Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 mech_infantrys moved from Northern Italy to Romania 1 bomber moved from Southern Italy to Ukraine 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,6,1,5,6,1,5,5,2 Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 3 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Bryansk to Rostov 1 infantry and 2 tactical_bombers moved from Bryansk to Tambov 4 bombers moved from Western Germany to United Kingdom 1 bomber moved from Germany to 112 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/4 hits, 0.67 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8,8,8 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom causes 25 damage total. Damaged units is as follows: factory_major = 20, airfield = 5 Battle in 112 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Americans defend with 4 transports 1 transport owned by the British and 4 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Americans: 4 transports Casualties for British: 1 transport Battle in Tambov Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 2 fighters and 2 tactical_bombers moved from Rostov to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 4 bombers moved from United Kingdom to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 bombers and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3,4,1,6,1,2,1,3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67 Defenders Fire, : : -1.00 Attackers Fire, : : -0.67 Russians : -1.33 AA fire in United Kingdom : : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Tambov 3 fighters moved from Russia to Tambov 3 fighters moved from Russia to Vologda 1 submarine moved from 103 Sea Zone to 92 Sea Zone Combat - Russians Battle in Tambov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Vologda to Russia 3 fighters moved from Tambov to Russia 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 tactical_bomber moved from Persia to India 1 infantry moved from Shensi to Hopei Place Units - Russians 6 artilleries placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : -0,67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 2 infantry and 3 mech_infantrys moved from Jehol to Chahar 3 infantry moved from Kiangsi to Anhwe 2 infantry moved from Yunnan to Hunan 1 fighter moved from Kiangsi to Hunan 2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe 3 fighters and 1 tactical_bomber moved from Kiangsi to Chahar 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 2 battleships, 6 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 4 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 8 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 8/13 hits, 7.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 4/9 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Anhwe to Kwangsi 1 fighter moved from Hunan to Kwangsi 3 fighters and 1 tactical_bomber moved from Chahar to Buyant-Uhaa 10 mech_infantrys moved from Korea to Jehol 1 aaGun moved from Jehol to Buyant-Uhaa 3 infantry moved from Kwangtung to Kwangsi 3 artilleries and 2 infantry moved from Shan State to French Indo China 8 fighters and 4 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone Place Units - Japanese 1 fighter placed in Japan 10 mech_infantrys placed in Korea 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 2.00 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 3 armour and 1 mech_infantry moved from Caucasus to Rostov 3 fighters moved from Russia to Rostov Combat - British Battle in Rostov British attack with 3 armour, 3 fighters and 1 mech_infantry Germans defend with 3 infantry British roll dice for 3 armour, 3 fighters and 1 mech_infantry in Rostov, round 2 : 4/7 hits, 3,17 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 3 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 infantry moved from Burma to India 1 fighter moved from Persia to India 3 mech_infantrys moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to Persia 3 infantry moved from Egypt to Trans-Jordan 1 aaGun and 1 infantry moved from Norway to Finland 2 fighters and 1 tactical_bomber moved from Norway to Russia 3 fighters moved from Rostov to Russia 3 fighters moved from United Kingdom to Finland 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 3 fighters placed in Persia 3 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1,00 British : 0,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Ukraine to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,1,4,2,3,2,5,6,5,2,5,2 Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - French 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Norway to Russia 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Morocco to Algeria Non Combat Move - French Turning on Edit Mode EDIT: Adding units owned by French to Finland: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Russia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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Sov, a good game. I think I will concede. Barbarossa has stalled out and the Japanese have lost the initiative in the Pac. Well done!
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@TheShrike GG