@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
3 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - ANZAC
Battle in 25 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 25 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 infantry moved from Siam to Shan State
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
3 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - ANZAC
Battle in 25 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 25 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 infantry moved from Siam to Shan State
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
9 armour, 11 artilleries, 22 infantry and 14 mech_infantrys moved from Romania to Eastern Poland
3 artilleries and 12 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 9 armour, 14 artilleries, 34 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 14 artilleries, 34 infantry and 14 mech_infantrys in Eastern Poland, round 2 : 19/71 hits, 19.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 14 artilleries, 34 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Romania to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 123 Sea Zone to 110 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 infantry moved from Southern France to France
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
10 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Baltic States
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour moved from Novgorod to Bryansk
1 fighter moved from Karelia to Bryansk
1 fighter moved from Vyborg to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Baltic States to Russia
1 mech_infantry moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 1 destroyer and 6 submarines moved from 6 Sea Zone to 31 Sea Zone
3 fighters moved from Guam to 31 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Wake Island to 31 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 26 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Celebes from Dutch, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers
Americans defend with 2 battleships and 2 cruisers; ANZAC defend with 1 destroyer
Japanese roll dice for 6 submarines in 31 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 8/10 hits, 5.67 expected hits
Americans roll dice for 2 battleships, 2 cruisers and 1 destroyer in 31 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 battleships owned by the Americans lost in 31 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 destroyer, 4 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 2 battleships and 2 cruisers
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers, 4 fighters and 2 tactical_bombers moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Amur
1 aaGun, 2 infantry and 1 mech_infantry moved from Jehol to Manchuria
Place Units - Japanese
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : -0.67
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters and 1 infantry; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
2 fighters moved from Eastern United States to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Algeria
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Algeria to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 fighters and 1 infantry placed in Western United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : 0,50
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 4 infantry moved from Anhwe to Jehol
1 fighter moved from Suiyuyan to Hopei
2 artilleries and 2 infantry moved from Kweichow to Anhwe
Place Units - Chinese
2 artilleries and 3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters and 1 infantry; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
2 fighters moved from Eastern United States to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Algeria
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Algeria to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 fighters and 1 infantry placed in Western United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 4 infantry moved from Anhwe to Jehol
1 fighter moved from Suiyuyan to Hopei
2 artilleries and 2 infantry moved from Kweichow to Anhwe
Place Units - Chinese
2 artilleries and 3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from French Madagascar to Iraq
1 fighter moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
Combat - British
Battle in Kwangtung
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kwangtung
British roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 bomber, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 3/5 hits, 1,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 aaGun moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Burma
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Burma
1 marine moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 80 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Iraq to Egypt
1 bomber moved from Iraq to Eastern Persia
1 armour moved from Central United States to Quebec
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
3 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 submarines and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in 39 Sea Zone change ownership: 2 submarines and 1 transport
Combat Hit Differential Summary :
Italians : 0,67
British : 1,17
Americans : 0,50
Chinese : -0,50
Neutral_Axis : -1,00
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from Southern Italy to Morocco
1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
2 armour and 2 mech_infantrys moved from Romania to Baltic States
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 armour and 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits, 0.83 expected hits
1 bomber owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Morocco
Americans win with 1 armour remaining. Battle score for attacker is -16
Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Baltic States
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to France
2 artilleries and 4 infantry moved from Romania to Eastern Poland
1 artillery moved from Tobruk to Libya
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.50
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 5 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Combat Hit Differential Summary :
ANZAC : -2,00
omg one hit…
Go ahead and crack the carrier. This could get interesting. :P
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 5 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
2 fighters owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : 0,17
2 more…
Destroyer and tac
@DizzKneeLand33 I have 2 left 1 more hit
let’s kill the fighter, that carrier’s been a hero :P
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 5 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
2 fighters owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 cruiser and 4 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 5 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
2 fighters owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 cruiser and 4 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Karelia
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 9 armour, 14 artilleries, 34 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
9 infantry moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Iceland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Karelia to Eastern Poland
Place Units - Germans
2 fighters placed in Western Germany
10 infantry placed in Romania
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.67