Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians Purchase Units - Italians Italians buy 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from Southern France to France 1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Tunisia to Tobruk 2 artilleries and 3 infantry moved from Tunisia to Libya 1 mech_infantry moved from Bessarabia to Rostov 1 armour moved from Romania to Ukraine 1 artillery and 2 infantry moved from Bulgaria to Romania 1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov Place Units - Italians 4 infantry and 1 marine placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 6 PUs; Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Combat Hit Differential Summary :
ANZAC : -1,00
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one hit with sub for cv another 2 hits
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Max D. You can dent the other cv and lose a DD.
Japan does not want to be fighting ANZAC on such even terms.
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Did you count those ANZAC planes as defending India next Japanese turn?
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 6 PUs; Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits 1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : -1,33
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2 more…
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Lose a DD and a CV.
You can go Max D looking forward.
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 6 PUs; Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits 1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits ANZAC roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 3 : 4/6 hits, 2,67 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 5/8 hits, 4,00 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 3/3 hits, 1,50 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 43 Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 3 submarines Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 2 fighters moved from 42 Sea Zone to Northern Territory 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,50 Japanese : -1,67
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
It will fall indeed
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 armour moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Novosibirsk to Kansu Germans take Timguska from Russians Germans take Kansu from Chinese 1 armour moved from Novosibirsk to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 3 bombers moved from Novgorod to Samara Purchase Units - Germans Germans buy 17 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Samara Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Samara, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Samara to Novgorod 3 armour moved from Ukraine to Caucasus 4 armour moved from Bryansk to Caucasus 9 mech_infantrys moved from Novosibirsk to Caucasus 3 mech_infantrys moved from Bryansk to Volgograd 7 infantry moved from Bryansk to Ukraine 1 aaGun, 17 artilleries and 24 infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Bryansk to Archangel 3 mech_infantrys moved from Bryansk to Caucasus 4 fighters and 10 infantry moved from Germany to Western Germany 1 artillery moved from Novgorod to Belarus 2 tactical_bombers moved from Novgorod to Denmark 10 mech_infantrys and 3 tactical_bombers moved from Western Germany to Denmark 3 fighters moved from Western Germany to Denmark Place Units - Germans 3 artilleries placed in France 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 8 artilleries placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.67
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
It will fall indeed
MARTI still could have something to say about that. Killing my transport has been a setback. You only had about 39% of doing that.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 6 artilleries, 60 infantry and 1 mech_infantry moved from Russia to Samara 1 armour moved from Anhwe to Kwangsi Chinese take Kwangsi from Japanese 1 mech_infantry moved from Anhwe to Kwangtung UK_Pacific take Kwangtung from Japanese Purchase Units - Russians Russians buy 2 armour; Remaining resources: 1 PUs; Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Samara 2 aaGuns moved from Russia to Samara Place Units - Russians 2 armour placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India 3 armour, 8 artilleries and 13 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi 1 mech_infantry moved from French Indo China to Kwangsi 2 bombers moved from Philippines to India 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Manchuria 1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 fighters moved from Japan to Kiangsu 1 fighter and 1 tactical_bomber moved from Manchuria to Shantung 1 artillery and 1 infantry moved from French Indo China to Kwangsi 5 fighters and 4 tactical_bombers moved from French Indo China to India Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese
Combat Hit Differential Summary :
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Scramble from India?
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Also, can I assume you’ll lose the bomber before the inf?
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Also, can I assume you’ll lose the bomber before the inf?
no scramble loose bomber before inf
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India 3 armour, 8 artilleries and 13 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi 1 mech_infantry moved from French Indo China to Kwangsi 2 bombers moved from Philippines to India 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Manchuria 1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 fighters moved from Japan to Kiangsu 1 fighter and 1 tactical_bomber moved from Manchuria to Shantung 1 artillery and 1 infantry moved from French Indo China to Kwangsi 5 fighters and 4 tactical_bombers moved from French Indo China to India Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Shantung Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 marine Casualties for Chinese: 2 infantry Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 3 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in India Japanese attack with 4 armour, 9 artilleries, 2 bombers, 5 fighters, 15 infantry and 4 tactical_bombers British defend with 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 4 armour, 9 artilleries, 2 bombers, 5 fighters, 15 infantry and 4 tactical_bombers in India, round 2 : 13/39 hits, 15.50 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 7 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 10/31 hits, 12.83 expected hits 10 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 4 armour, 9 artilleries, 2 bombers, 5 fighters, 5 infantry and 4 tactical_bombers in India, round 3 : 12/29 hits, 13.17 expected hits UK_Pacific roll dice for 1 armour, 5 artilleries, 7 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/19 hits, 9.00 expected hits 2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 5 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 4 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in India, round 4 : 15/22 hits, 10.83 expected hits UK_Pacific roll dice for 7 fighters in India, round 4 : 5/7 hits, 4.67 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 fighter owned by the Americans and 6 fighters owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 4 armour, 1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 110 Casualties for Japanese: 8 artilleries and 14 infantry Casualties for British: 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 fighter Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 aaGun moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 2 fighters moved from Kiangsu to 6 Sea Zone 1 infantry moved from Sakha to Amur 1 infantry moved from Yenisey to Timguska 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 1 carrier and 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from India to Burma 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 carrier, 1 destroyer, 3 fighters and 1 submarine placed in 6 Sea Zone Japanese undo move 2. 3 fighters placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.17 UK_Pacific : -4.50 AA fire in India : : -1.50 Japanese : 4.33