@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Urals
3 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Japanese
14 infantry moved from Samara to Vologda
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Urals
retreated to Urals
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 14 infantry
Germans defend with 2 infantry
Russians roll dice for 14 infantry in Vologda, round 2 : 4/14 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 14 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 fighter moved from Novosibirsk to Russia
2 aaGuns moved from Samara to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
2 fighters and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 3.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
4 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 armour and 4 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Malaya to Shan State
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
1 tactical_bomber moved from Shensi to Yenisey
3 artilleries moved from Tsinghai to Novosibirsk
2 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
3 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Shensi to Hunan
2 bombers moved from Paulau Island to Shan State
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Paulau Island to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Guam to Shan State
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 6 mech_infantrys in Hunan, round 2 : 0/7 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 fighter and 5 mech_infantrys in Hunan, round 3 : 1/6 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Yenisey, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 3 bombers and 3 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 3 bombers and 3 mech_infantrys in Shan State, round 2 : 4/6 hits, 2,50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Novosibirsk
Japanese attack with 2 armour, 3 artilleries and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 4/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Shensi
1 aaGun moved from Yunnan to Burma
2 bombers moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from Hunan to French Indo China
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to Shantung
1 fighter moved from Paulau Island to Kiangsi
1 fighter moved from Paulau Island to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Shantung
2 fighters and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : 0,33
UK_Pacific : 0,00
Russians : 0,00
Japanese : 1,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Iwo Jima to Japan
2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
4 bombers moved from Western United States to 6 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Scramble for SBR Tokyo vs. naval battle in 6?
Scramble 3 fighters in SZ 6 please. Also Kamikaze: 1 token per destroyer and 2 tokens for each cruiser.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Iwo Jima to Japan
2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
4 bombers moved from Western United States to 6 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 1,2
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total.
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt with 1 marine
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 9/17 hits, 9.33 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 7/20 hits, 10.67 expected hits
Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/16 hits, 9.00 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 7 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 10/19 hits, 10.33 expected hits
4 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 5 carriers owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 8/11 hits, 6.50 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 3 transports in 6 Sea Zone, round 4 : 9/10 hits, 6.50 expected hits
7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 3 transports in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Italians, taking 6 Sea Zone from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 34
Casualties for Americans: 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Japan to Iwo Jima
Place Units - Americans
1 destroyer placed in 10 Sea Zone
5 bombers placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.33
Americans : 1.83
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 armour, 1 artillery, 2 infantry and 1 marine moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Southern France
Combat - British
Battle in Southern France
Battle in Scotland
British attack with 5 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 5 infantry and 1 mech_infantry in Scotland, round 2 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 4 infantry and 1 mech_infantry in Scotland, round 3 : 2/5 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Southern France from Italians, taking Scotland from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
3 aaGuns, 3 fighters, 11 infantry and 1 tactical_bomber moved from India to West India
3 infantry moved from Eastern Persia to West India
3 artilleries and 3 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Eastern Persia
1 fighter moved from Egypt to Persia
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
2 fighters placed in Persia
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00
British : 1.17
WOW, that battle :o :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
4 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Rostov to Slovakia Hungary
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
2 artilleries placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,83
Russians : 1,33
@Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
WOW, that battle :o :)
Yeah; I didn’t run the calculator so I’m not sure what was likely to happen but; total bloodbath.
I seem to have had the edge if you look at the calculator below. I honestly thought I was totally in the clear and did not count either. Did not think of your 4 bombers from US though!
I lucked out! It won’t save me though. My play has been confused. My last Allied effort I overcommitted the US to EUR; but this game I think I’ve balanced too much. I’ve never tried a pure KJF; which I may do my next time out as Allies. As Axis I can never seem to take Moscow whereas when I’m the Allies I can never seem to keep it lol. Not sure what I’m doing wrong but I keep losing games. Japan is a juggernaut, and you can replace your fleet faster than the US can. I’ll stick around for a few more rounds; maybe I’ll get lucky again in Moscow. But you have the edge for sure!
Yes, I believe axis will win when Japan takes Hawaii and Calcutta right? I have only played with friends before in a live setting and we never go for the victory cities. Someone usually gives in after awhile.
I agree that Allies are hard and especially where to put your money each round as US. As far as I know Allies need to work together more. Usually when I play them it looks like this game with every country for themselves (and then I lose hehe). US needs to land fighters in Calcutta and such. My friend said that the best transport killer is ANZAC fighters on US carriers.
If you like we can swap teams after this game?
Sure, happy to rematch. Where does he station the US carriers; Caroline’s?
It’s more a matter of gaining extra movement spaces. If the carrier moves 2-3 spaces on the US turn and then on ANZAC’s turn you take-off from the carrier with the fighter you have practically gained an extra 2-3 movement spaces and can surprise Japan :)
@TheShrike But we finish this game first, right?
Yes, I am not conceding yet. We will see what happens in Moscow, and whether I can protect Sydney and Honolulu.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from 6 Sea Zone to Korea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from 6 Sea Zone to Korea
Combat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :