Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 12 artilleries and 33 infantry moved from Smolensk to Russia 2 fighters moved from Russia to Samara 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 mech_infantry moved from Anhwe to Hopei 1 submarine moved from 91 Sea Zone to 93 Sea Zone Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Tambov Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters and 1 infantry in Tambov, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win with 3 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Russia 3 fighters moved from Tambov to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Japanese 1 armour and 1 mech_infantry moved from Hunan to Kiangsu Japanese take Anhwe from Chinese 1 infantry moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Jehol to Shantung 1 bomber moved from French Indo China to 45 Sea Zone 4 fighters moved from Jehol to Shantung 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from India to Sumatra 1 fighter and 1 tactical_bomber moved from Jehol to Kiangsi 1 tactical_bomber moved from Jehol to Kiangsu Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 25 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kiangsu Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 4 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Shantung, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour, 4 artilleries and 2 infantry moved from Jehol to Anhwe 3 armour, 5 artilleries, 2 infantry and 6 mech_infantrys moved from Hunan to Anhwe 4 fighters moved from Shantung to Japan 1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China 1 infantry moved from Yunnan to Hunan 3 mech_infantrys moved from Yunnan to Anhwe 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 mech_infantry moved from French Indo China to Hunan 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Sumatra to India 3 fighters moved from Japan to Philippines 1 bomber moved from 45 Sea Zone to French Indo China Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,4,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,1 Japanese collect 50 PUs (12 lost to blockades); end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.00 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Americans 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 42 Sea Zone to Sumatra 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry moved from Soviet Far East to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 bomber moved from Egypt to Iraq 1 artillery and 1 infantry moved from Norway to Finland Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in Amur Battle in Sumatra Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Sumatra Americans win, taking Amur from Japanese, taking Sumatra from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Battle in Finland Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 fighter moved from Sumatra to 41 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 41 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 112 Sea Zone to 91 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Norway 1 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 4 submarines placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Hopei to Tsinghai Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese 5 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi 17 infantry moved from Hopei to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Tobruk to Egypt 2 fighters moved from 112 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 74 Sea Zone to 41 Sea Zone 1 battleship moved from 42 Sea Zone to 41 Sea Zone Purchase Units - British British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Combat - British Battle in 41 Sea Zone British attack with 1 battleship, 1 cruiser and 1 destroyer; Americans loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Norway Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33 Americans : 2,00 Chinese : 0,33 AA fire in Iraq : : 0,83 Japanese : 0,67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Italians 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 marine moved from Crete to 99 Sea Zone 2 cruisers and 1 marine moved from 99 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 artillery and 2 infantry moved from Bryansk to Belarus 2 bombers moved from Novgorod to Belarus Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Tobruk Battle in Malta Battle in Belarus Italians attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 2 bombers and 2 infantry in Belarus, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Tobruk from British, taking Malta from British, taking Belarus from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 bombers moved from Belarus to Novgorod 2 artilleries and 2 infantry moved from Tunisia to Libya 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Denmark to Western Germany 2 infantry moved from Northern Italy to Western Germany 1 artillery and 3 infantry moved from Northern Italy to France 1 aaGun and 11 infantry moved from Western Germany to Denmark Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.83 Russians : -0.