyprus from British, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Urals
Italians win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Kazakhstan to Samara
1 aaGun moved from Kazakhstan to Samara
Place Units - Italians
3 infantry placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.00
Chinese : -0.67
Russians : 1.33
@BobbaRossa Freaking cheesy bombing runs! They are such a game changer, I wish they were a little more balanced. Its either feast or famine with them. The amount of runs you have attempted with no casualties is such an income swing. As opposed to another game I am playing. The first two runs had 1 hit each. Gotta love MARTI. Oh well I lost this game when I screwed up Japan early on. Would’ve been a much different landscape had you had to deal with 60-70 income Japan. I am just playing on for fun since your potential opponent is yet to be determined. But it won’t be long. Well played! I knew I couldn’t make a major mistake against someone of your caliber and I did and you made me pay. We will see if i get some dice love in . Cheers!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Kiangsi to Guam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
ANZAC attack with 2 fighters and 2 infantry
Italians defend with 2 fighters
ANZAC roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Iraq
ANZAC win, taking Iraq from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Italians: 2 fighters
Non Combat Move - ANZAC
1 fighter moved from Iraq to Egypt
1 bomber moved from Yunnan to Eastern Persia
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from New South Wales to Philippines
1 bomber moved from Guam to Philippines
1 submarine moved from 31 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.67
ANZAC : 0.33
Japanese : 0.67
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa Freaking cheesy bombing runs! They are such a game changer, I wish they were a little more balanced. Its either feast or famine with them. The amount of runs you have attempted with no casualties is such an income swing. As opposed to another game I am playing. The first two runs had 1 hit each. Gotta love MARTI. Oh well I lost this game when I screwed up Japan early on. Would’ve been a much different landscape had you had to deal with 60-70 income Japan. I am just playing on for fun since your potential opponent is yet to be determined. But it won’t be long. Well played! I knew I couldn’t make a major mistake against someone of your caliber and I did and you made me pay. We will see if i get some dice love in . Cheers!
Yeah, don’t think I’ve ever done this many bombing runs without getting shot down. Truly is feast or famine. This has been a tense game and yeah, I’d be utterly hosed if Japan was still making money.
Almost threw it away with Iraq though. Didn’t think of the italian fighters until mid-British combat. Yikes! We can play as long as you’d like, I’m in no rush.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 20x factory_major, 6x factory_minor; Remaining resources: 58 PUs;
Germans buy 4 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour and 6 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
5 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
3 fighters moved from Yugoslavia to Normandy Bordeaux
1 bomber moved from Novgorod to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Caucasus to Iraq
5 armour and 5 mech_infantrys moved from Persia to Eastern Persia
5 mech_infantrys moved from Tsinghai to Samara
4 artilleries, 16 infantry and 1 mech_infantry moved from Volgograd to Samara
12 mech_infantrys moved from Caucasus to Samara
2 mech_infantrys moved from Ukraine to Volgograd
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Iraq
Germans attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Eastern Persia
Germans attack with 5 armour and 5 mech_infantrys
ANZAC defend with 1 bomber
Germans roll dice for 5 armour and 5 mech_infantrys in Eastern Persia, round 2 : 7/10 hits, 3.33 expected hits
British roll dice for 1 bomber in Eastern Persia, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the ANZAC lost in Eastern Persia
Germans win, taking Eastern Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 bombers, 13 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 armour, 2 bombers, 13 fighters, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/23 hits, 10.00 expected hits
British roll dice for 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/21 hits, 8.00 expected hits
2 aaGuns owned by the British, 4 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 bombers, 13 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/18 hits, 9.17 expected hits
British roll dice for 2 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 6/13 hits, 5.33 expected hits
5 fighters owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 bombers, 8 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 6/12 hits, 6.50 expected hits
British roll dice for 2 armour, 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 2/6 hits, 3.00 expected hits
1 fighter owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 2 bombers and 7 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 6 fighters, 6 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 6 infantry
Casualties for French: 1 fighter and 2 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from Western Germany to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from Iraq to Caucasus
1 aaGun moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
15 armour and 20 mech_infantrys moved from Persia to Caucasus
2 aaGuns moved from Volgograd to Samara
1 infantry moved from Novgorod to Baltic States
1 armour and 3 mech_infantrys moved from Novgorod to Poland
Place Units - Germans
3 armour placed in Volgograd
1 armour and 1 mech_infantry placed in Caucasus
3 infantry placed in Persia
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.83
British : -3.50
ANZAC : -0.33
Americans : -0.67
AA fire in Normandy Bordeaux : : -1.00
@BobbaRossa LOL! an ANZAC bomber to block. Talk about living large! Wish I would of planned out this turn better had I known Normandy would of gone so well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun, 6 artilleries and 26 infantry moved from Bryansk to Russia
1 armour moved from Belarus to Russia
1 armour moved from Archangel to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Baltic States to Smolensk
1 fighter moved from Eastern Poland to Smolensk
11 infantry moved from Archangel to Smolensk
2 aaGuns and 52 infantry moved from Belarus to Smolensk
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
Russians : 0.83
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa LOL! an ANZAC bomber to block. Talk about living large! Wish I would of planned out this turn better had I known Normandy would of gone so well.
