@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
Combat - British
Battle in Sicily
Battle in Sardinia
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Persia to India
3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 1 marine moved from Burma to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
Place Units - British
3 fighters placed in Egypt
British undo move 1.
3 fighters placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
@TheShrike said in Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod:
Oof; big mistake on my part. Max defense, BB dies last please.
@TheShrike said in Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod:
Oof; big mistake on my part. Max defense, BB dies last please.
@TheShrike that little russian sub can be handy sometimes! I was surprise you did not bring back you navy in safe place near W.G, I thought it was worth it to send my sub regardless of the result.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,2,6,2,5,2,4,3,2,2
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
3 fighters and 5 tactical_bombers moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 4 bombers and 2 fighters
Americans defend with 2 cruisers, 4 destroyers, 2 marines and 2 submarines
2 submarines owned by the Americans Submerged
Germans roll dice for 4 bombers and 2 fighters in 104 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
Americans roll dice for 2 cruisers and 4 destroyers in 104 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
4 destroyers owned by the Americans and 2 fighters owned by the Germans lost in 104 Sea Zone
Germans roll dice for 4 bombers in 104 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
Americans roll dice for 2 cruisers in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
2 cruisers owned by the Americans, 2 bombers owned by the Germans and 2 marines owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 2 bombers and 2 fighters
Casualties for Americans: 2 cruisers, 4 destroyers and 2 marines
Battle in Caucasus
Germans attack with 3 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 mech_infantry; Russians defend with 3 infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 5 tactical_bombers in Caucasus, round 2 : 5/11 hits, 5.00 expected hits
Russians roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 3 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
3 fighters and 5 tactical_bombers moved from Caucasus to Bryansk
3 armour moved from Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bryansk to Rostov
2 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
1 bomber and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,2,3,5,1,4,5,3,6,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1.67
Americans : 0.67
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Tambov to Rostov
4 fighters moved from Russia to Rostov
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
2 aaGuns and 11 infantry moved from Samara to Russia
4 fighters moved from Rostov to Russia
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Timguska to Yenisey
1 infantry moved from Volgograd to Samara
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 transports moved from 37 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 battleships, 6 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 fighter moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
2 artilleries and 4 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Sakha to Yakut S.S.R.
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 6 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/15 hits, 5.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
3 infantry moved from Kwangtung to Kiangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi
2 fighters moved from Japan to Kiangsi
1 fighter moved from 21 Sea Zone to Kiangsi
3 artilleries and 3 infantry moved from Malaya to Shan State
2 mech_infantrys moved from Korea to Jehol
Place Units - Japanese
10 mech_infantrys placed in Korea
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 1.33
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
3 armour and 2 mech_infantrys moved from Iraq to Caucasus
Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 3 armour, 1 infantry and 2 mech_infantrys
Germans defend with 3 mech_infantrys
British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 3 armour and 1 mech_infantry in Caucasus, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Gibraltar to Norway
1 tactical_bomber moved from Gibraltar to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Egypt to Persia
3 fighters moved from Persia to Russia
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Burma to India
Place Units - British
3 fighters placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 0,00
British : -1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Southern Italy to Ukraine
5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,6,1,5,6,1,5,5,2
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
3 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Bryansk to Rostov
1 infantry and 2 tactical_bombers moved from Bryansk to Tambov
4 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to 112 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/4 hits, 0.67 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 25 damage total. Damaged units is as follows: factory_major = 20, airfield = 5
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 4 transports
1 transport owned by the British and 4 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 4 transports
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
2 fighters and 2 tactical_bombers moved from Rostov to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 bombers and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3,4,1,6,1,2,1,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67
Defenders Fire, : : -1.00
Attackers Fire, : : -0.67
Russians : -1.33
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov
3 fighters moved from Russia to Vologda
1 submarine moved from 103 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Vologda to Russia
3 fighters moved from Tambov to Russia
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 tactical_bomber moved from Persia to India
1 infantry moved from Shensi to Hopei
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
2 infantry and 3 mech_infantrys moved from Jehol to Chahar
3 infantry moved from Kiangsi to Anhwe
2 infantry moved from Yunnan to Hunan
1 fighter moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
3 fighters and 1 tactical_bomber moved from Kiangsi to Chahar
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 4 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 8/13 hits, 7.00 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 4/9 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Anhwe to Kwangsi
1 fighter moved from Hunan to Kwangsi
3 fighters and 1 tactical_bomber moved from Chahar to Buyant-Uhaa
10 mech_infantrys moved from Korea to Jehol
1 aaGun moved from Jehol to Buyant-Uhaa
3 infantry moved from Kwangtung to Kwangsi
3 artilleries and 2 infantry moved from Shan State to French Indo China
8 fighters and 4 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
10 mech_infantrys placed in Korea
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : 2.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
3 armour and 1 mech_infantry moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
Combat - British
Battle in Rostov
British attack with 3 armour, 3 fighters and 1 mech_infantry
Germans defend with 3 infantry
British roll dice for 3 armour, 3 fighters and 1 mech_infantry in Rostov, round 2 : 4/7 hits, 3,17 expected hits
Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 3 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 infantry moved from Burma to India
1 fighter moved from Persia to India
3 mech_infantrys moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Persia
3 infantry moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Norway to Russia
3 fighters moved from Rostov to Russia
3 fighters moved from United Kingdom to Finland
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
3 fighters placed in Persia
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1,00
British : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,1,4,2,3,2,5,6,5,2,5,2
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to Russia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Morocco to Algeria
Non Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by French to Finland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Russia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
Sov, a good game. I think I will concede. Barbarossa has stalled out and the Japanese have lost the initiative in the Pac. Well done!
@TheShrike GG