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 carrier moved from 54 Sea Zone to 41 Sea Zone 2 fighters moved from Java to 41 Sea Zone 1 fighter moved from Java to Sumatra Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 armour and 1 mech_infantry moved from Bryansk to Archangel Germans take Smolensk from Russians 3 bombers moved from Novgorod to Finland 3 fighters moved from Novgorod to Archangel 10 mech_infantrys moved from Eastern Poland to Archangel Purchase Units - Germans Germans buy 6 artilleries and 16 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Finland Germans attack with 1 artillery, 3 bombers and 1 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 armour, 3 fighters and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 fighters and 11 mech_infantrys in Archangel, round 2 : 4/15 hits, 3.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 3 fighters and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Poland to Novgorod 13 mech_infantrys moved from Germany to Baltic States 5 artilleries moved from Novgorod to Vyborg 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 1 infantry moved from Eastern Persia to Persia 3 bombers moved from Finland to Western Germany 10 infantry moved from Denmark to Western Germany 2 artilleries and 7 infantry moved from Western Germany to Germany 3 artilleries and 5 infantry moved from France to Northern Italy Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Persia 3 artilleries placed in Iraq 3 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 65 PUs (2 lost to blockades); end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -0.67 Russians : -0.33
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It’s gamble time, otherwise I’m doomed
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Bryansk 14 artilleries, 7 fighters, 50 infantry and 1 tactical_bomber moved from Russia to Bryansk 1 mech_infantry moved from Hopei to Shensi Purchase Units - Russians Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 armour, 14 artilleries, 7 fighters, 50 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 3 armour, 23 artilleries, 25 infantry and 17 mech_infantrys AA fire in Bryansk : 0/6 hits, 1,00 expected hits Russians roll dice for 1 armour, 14 artilleries, 7 fighters, 50 infantry and 1 tactical_bomber in Bryansk, round 2 : 16/73 hits, 20,00 expected hits Italians roll dice for 2 aaGuns, 3 armour, 23 artilleries, 25 infantry and 17 mech_infantrys in Bryansk, round 2 : 28/68 hits, 23,17 expected hits 28 infantry owned by the Russians, 2 aaGuns owned by the Germans and 14 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 14 artilleries, 7 fighters, 22 infantry and 1 tactical_bomber in Bryansk, round 3 : 17/45 hits, 15,33 expected hits Italians roll dice for 3 armour, 23 artilleries, 11 infantry and 17 mech_infantrys in Bryansk, round 3 : 15/54 hits, 18,50 expected hits 15 infantry owned by the Russians, 11 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 14 artilleries, 7 fighters, 7 infantry and 1 tactical_bomber in Bryansk, round 4 : 9/30 hits, 11,67 expected hits Italians roll dice for 3 armour, 23 artilleries and 11 mech_infantrys in Bryansk, round 4 : 14/37 hits, 12,83 expected hits 7 infantry owned by the Russians, 7 artilleries owned by the Russians and 9 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 7 artilleries, 7 fighters and 1 tactical_bomber in Bryansk, round 5 : 9/16 hits, 7,00 expected hits Italians roll dice for 3 armour, 23 artilleries and 2 mech_infantrys in Bryansk, round 5 : 14/28 hits, 9,83 expected hits 6 fighters owned by the Russians, 1 armour owned by the Russians, 7 artilleries owned by the Germans, 7 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk retreated to Bryansk Italians win with 3 armour and 16 artilleries remaining. Battle score for attacker is -91 Casualties for Russians: 1 armour, 14 artilleries, 6 fighters and 50 infantry Casualties for Germans: 2 aaGuns, 7 artilleries, 25 infantry and 17 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
AA fire in Bryansk : : -1,00 Italians : 6,67 Russians : -3,00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Japanese 1 armour moved from Kiangsu to Anhwe Japanese take Kiangsi from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 4 armour, 9 artilleries, 3 infantry and 9 mech_infantrys moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 fighter moved from Japan to 5 Sea Zone Purchase Units - Japanese Japanese buy 3 carriers, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 5 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 3 fighters moved from Philippines to Japan 1 artillery and 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from India to Yunnan 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 1 fighter moved from French Indo China to India 1 tactical_bomber moved from India to French Indo China Place Units - Japanese 3 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,4 Japanese collect 42 PUs (13 lost to blockades); end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Americans 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Amur to Korea Americans take Korea from Japanese 3 carriers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from Guam to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 3 infantry moved from Norway to Finland
Combat Hit Differential Summary :
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scramble?
