Scramble 111 but not 110
sub fights in 106 and dies first.
Max D. You can dent the other cv and lose a DD.
Japan does not want to be fighting ANZAC on such even terms.
Did you count those ANZAC planes as defending India next Japanese turn?
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -1,33
2 more…
Lose a DD and a CV.
You can go Max D looking forward.
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
ANZAC roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 3 : 4/6 hits, 2,67 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 5/8 hits, 4,00 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 43
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,50
Japanese : -1,67
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
It will fall indeed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novosibirsk to Kansu
Germans take Timguska from Russians
Germans take Kansu from Chinese
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
3 bombers moved from Novgorod to Samara
Purchase Units - Germans
Germans buy 17 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Samara
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Samara, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Samara to Novgorod
3 armour moved from Ukraine to Caucasus
4 armour moved from Bryansk to Caucasus
9 mech_infantrys moved from Novosibirsk to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
7 infantry moved from Bryansk to Ukraine
1 aaGun, 17 artilleries and 24 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Archangel
3 mech_infantrys moved from Bryansk to Caucasus
4 fighters and 10 infantry moved from Germany to Western Germany
1 artillery moved from Novgorod to Belarus
2 tactical_bombers moved from Novgorod to Denmark
10 mech_infantrys and 3 tactical_bombers moved from Western Germany to Denmark
3 fighters moved from Western Germany to Denmark
Place Units - Germans
3 artilleries placed in France
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
8 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 0.67
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
It will fall indeed
MARTI still could have something to say about that. Killing my transport has been a setback. You only had about 39% of doing that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
6 artilleries, 60 infantry and 1 mech_infantry moved from Russia to Samara
1 armour moved from Anhwe to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
Purchase Units - Russians
Russians buy 2 armour; Remaining resources: 1 PUs;
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
2 aaGuns moved from Russia to Samara
Place Units - Russians
2 armour placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
3 armour, 8 artilleries and 13 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
2 bombers moved from Philippines to India
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Manchuria
1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Japan to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 artillery and 1 infantry moved from French Indo China to Kwangsi
5 fighters and 4 tactical_bombers moved from French Indo China to India
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
Scramble from India?
Also, can I assume you’ll lose the bomber before the inf?
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Also, can I assume you’ll lose the bomber before the inf?
no scramble loose bomber before inf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
3 armour, 8 artilleries and 13 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
2 bombers moved from Philippines to India
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Manchuria
1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Japan to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 artillery and 1 infantry moved from French Indo China to Kwangsi
5 fighters and 4 tactical_bombers moved from French Indo China to India
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Shantung
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 marine owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 marine
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 3 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in India
Japanese attack with 4 armour, 9 artilleries, 2 bombers, 5 fighters, 15 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 4 armour, 9 artilleries, 2 bombers, 5 fighters, 15 infantry and 4 tactical_bombers in India, round 2 : 13/39 hits, 15.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 7 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 10/31 hits, 12.83 expected hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 9 artilleries, 2 bombers, 5 fighters, 5 infantry and 4 tactical_bombers in India, round 3 : 12/29 hits, 13.17 expected hits
UK_Pacific roll dice for 1 armour, 5 artilleries, 7 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/19 hits, 9.00 expected hits
2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 5 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in India
Japanese roll dice for 4 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in India, round 4 : 15/22 hits, 10.83 expected hits
UK_Pacific roll dice for 7 fighters in India, round 4 : 5/7 hits, 4.67 expected hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 fighter owned by the Americans and 6 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 110
Casualties for Japanese: 8 artilleries and 14 infantry
Casualties for British: 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 aaGun moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 infantry moved from Sakha to Amur
1 infantry moved from Yenisey to Timguska
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 carrier and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from India to Burma
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 carrier, 1 destroyer, 3 fighters and 1 submarine placed in 6 Sea Zone
Japanese undo move 2.
