@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 fighters moved from Normandy Bordeaux to 104 Sea Zone 4 bombers moved from Western Germany to 104 Sea Zone 3 fighters and 5 tactical_bombers moved from Bryansk to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus Combat - Germans Battle in 104 Sea Zone Germans attack with 4 bombers and 2 fighters Americans defend with 2 cruisers, 4 destroyers, 2 marines and 2 submarines 2 submarines owned by the Americans Submerged Germans roll dice for 4 bombers and 2 fighters in 104 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits Americans roll dice for 2 cruisers and 4 destroyers in 104 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits 4 destroyers owned by the Americans and 2 fighters owned by the Germans lost in 104 Sea Zone Germans roll dice for 4 bombers in 104 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits Americans roll dice for 2 cruisers in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 2 cruisers owned by the Americans, 2 bombers owned by the Germans and 2 marines owned by the Americans lost in 104 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 22 Casualties for Germans: 2 bombers and 2 fighters Casualties for Americans: 2 cruisers, 4 destroyers and 2 marines Battle in Caucasus Germans attack with 3 fighters, 3 mech_infantrys and 5 tactical_bombers British defend with 1 mech_infantry; Russians defend with 3 infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 5 tactical_bombers in Caucasus, round 2 : 5/11 hits, 5.00 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from 104 Sea Zone to Western Germany 3 fighters and 5 tactical_bombers moved from Caucasus to Bryansk 3 armour moved from Ukraine to Bryansk 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bryansk to Rostov 2 infantry moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Germany to Eastern Poland Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 2 bombers placed in Western Germany 1 bomber and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,2,3,5,1,4,5,3,6,3 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1.67 Americans : 0.67 Russians : -1.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 2 infantry moved from Tambov to Rostov 4 fighters moved from Russia to Rostov 1 fighter moved from Russia to Vologda Combat - Russians Battle in Rostov Russians attack with 4 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 2 aaGuns and 11 infantry moved from Samara to Russia 4 fighters moved from Rostov to Russia 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Timguska to Yenisey 1 infantry moved from Volgograd to Samara Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 transports moved from 37 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 2 battleships, 6 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to Java 1 fighter moved from Japan to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 3 mech_infantrys moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 2 artilleries and 4 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 6 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -8 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/15 hits, 5.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone 3 fighters moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 3 infantry moved from Kwangtung to Kiangsi 3 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi 2 fighters moved from Japan to Kiangsi 1 fighter moved from 21 Sea Zone to Kiangsi 3 artilleries and 3 infantry moved from Malaya to Shan State 2 mech_infantrys moved from Korea to Jehol Place Units - Japanese 10 mech_infantrys placed in Korea 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 1.33 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 1.17
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 3 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from Northwest Persia to Caucasus 3 armour and 2 mech_infantrys moved from Iraq to Caucasus Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 3 armour, 1 infantry and 2 mech_infantrys Germans defend with 3 mech_infantrys British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 3 armour and 1 mech_infantry in Caucasus, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 fighters moved from Gibraltar to Norway 1 tactical_bomber moved from Gibraltar to Norway 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Egypt to Persia 3 fighters moved from Persia to Russia 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Burma to India Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry EDIT: Adding units owned by British to Eire: 1 mech_infantry EDIT: Changing ownership of Eire from Neutral_Allies to British EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 0,00 British : -1,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 mech_infantrys moved from Northern Italy to Romania 1 bomber moved from Southern Italy to Ukraine 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,6,1,5,6,1,5,5,2 Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 3 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Bryansk to Rostov 1 infantry and 2 tactical_bombers moved from Bryansk to Tambov 4 bombers moved from Western Germany to United Kingdom 1 bomber moved from Germany to 112 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/4 hits, 0.67 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8,8,8 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom causes 25 damage total. Damaged units is as follows: factory_major = 20, airfield = 5 Battle in 112 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Americans defend with 4 transports 1 transport owned by the British and 4 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Americans: 4 transports Casualties for British: 1 transport Battle in Tambov Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 2 fighters and 2 tactical_bombers moved from Rostov to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 4 bombers moved from United Kingdom to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 bombers and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3,4,1,6,1,2,1,3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67 Defenders Fire, : : -1.00 Attackers Fire, : : -0.67 Russians : -1.33 AA fire in United Kingdom : : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Tambov 3 fighters moved from Russia to Tambov 3 fighters moved from Russia to Vologda 1 submarine moved from 103 Sea Zone to 92 Sea Zone Combat - Russians Battle in Tambov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Vologda to Russia 3 fighters moved from Tambov to Russia 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 tactical_bomber moved from Persia to India 1 infantry moved from Shensi to Hopei Place Units - Russians 6 artilleries placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : -0,67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 2 infantry and 3 mech_infantrys moved from Jehol to Chahar 3 infantry moved from Kiangsi to Anhwe 2 infantry moved from Yunnan to Hunan 1 fighter moved from Kiangsi to Hunan 2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe 3 fighters and 1 tactical_bomber moved from Kiangsi to Chahar 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 2 battleships, 6 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 4 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 8 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 8/13 hits, 7.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 4/9 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Anhwe to Kwangsi 1 fighter moved from Hunan to Kwangsi 3 fighters and 1 tactical_bomber moved from Chahar to Buyant-Uhaa 10 mech_infantrys moved from Korea to Jehol 1 aaGun moved from Jehol to Buyant-Uhaa 3 infantry moved from Kwangtung to Kwangsi 3 artilleries and 2 infantry moved from Shan State to French Indo China 8 fighters and 4 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone Place Units - Japanese 1 fighter placed in Japan 10 mech_infantrys placed in Korea 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 2.00 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 3 armour and 1 mech_infantry moved from Caucasus to Rostov 3 fighters moved from Russia to Rostov Combat - British Battle in Rostov British attack with 3 armour, 3 fighters and 1 mech_infantry Germans defend with 3 infantry British roll dice for 3 armour, 3 fighters and 1 mech_infantry in Rostov, round 2 : 4/7 hits, 3,17 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 3 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 infantry moved from Burma to India 1 fighter moved from Persia to India 3 mech_infantrys moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to Persia 3 infantry moved from Egypt to Trans-Jordan 1 aaGun and 1 infantry moved from Norway to Finland 2 fighters and 1 tactical_bomber moved from Norway to Russia 3 fighters moved from Rostov to Russia 3 fighters moved from United Kingdom to Finland 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 3 fighters placed in Persia 3 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1,00 British : 0,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Ukraine to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,1,4,2,3,2,5,6,5,2,5,2 Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - French 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Norway to Russia 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Morocco to Algeria Non Combat Move - French Turning on Edit Mode EDIT: Adding units owned by French to Finland: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Russia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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Sov, a good game. I think I will concede. Barbarossa has stalled out and the Japanese have lost the initiative in the Pac. Well done!
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@TheShrike GG