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Americans 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Amur to Korea Americans take Korea from Japanese 3 carriers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from Guam to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 3 infantry moved from Norway to Finland Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 3 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Celebes Battle in Tunisia Battle in Finland Americans attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter and 3 infantry in Finland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Americans win, taking Celebes from Japanese, taking Tunisia from Italians, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 6 Sea Zone Americans attack with 3 carriers, 1 destroyer, 5 fighters, 5 submarines and 2 tactical_bombers Japanese defend with 3 carriers, 1 destroyer, 9 fighters and 1 submarine Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
Combat Hit Differential Summary :
Germans : 0,00 Americans : 2,33
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5 more hits
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Lose the ships.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Americans 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Amur to Korea Americans take Korea from Japanese 3 carriers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from Guam to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 3 infantry moved from Norway to Finland Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 3 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Celebes Battle in Tunisia Battle in Finland Americans attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter and 3 infantry in Finland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Americans win, taking Celebes from Japanese, taking Tunisia from Italians, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 6 Sea Zone Americans attack with 3 carriers, 1 destroyer, 5 fighters, 5 submarines and 2 tactical_bombers Japanese defend with 3 carriers, 1 destroyer, 9 fighters and 1 submarine Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 carriers, 1 destroyer and 9 fighters in 6 Sea Zone, round 2 : 8/13 hits, 7,33 expected hits Units damaged: 1 carrier owned by the Americans 5 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits Japanese roll dice for 9 fighters in 6 Sea Zone, round 3 : 8/9 hits, 6,00 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits Japanese roll dice for 6 fighters in 6 Sea Zone, round 4 : 3/6 hits, 4,00 expected hits 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is -46 Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 5 submarines and 2 tactical_bombers Casualties for Japanese: 3 carriers, 1 destroyer, 5 fighters and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 fighters moved from 41 Sea Zone to 44 Sea Zone 2 carriers moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from 44 Sea Zone to 21 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Finland to Norway 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone Place Units - Americans 3 infantry placed in Norway 2 fighters and 2 tactical_bombers placed in Western United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang retreated to Sikang Japanese win, taking Tsinghai from Germans with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 25 infantry moved from Shensi to Kansu 1 fighter moved from Sikang to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Gibraltar to Egypt Purchase Units - British British buy 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Non Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Norway Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 5 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 Americans : 1,50 Chinese : -1,33 Japanese : 1,83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Italians 2 artilleries and 2 infantry moved from Libya to Tunisia 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from 96 Sea Zone to Algeria 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone Purchase Units - Italians Italians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in 94 Sea Zone Italians attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Algeria Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Tunisia Italians attack with 2 artilleries and 2 infantry Americans defend with 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Russians defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy 2 fighters moved from Algeria to 94 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 marine moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 2 infantry moved from Western Germany to Denmark 1 infantry moved from Tobruk to Libya 1 artillery and 2 infantry moved from Belarus to Novgorod 2 bombers moved from Novgorod to Western Germany Place Units - Italians 1 artillery and 9 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 1.33 Russians : -0.17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - ANZAC 1 fighter moved from Sumatra to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 carrier and 2 fighters moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 carrier moved from 54 Sea Zone to 21 Sea Zone Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 1 armour and 1 mech_infantry moved from Archangel to Russia Germans take Vologda from Russians 1 armour moved from Bryansk to Russia Germans take Smolensk from Russians 2 armour and 16 artilleries moved from Bryansk to Russia 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 3 fighters moved from Novgorod to Finland 3 bombers moved from Western Germany to United Kingdom 2 mech_infantrys moved from Volgograd to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia Purchase Units - Germans Germans buy 6 artilleries, 1 fighter and 13 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 7,8,7 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom causes 20 damage total. Battle in Russia Germans attack with 4 armour, 16 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 2 infantry and 1 tactical_bomber AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 4 armour, 16 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 8/26 hits, 10.00 expected hits Russians roll dice for 3 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 3/5 hits, 2.17 expected hits 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians, 3 artilleries owned by the Germans and 3 aaGuns owned by the Russians lost in Russia Germans captures 10PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 4 armour, 13 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Germans: 3 artilleries Casualties for Russians: 3 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Battle in Finland Germans attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 10 mech_infantrys moved from Archangel to Vyborg 13 mech_infantrys moved from Baltic States to Vyborg 3 fighters moved from Finland to Novgorod 7 mech_infantrys moved from Germany to Baltic States 3 artilleries moved from Ukraine to Rostov 1 mech_infantry moved from Volgograd to Northwest Persia 3 infantry moved from Volgograd to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Rostov 3 artilleries and 5 infantry moved from Northern Italy to Western Germany 3 bombers moved from United Kingdom to Western Germany 3 artilleries moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 1 infantry moved from Persia to Iraq 5 infantry moved from Western Germany to France Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 artilleries placed in Persia 3 artilleries placed in Iraq 1 fighter and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 68 PUs (2 lost to blockades); end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -1.17 Americans : -0.67 Russians : 0.83 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 mech_infantry moved from Shensi to Kansu Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :