Game set-Up:
Bid Spending.jpg
Peter, what do you suggest we do? I prefer not to go back; are you saying you lost to tactical bombers and wouldn’t have? Or gained two? Not sure I follow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
14 artilleries and 27 infantry moved from Tambov to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 21 artilleries and 19 infantry
AA fire in Rostov : 0/5 hits, 0.83 expected hits
Russians roll dice for 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber in Rostov, round 2 : 14/46 hits, 14.17 expected hits
Germans roll dice for 3 aaGuns, 21 artilleries and 19 infantry in Rostov, round 2 : 14/40 hits, 13.33 expected hits
14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov
Russians roll dice for 14 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber in Rostov, round 3 : 10/32 hits, 11.67 expected hits
Germans roll dice for 21 artilleries and 8 infantry in Rostov, round 3 : 13/29 hits, 9.67 expected hits
13 infantry owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Rostov
Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 4 : 5/19 hits, 7.33 expected hits
Germans roll dice for 19 artilleries in Rostov, round 4 : 4/19 hits, 6.33 expected hits
5 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov
Russians roll dice for 10 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 5 : 7/15 hits, 6.00 expected hits
Germans roll dice for 14 artilleries in Rostov, round 5 : 6/14 hits, 4.67 expected hits
7 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Rostov
Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 6 : 7/9 hits, 4.00 expected hits
Germans roll dice for 7 artilleries in Rostov, round 6 : 4/7 hits, 2.33 expected hits
7 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Russians: 14 artilleries and 27 infantry
Casualties for Germans: 3 aaGuns, 21 artilleries and 19 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns moved from Tambov to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 3.50
AA fire in Rostov : : -0.83
Russians : 1.17
@TheShrike According to the rules I should have gone with the other carrier to the SZ outside Iwo Jima and pick-up the two tactical bombers (that in our scenario went to the bottom of the sea because they had no landing spot). Reason being I sent the carrier to SZ16 was obviously because I was afraid of a landing in Japan. I am not keen on replaying either, but I wanted to lay all cards on the table once I realised the rules :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 destroyer and 2 fighters moved from 20 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
2 bombers and 3 fighters moved from Japan to 17 Sea Zone
5 mech_infantrys moved from Eastern Persia to Iraq
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 9 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 9 fighters in 17 Sea Zone, round 2 : 7/12 hits, 6,17 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone
7 transports owned by the Americans lost in 17 Sea Zone
Japanese win with 2 bombers and 8 fighters remaining. Battle score for attacker is 73
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
Battle in Iraq
Japanese attack with 5 mech_infantrys
French defend with 1 infantry
Japanese roll dice for 5 mech_infantrys in Iraq, round 2 : 0/5 hits, 0,83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 mech_infantrys in Iraq, round 3 : 1/5 hits, 0,83 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the French lost in Iraq
Japanese win, taking Iraq from British with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Turkmenistan to Persia
9 mech_infantrys moved from West India to Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Korea to Jehol
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from 17 Sea Zone to Philippines
1 fighter moved from 17 Sea Zone to Guam
1 fighter moved from 17 Sea Zone to Guam
1 fighter moved from 17 Sea Zone to Guam
1 fighter moved from 17 Sea Zone to Guam
3 fighters moved from 17 Sea Zone to Guam
1 fighter moved from 17 Sea Zone to 6 Sea Zone
3 infantry moved from French Indo China to Shan State
2 armour and 3 mech_infantrys moved from Shan State to Burma
2 submarines moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Kiangsi to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Kazakhstan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Shensi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Anhwe to Hopei
1 artillery moved from Hopei to Shensi
Place Units - Japanese
1 battleship placed in 6 Sea Zone
2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 2.
2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in Kiangsu
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : 0,33
Americans : 1,50
Japanese : 0,17
Peter, it is a moot point; I realize now you will take and hold HI no matter what I do, and that’s game. Well played! I will post in the League results.
Ok and thank you! If you’re up to it, we can switch sides and do a re-match?
We have to right? In order to get credit for a match? Isn’t League best of 3? I’d honestly like to take a break from G40 but I don’t want to deny you League points so if it is indeed best of 3, then sure, let’s re-rack. I’ll post G1 combat move once I answer this best of 3 question for myself.
I dont believe it is. I will ask a friend and get back to you. If you are taking a break, we can definitely do the re-match later.
I asked my friend and you only need 3 league matches to get a ranking, not necessarily against the same player. Also I didn’t get any forum post with your G1 moves so if you want to take a break all is well.
Fair enough, yeah I’m gonna give it a rest for a month or so, get the bug back.
@TheShrike Nice!