@AndrewAAGamer
none.
I like the no edit thing!
omg one hit…
Go ahead and crack the carrier. This could get interesting. :P
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 5 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
2 fighters owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : 0,17
2 more…
Destroyer and tac
@DizzKneeLand33 I have 2 left 1 more hit
let’s kill the fighter, that carrier’s been a hero :P
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 5 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
2 fighters owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 cruiser and 4 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 5 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
2 fighters owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 cruiser and 4 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Karelia
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 9 armour, 14 artilleries, 34 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
9 infantry moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Iceland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Karelia to Eastern Poland
Place Units - Germans
2 fighters placed in Western Germany
10 infantry placed in Romania
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Dzavhan
12 infantry moved from Timguska to Novosibirsk
6 infantry moved from Novosibirsk to Vologda
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
2 aaGuns, 3 armour, 8 artilleries, 21 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
Place Units - Russians
10 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 battleship moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship and 1 marine moved from 25 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
2 bombers, 4 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in Johnston Island
Battle in 26 Sea Zone
Japanese attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Johnston Island from Americans with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
2 bombers moved from 26 Sea Zone to Caroline Islands
1 aaGun and 1 mech_infantry moved from Manchuria to Amur
1 destroyer and 2 submarines moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
2 submarines moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
Place Units - Japanese
1 marine placed in Japan
1 battleship, 1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 2.00
I assumed no scramble, since there is a difference between a “fun” scramble and a “suicidal” one (however small that difference may be lol). Let me know if that assumption was incorrect!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
2 fighters moved from Gibraltar to Tunisia
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 battleship, 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 3 fighters in 30 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 30 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 30 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 1 destroyer
Battle in Tunisia
Americans attack with 1 armour and 2 fighters
Italians defend with 1 infantry
Americans roll dice for 1 armour and 2 fighters in Tunisia, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Tunisia to Morocco
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from 30 Sea Zone to Hawaiian Islands
Place Units - Americans
3 carriers, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 2,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 8 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 artilleries and 8 infantry in Manchuria, round 2 : 2/13 hits, 3,83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Hopei
2 artilleries and 2 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Anhwe to Hunan
1 fighter moved from Hopei to Jehol
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : -1,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
2 fighters moved from Gibraltar to Tunisia
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 battleship, 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 3 fighters in 30 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 30 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 30 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 1 destroyer
Battle in Tunisia
Americans attack with 1 armour and 2 fighters
Italians defend with 1 infantry
Americans roll dice for 1 armour and 2 fighters in Tunisia, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Tunisia to Morocco
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from 30 Sea Zone to Hawaiian Islands
Place Units - Americans
3 carriers, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 8 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 artilleries and 8 infantry in Manchuria, round 2 : 2/13 hits, 3,83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Hopei
2 artilleries and 2 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Anhwe to Hunan
1 fighter moved from Hopei to Jehol
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers; Remaining resources: 5 PUs;
Combat Move - British
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from India to Sumatra
1 carrier, 1 destroyer and 2 submarines moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 bomber moved from Eastern Persia to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
Combat - British
Battle in Sumatra
British attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Sumatra, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Alexandria to Egypt
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
2 aaGuns and 1 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
2 armour moved from India to Yunnan
1 tactical_bomber moved from 39 Sea Zone to Yunnan
1 aaGun moved from Kwangtung to Kwangsi
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyers
Combat Hit Differential Summary :
Italians : -0,67
British : -0,83
Americans : 2,00
Chinese : -1,83
Japanese : -2,33
I see I forgot to move the 9 inf from russia forward is it ok to edit that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 7 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Baltic States to Belarus
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Belarus, round 2 : 6/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 3.00
Russians : -0.33
wait, I just saw your request to edit. That would change my entire italian turn then.
So, I will edit those forward and then replay my Italian turn if that’s okay?