@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 2 marines moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Alaska
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Italians defend with 1 submarine and 2 transports
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
2 transports owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Italians: 1 submarine and 2 transports
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Malaya to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
5 infantry moved from Malaya to Shan State
3 artilleries and 3 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
3 fighters moved from Gibraltar to Malta
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,6,6,2,6,1,6
British collect 23 PUs (4 lost to blockades); end with 23 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
Place Units - UK_Pacific
2 fighters and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.50
Italians : -0.17
Japanese : -0.67
@TheShrike Yes, let us have that as standard. I will also adjust Japan’s income according to what was discussed above with wizmark. I will try and remember each turn when it is applicable.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 bomber moved from Alexandria to Tunisia
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,33 expected hits
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Tunisia
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 3 : 1/3 hits, 1,33 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Alexandria to Southern Italy
2 mech_infantrys moved from Northern Italy to Yugoslavia
2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,67
French : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 bomber moved from Alexandria to Tunisia
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,33 expected hits
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Tunisia
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 3 : 1/3 hits, 1,33 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Alexandria to Southern Italy
2 mech_infantrys moved from Northern Italy to Yugoslavia
2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 55 to 58
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,67
French : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to India
1 cruiser moved from 49 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Holland Belgium to 103 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 109 Sea Zone to 103 Sea Zone
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
9 armour, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 14/45 hits, 12,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in 103 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 103 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 103 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 98 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 98 Sea Zone
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
1 bomber moved from 103 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
3 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Baltic States
2 artilleries and 7 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from 98 Sea Zone to Alexandria
2 bombers and 3 tactical_bombers moved from 98 Sea Zone to Alexandria
2 mech_infantrys moved from Germany to Romania
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
2 infantry placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,33
British : -0,83
Americans : -0,33
Russians : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Holland Belgium to 103 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 109 Sea Zone to 103 Sea Zone
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
9 armour, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 14/45 hits, 12,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in 103 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 103 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 103 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 98 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 98 Sea Zone
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
1 bomber moved from 103 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
3 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Baltic States
2 artilleries and 7 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from 98 Sea Zone to Alexandria
2 bombers and 3 tactical_bombers moved from 98 Sea Zone to Alexandria
2 mech_infantrys moved from Germany to Romania
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
2 infantry placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 2 bombers and 3 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 3 tactical_bombers
EDIT: Adding units owned by Germans to Eastern Poland: 2 bombers
EDIT: Turning off Edit Mode
Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33
British : -0,83
Americans : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Bryansk to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
3 artilleries and 4 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Hunan to Yunnan
2 bombers moved from Hopei to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 armour moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Sakha to Yakut S.S.R.
1 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Jehol to Buyant-Uhaa
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea Zone
Combat - Japanese
Battle in Malaya
Battle in Celebes
Japanese attack with 2 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Malaya from UK_Pacific, taking Celebes from ANZAC with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
British defend with 3 artilleries and 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in Shan State, round 2 : 5/14 hits, 6,50 expected hits
UK_Pacific roll dice for 3 artilleries and 8 infantry in Shan State, round 2 : 4/11 hits, 3,67 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Shan State, round 3 : 6/10 hits, 5,67 expected hits
UK_Pacific roll dice for 3 artilleries and 3 infantry in Shan State, round 3 : 0/6 hits, 2,00 expected hits
3 artilleries owned by the British and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 4 infantry
Casualties for British: 3 artilleries and 8 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Buyant-Uhaa, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries, 7 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries, 7 infantry and 1 mech_infantry in Shensi, round 2 : 2/12 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Yakut S.S.R. to Amur
1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 aaGun moved from French Indo China to Shan State
1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Shan State to Hunan
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
2 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Shan State to Hunan
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to Hunan
5 infantry moved from Anhwe to Kweichow
Place Units - Japanese
1 factory_minor placed in French Indo China
1 bomber placed in Japan
1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 73 to 76
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : -0,33
Chinese : -0,33
UK_Pacific : -1,33
Russians : 0,33
Japanese : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
3 artilleries and 4 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Hunan to Yunnan
2 bombers moved from Hopei to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 armour moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Sakha to Yakut S.S.R.
1 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Jehol to Buyant-Uhaa
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea Zone
Combat - Japanese
Battle in Malaya
Battle in Celebes
Japanese attack with 2 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Malaya from UK_Pacific, taking Celebes from ANZAC with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
British defend with 3 artilleries and 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in Shan State, round 2 : 5/14 hits, 6,50 expected hits
UK_Pacific roll dice for 3 artilleries and 8 infantry in Shan State, round 2 : 4/11 hits, 3,67 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Shan State, round 3 : 6/10 hits, 5,67 expected hits
UK_Pacific roll dice for 3 artilleries and 3 infantry in Shan State, round 3 : 0/6 hits, 2,00 expected hits
3 artilleries owned by the British and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 4 infantry
Casualties for British: 3 artilleries and 8 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Buyant-Uhaa, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries, 7 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries, 7 infantry and 1 mech_infantry in Shensi, round 2 : 2/12 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Yakut S.S.R. to Amur
1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 aaGun moved from French Indo China to Shan State
1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Shan State to Hunan
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
2 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Shan State to Hunan
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to Hunan
5 infantry moved from Anhwe to Kweichow
Place Units - Japanese
1 factory_minor placed in French Indo China
1 bomber placed in Japan
1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 73 to 76
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 aaGun
EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun
EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Hunan: 1 aaGun
EDIT: Adding units owned by Japanese to Yunnan: 1 aaGun
EDIT: Removing units owned by Japanese from Hunan: 2 bombers, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kweichow: 2 bombers, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : -0,33
Chinese : -0,33
UK_Pacific : -1,33
Russians : 0,33
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Tobruk
Battle in Caroline Islands
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Tobruk from Italians, taking Caroline Islands from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -1.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 3 infantry moved from Tsinghai to Sikang
4 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 4 artilleries and 2 marines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
3 fighters moved from Malta to Alexandria
3 infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Belgian Congo
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 3 fighters and 3 infantry
Germans defend with 1 fighter
British roll dice for 3 fighters and 3 infantry in Alexandria, round 2 : 3/6 hits, 2.00 expected hits
Italians roll dice for 1 fighter in Alexandria, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 fighter
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 fighters moved from Alexandria to Egypt
Place Units - British
1 artillery and 2 marines placed in Egypt
3 artilleries placed in Persia
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,6,6,6,2,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 2.17
Italians : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to Greece
1 armour and 2 mech_infantrys moved from Yugoslavia to Greece
2 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Greece, round 2 : 3/8 hits, 2,83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Greece, round 3 : 3/7 hits, 2,67 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
3 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,50
Neutral_Allies : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Persia
1 infantry moved from Siam to Shan State
2 fighters moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,2,6,5,6,3
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :