@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@DizzKneeLand33 said in DizzKneeLand33 (X+0) versus Giallo BM3 L20:
@Giallo said in DizzKneeLand33 (X+0) versus Giallo BM3 L20:
ouch…
Yeah, you’re telling me. Now I got a bunch of mad Luftwaffe pilots on my hands who thought they were gonna get to vacation in Southern Italy next turn… :P
But hey, look at the bright side, it could have gone worse. I think. Maybe. Never mind.
You got me there :joy:
Seriously, 3 are getting sent to Iceland instead as we speak hehehe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 1 harbour; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 fighters and 1 tactical_bomber moved from Western Germany to Iceland
6 armour and 14 mech_infantrys moved from Germany to Romania
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 submarine moved from 119 Sea Zone to 123 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Place Units - Germans
1 harbour placed in Iceland
9 artilleries placed in Romania
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 5 artilleries and 13 infantry moved from Western Ukraine to Ukraine
1 armour moved from Belarus to Novgorod
8 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Eastern Poland
2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Belarus
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from Wake Island to 25 Sea Zone
3 tactical_bombers moved from Wake Island to 25 Sea Zone
1 bomber moved from Wake Island to Johnston Island
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to Johnston Island
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Johnston Island
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 bomber and 1 fighter
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Johnston Island, round 2 : 5/5 hits, 3.00 expected hits
Americans roll dice for 1 bomber and 1 fighter in Johnston Island, round 2 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Johnston Island
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 bomber and 1 fighter
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Johnston Island to 31 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 31 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to Wake Island
1 bomber moved from Johnston Island to Wake Island
1 bomber moved from Paulau Island to Wake Island
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 battleship and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Kwangtung to Guam
1 infantry moved from Chahar to Hopei
2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
Place Units - Japanese
1 harbour placed in Wake Island
1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.33
Japanese : 3.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
1 armour moved from Algeria to Morocco
2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 31 Sea Zone
Combat Hit Differential Summary :
scramble?
Following the lyrics on Led Zeppelin II:
Scramble on! :p
3 fighters. Crack BB, then carriers, then max defense but I’d like to keep carriers so you may have to check with me depending (kill tac fighters before sinking carriers in any event).
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
1 armour moved from Algeria to Morocco
2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
Battle in 31 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 31 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/12 hits, 6,00 expected hits
Combat Hit Differential Summary :
Americans : 0,67
8 hits…
4 cracks (BB and 3 CV), sub, 3 tacs.
@DizzKneeLand33 2 hits with the subs
destroyer and 1 CV
I didn’t see what you took as casualties. How many hits did I get in round 1?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
1 armour moved from Algeria to Morocco
2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
Battle in 31 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 31 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/12 hits, 6,00 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 7/14 hits, 7,50 expected hits
Units damaged: 2 battleships owned by the Americans
3 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 31 Sea Zone
Americans roll dice for 3 submarines in 31 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 3 : 5/12 hits, 6,00 expected hits
Combat Hit Differential Summary :
Americans : 0,67
Japanese : -0,67
Okay, kill the boats first mas defense from there. Thanks for taking the time on the OOL!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
1 armour moved from Algeria to Morocco
2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
Battle in 31 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 31 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/12 hits, 6,00 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 7/14 hits, 7,50 expected hits
Units damaged: 2 battleships owned by the Americans
3 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 31 Sea Zone
Americans roll dice for 3 submarines in 31 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 3 : 5/12 hits, 6,00 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 1 transport in 31 Sea Zone, round 3 : 8/11 hits, 6,00 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 31 Sea Zone
Americans roll dice for 2 battleships, 2 cruisers, 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 4 : 4/7 hits, 4,00 expected hits
Japanese roll dice for 4 fighters and 1 transport in 31 Sea Zone, round 4 : 1/4 hits, 2,67 expected hits
4 fighters owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 31 Sea Zone
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 2 battleships, 2 cruisers and 2 fighters remaining. Battle score for attacker is 71
Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
2 fighters moved from 31 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from French Guiana to Suriname
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0,67
Japanese : -0,33