Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 bomber moved from Northwest Persia to Greece
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 aaGun and 5 infantry moved from Northern Italy to France
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 bomber placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from 56 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Samara from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Archangel
Germans take Smolensk from Russians
2 mech_infantrys moved from Belarus to Archangel
3 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 bombers moved from Ukraine to Archangel
2 mech_infantrys moved from Bryansk to Archangel
Purchase Units - Germans
Germans buy 7 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 4 mech_infantrys in Archangel, round 2 : 2/8 hits, 3.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
4 mech_infantrys moved from Volgograd to Novosibirsk
1 mech_infantry moved from Caucasus to Novosibirsk
4 mech_infantrys moved from Volgograd to Novosibirsk
3 armour moved from Caucasus to Ukraine
2 artilleries and 5 infantry moved from Belarus to Bryansk
3 bombers moved from Archangel to Novgorod
3 artilleries and 2 infantry moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Bryansk to Volgograd
4 fighters moved from Ukraine to Germany
12 mech_infantrys moved from Germany to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 artilleries and 3 infantry moved from Western Germany to France
1 armour and 3 mech_infantrys moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 7 infantry placed in Germany
3 artilleries placed in France
1 mech_infantry placed in Western Germany
Germans undo move 4.
Germans undo move 2.
1 artillery and 2 infantry placed in Volgograd
Germans undo move 2.
10 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in Novgorod
Germans undo move 4.
Germans undo move 5.
3 infantry placed in Volgograd
1 artillery placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 armour and 1 mech_infantry moved from Hopei to Hunan
Chinese take Kweichow from Japanese
1 mech_infantry moved from Hopei to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Hopei to Anhwe
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 21 PUs;
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hunan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Russians win, taking Hunan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Russians : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Yunnan to Hunan
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to Hunan
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Burma to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 74 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 3 artilleries, 2 fighters, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shantung
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery and 1 bomber in Hunan, round 3 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Hunan to Philippines
2 carriers and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 19 Sea Zone to 42 Sea Zone
2 fighters moved from Yunnan to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 artillery moved from Korea to Manchuria
1 armour and 1 artillery moved from Amur to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Japan to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 4 tactical_bombers moved from 36 Sea Zone to French Indo China
1 artillery moved from New Guinea to Dutch New Guinea
3 fighters moved from Japan to French Indo China
Place Units - Japanese
1 armour, 1 harbour, 1 infantry and 1 mech_infantry placed in French Indo China
3 artilleries, 2 fighters, 3 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Chinese : 0.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
4 transports moved from 102 Sea Zone to 101 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 fighters and 7 infantry; Remaining resources: 1 PUs;
Combat - Americans
Non Combat Move - Americans
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 7 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 fighter moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
6 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from India to Iraq
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 4 infantry placed in Central United States
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Suiyuyan to Shantung
2 infantry moved from Anhwe to Shantung
3 infantry moved from Anhwe to Kiangsu
3 infantry moved from Chahar to Anhwe
2 infantry moved from Anhwe to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 marine
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 marine in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Combat Move - British
2 fighters moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
4 artilleries and 11 infantry moved from Iraq to Northwest Persia
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
4 armour moved from Egypt to Iraq
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
British attack with 4 artilleries and 11 infantry
Italians defend with 1 armour
British roll dice for 4 artilleries and 11 infantry in Northwest Persia, round 2 : 9/15 hits, 3,83 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
2 fighters moved from Persia to India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
3 infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : 4,83
Italians : 0,50
Chinese : 1,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
Purchase Units - Italians
Italians buy 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Tunisia to Tobruk
2 artilleries and 3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Romania to Ukraine
1 artillery and 2 infantry moved from Bulgaria to Romania
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov
Place Units - Italians
4 infantry and 1 marine placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Combat Hit Differential Summary :
ANZAC : -1,00
one hit with sub for cv another 2 hits
Max D. You can dent the other cv and lose a DD.
Japan does not want to be fighting ANZAC on such even terms.
Did you count those ANZAC planes as defending India next Japanese turn?
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -1,33
2 more…
Lose a DD and a CV.
You can go Max D looking forward.
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
ANZAC roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 3 : 4/6 hits, 2,67 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 5/8 hits, 4,00 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 43
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,50
Japanese : -1,67
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
It will fall indeed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novosibirsk to Kansu
Germans take Timguska from Russians
Germans take Kansu from Chinese
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
3 bombers moved from Novgorod to Samara
Purchase Units - Germans
Germans buy 17 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Samara
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Samara, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Samara to Novgorod
3 armour moved from Ukraine to Caucasus
4 armour moved from Bryansk to Caucasus
9 mech_infantrys moved from Novosibirsk to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
7 infantry moved from Bryansk to Ukraine
1 aaGun, 17 artilleries and 24 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Archangel
3 mech_infantrys moved from Bryansk to Caucasus
4 fighters and 10 infantry moved from Germany to Western Germany
1 artillery moved from Novgorod to Belarus
2 tactical_bombers moved from Novgorod to Denmark
10 mech_infantrys and 3 tactical_bombers moved from Western Germany to Denmark
3 fighters moved from Western Germany to Denmark
Place Units - Germans
3 artilleries placed in France
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
8 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 0.67
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
It will fall indeed
MARTI still could have something to say about that. Killing my transport has been a setback. You only had about 39% of doing that.