3 fighters placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : -0.17
UK_Pacific : -4.50
AA fire in India : : -1.50
Japanese : 4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from Iraq to Volgograd
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier and 9 submarines; Remaining resources: 1 PUs;
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Guam
Non Combat Move - Americans
1 bomber moved from Volgograd to Iraq
1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 110 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 submarines moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Wake Island
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 artilleries placed in Normandy Bordeaux
1 carrier and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 fighter and 1 infantry moved from Anhwe to Kiangsu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kweichow
8 infantry moved from Anhwe to Kweichow
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Combat Move - British
1 battleship moved from 54 Sea Zone to 21 Sea Zone
4 armour moved from Iraq to Caucasus
4 artilleries and 10 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat - British
Battle in Caucasus
British attack with 4 armour, 4 artilleries and 10 infantry
Germans defend with 7 armour and 12 mech_infantrys
British roll dice for 4 armour, 4 artilleries and 10 infantry in Caucasus, round 2 : 6/18 hits, 5,67 expected hits
Italians roll dice for 7 armour and 12 mech_infantrys in Caucasus, round 2 : 8/19 hits, 7,50 expected hits
6 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Caucasus
British roll dice for 4 armour, 4 artilleries and 2 infantry in Caucasus, round 3 : 3/10 hits, 4,00 expected hits
Italians roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 3 : 5/13 hits, 5,50 expected hits
3 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 2 infantry owned by the British lost in Caucasus
1 artillery owned by the British and 4 armour owned by the British retreated to Northwest Persia
Italians win with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for British: 3 artilleries and 10 infantry
Casualties for Germans: 9 mech_infantrys
Non Combat Move - British
6 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 artilleries placed in Iraq
1 factory_minor placed in Persia
3 infantry placed in Egypt
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,67
Italians : 0,00
AA fire in Volgograd : : -0,17
Chinese : 1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from Iraq to Volgograd
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier and 9 submarines; Remaining resources: 1 PUs;
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Guam
Non Combat Move - Americans
1 bomber moved from Volgograd to Iraq
1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 110 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 submarines moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Wake Island
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 artilleries placed in Normandy Bordeaux
1 carrier and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 fighter and 1 infantry moved from Anhwe to Kiangsu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kweichow
8 infantry moved from Anhwe to Kweichow
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Combat Move - British
1 battleship moved from 54 Sea Zone to 21 Sea Zone
4 armour moved from Iraq to Caucasus
4 artilleries and 10 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat - British
Battle in Caucasus
British attack with 4 armour, 4 artilleries and 10 infantry
Germans defend with 7 armour and 12 mech_infantrys
British roll dice for 4 armour, 4 artilleries and 10 infantry in Caucasus, round 2 : 6/18 hits, 5,67 expected hits
Italians roll dice for 7 armour and 12 mech_infantrys in Caucasus, round 2 : 8/19 hits, 7,50 expected hits
6 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Caucasus
British roll dice for 4 armour, 4 artilleries and 2 infantry in Caucasus, round 3 : 3/10 hits, 4,00 expected hits
Italians roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 3 : 5/13 hits, 5,50 expected hits
3 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 2 infantry owned by the British lost in Caucasus
1 artillery owned by the British and 4 armour owned by the British retreated to Northwest Persia
Italians win with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for British: 3 artilleries and 10 infantry
Casualties for Germans: 9 mech_infantrys
Non Combat Move - British
6 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 artilleries placed in Iraq
1 factory_minor placed in Persia
3 infantry placed in Egypt
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 armour and 1 infantry
EDIT: Adding units owned by British to Iraq: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,67
Italians : 0,00
AA fire in Volgograd : : -0,17
Chinese : 1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
2 bombers moved from Southern Italy to Egypt
1 armour moved from Tobruk to Egypt
Italians take Alexandria from British
1 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 marine
British defend with 2 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 marine in Egypt, round 2 : 3/6 hits, 2.83 expected hits
British roll dice for 2 armour and 3 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits
1 artillery owned by the Italians, 3 infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 bombers and 1 marine remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 armour and 3 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 aaGun moved from France to Northern Italy
2 infantry moved from France to Northern Italy
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from Egypt to Cyprus
1 artillery and 2 infantry moved from Romania to Bessarabia
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
1 infantry moved from France to Western Germany
3 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -0.00
British : -0.33
Americans : 0.33