Yeah, having that flexibility is really nice ;) . There’s no way you could have expected that battle to turn out so well. +60 from expected TUV? I think Marti is mocking you with good dice now :D .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to Guam
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Amur to Jehol
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from Japan to Shantung
4 fighters moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Jehol
Japanese attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shantung
Japanese attack with 5 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 5 fighters and 1 tactical_bomber in Shantung, round 2 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shantung
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Japan
5 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Guam to Manchuria
Place Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.67
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
4 bombers and 1 fighter moved from United Kingdom to 113 Sea Zone
10 fighters moved from 110 Sea Zone to 113 Sea Zone
5 carriers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Trans-Jordan to Caucasus
Scramble?
@BobbaRossa I told you I rushed my German turn. Left Berlin wide open for you. I realized after I posted. Oh well GG I will post after you roll. Good luck in the championship! Do me a favor and scramble. If by some miracle I survive land fighters in Germany. And I won’t concede just yet. I just really want to shoot down that freaking bomber in the Caucasus!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
4 bombers and 1 fighter moved from United Kingdom to 113 Sea Zone
10 fighters moved from 110 Sea Zone to 113 Sea Zone
5 carriers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Trans-Jordan to Caucasus
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in 113 Sea Zone
Americans attack with 4 bombers and 11 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports
Americans roll dice for 4 bombers and 11 fighters in 113 Sea Zone, round 2 : 6/15 hits, 8.17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports in 113 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
3 destroyers owned by the Germans, 1 carrier owned by the Germans and 6 fighters owned by the Americans lost in 113 Sea Zone
Americans roll dice for 4 bombers and 5 fighters in 113 Sea Zone, round 3 : 4/9 hits, 5.17 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 transports in 113 Sea Zone, round 3 : 5/5 hits, 3.17 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 bomber owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber and 11 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports
Battle in 112 Sea Zone
Americans attack with 6 carriers, 3 destroyers, 2 fighters and 3 transports
Germans defend with 1 submarine
Americans roll dice for 6 carriers, 3 destroyers, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 6 carriers, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in Denmark
Battle in 19 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
4 fighters moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from 113 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Tobruk to Egypt
1 bomber moved from Caucasus to Trans-Jordan
1 bomber moved from Trans-Jordan to Egypt
3 fighters moved from Eastern United States to Gibraltar
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
4 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 4 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 3/6 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Kweichow
Chinese win, taking Shensi from Germans, taking Suiyuyan from Germans, taking Kansu from Germans, taking Tsinghai from Germans, taking Sikang from Japanese, taking Kweichow from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British repair damage of 5x harbour; Remaining resources: 38 PUs;
British buy 1 artillery, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from 114 Sea Zone to Germany
1 carrier and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
3 armour, 12 artilleries, 20 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
3 armour and 11 mech_infantrys moved from Egypt to Iraq
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from Egypt to 99 Sea Zone
3 fighters moved from Egypt to Persia
1 bomber moved from India to Persia
1 artillery and 2 infantry moved from Anhwe to Jehol
4 infantry moved from Chahar to Jehol
Combat - British
Battle in 99 Sea Zone
British attack with 1 carrier, 2 fighters and 1 tactical_bomber
Italians defend with 1 carrier and 1 transport
British roll dice for 1 carrier, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Italians: 1 carrier and 1 transport
Battle in Germany
British captures 89PUs while taking Germans capital
British converts factory_major into different units
Battle in Persia
British attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Persia, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Germany from Germans, taking Persia from Germans with 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Battle in Jehol
British attack with 1 artillery and 6 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 6 infantry in Jehol, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Jehol
British win, taking Jehol from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 6 armour, 12 artilleries, 20 infantry and 13 mech_infantrys
Germans defend with 1 aaGun and 3 infantry
British roll dice for 6 armour, 12 artilleries, 20 infantry and 13 mech_infantrys in Iraq, round 2 : 10/51 hits, 14.50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 6 armour, 12 artilleries, 20 infantry and 13 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 3 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
3 fighters moved from Persia to West India
1 artillery and 9 infantry moved from India to West India
1 armour moved from Burma to West India
6 fighters and 1 tactical_bomber moved from Szechwan to West India
1 bomber moved from Persia to Egypt
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Hopei to Anhwe
3 aaGuns moved from Burma to India
1 armour moved from Belgian Congo to Egypt
Place Units - British
1 carrier placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 44 PUs; end with 133 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 136 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2.50
Italians : -0.17
British : -5.17
Americans : -4.33
Chinese : 1.33
Japanese : 1.00
AA fire in Caucasus : : -0.17
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa I told you I rushed my German turn. Left Berlin wide open for you. I realized after I posted. Oh well GG I will post after you roll. Good luck in the championship! Do me a favor and scramble. If by some miracle I survive land fighters in Germany. And I won’t concede just yet. I just really want to shoot down that freaking bomber in the Caucasus!
Nope, no luck :( . One more miss for the road. The navy acquitted themselves very well! Just not quite enough. Good game!