@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
4 transports moved from 102 Sea Zone to 101 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 fighters and 7 infantry; Remaining resources: 1 PUs;
Combat - Americans
Non Combat Move - Americans
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 7 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 fighter moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
6 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from India to Iraq
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 4 infantry placed in Central United States
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Suiyuyan to Shantung
2 infantry moved from Anhwe to Shantung
3 infantry moved from Anhwe to Kiangsu
3 infantry moved from Chahar to Anhwe
2 infantry moved from Anhwe to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 marine
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 marine in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Combat Move - British
2 fighters moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
4 artilleries and 11 infantry moved from Iraq to Northwest Persia
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
4 armour moved from Egypt to Iraq
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
British attack with 4 artilleries and 11 infantry
Italians defend with 1 armour
British roll dice for 4 artilleries and 11 infantry in Northwest Persia, round 2 : 9/15 hits, 3,83 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
2 fighters moved from Persia to India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
3 infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : 4,83
Italians : 0,50
Chinese : 1,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
Purchase Units - Italians
Italians buy 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Tunisia to Tobruk
2 artilleries and 3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Romania to Ukraine
1 artillery and 2 infantry moved from Bulgaria to Romania
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov
Place Units - Italians
4 infantry and 1 marine placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Combat Hit Differential Summary :
ANZAC : -1,00
one hit with sub for cv another 2 hits
Max D. You can dent the other cv and lose a DD.
Japan does not want to be fighting ANZAC on such even terms.
Did you count those ANZAC planes as defending India next Japanese turn?
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -1,33
2 more…
Lose a DD and a CV.
You can go Max D looking forward.
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
ANZAC roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 3 : 4/6 hits, 2,67 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 5/8 hits, 4,00 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 43
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,50
Japanese : -1,67
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
It will fall indeed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novosibirsk to Kansu
Germans take Timguska from Russians
Germans take Kansu from Chinese
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
3 bombers moved from Novgorod to Samara
Purchase Units - Germans
Germans buy 17 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Samara
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Samara, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Samara to Novgorod
3 armour moved from Ukraine to Caucasus
4 armour moved from Bryansk to Caucasus
9 mech_infantrys moved from Novosibirsk to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
7 infantry moved from Bryansk to Ukraine
1 aaGun, 17 artilleries and 24 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Archangel
3 mech_infantrys moved from Bryansk to Caucasus
4 fighters and 10 infantry moved from Germany to Western Germany
1 artillery moved from Novgorod to Belarus
2 tactical_bombers moved from Novgorod to Denmark
10 mech_infantrys and 3 tactical_bombers moved from Western Germany to Denmark
3 fighters moved from Western Germany to Denmark
Place Units - Germans
3 artilleries placed in France
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
8 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 0.67
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
It will fall indeed
MARTI still could have something to say about that. Killing my transport has been a setback. You only had about 39% of doing that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
6 artilleries, 60 infantry and 1 mech_infantry moved from Russia to Samara
1 armour moved from Anhwe to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
Purchase Units - Russians
Russians buy 2 armour; Remaining resources: 1 PUs;
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
2 aaGuns moved from Russia to Samara
Place Units - Russians
2 armour placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
3 armour, 8 artilleries and 13 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
2 bombers moved from Philippines to India
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Manchuria
1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Japan to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 artillery and 1 infantry moved from French Indo China to Kwangsi
5 fighters and 4 tactical_bombers moved from French Indo China to India
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
Scramble from India?
Also, can I assume you’ll lose the bomber before the inf?
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Also, can I assume you’ll lose the bomber before the inf?
no scramble loose bomber before inf