Scramble 111 but not 110
sub fights in 106 and dies first.
Surely that’s obvious. Dent BB.
You can dent the CV next, then lose the DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
4 submarines moved from 91 Sea Zone to 94 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Norway to Finland
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 1 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Malaya
Battle in Finland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 artillery and 1 fighter in Finland, round 3 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 fighter in Finland, round 4 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 fighter in Finland, round 5 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 5 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Americans lost in Finland
retreated to Finland
Germans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Algeria
Americans attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 artillery
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 4 submarines
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 marine and 1 transport
Americans roll dice for 4 submarines in 94 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 94 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
4 submarines owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 94 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 94 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport remaining. Battle score for attacker is -34
Casualties for Americans: 1 destroyer, 1 fighter and 4 submarines
Casualties for Italians: 1 destroyer
2 fighters owned by the Italians forced to land in Tunisia
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to Wake Island
1 carrier and 1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 carriers and 2 fighters moved from 21 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Finland to Norway
Place Units - Americans
3 fighters placed in Norway
1 armour, 4 fighters and 1 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 75 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 fighters moved from 112 Sea Zone to Finland
2 fighters moved from Norway to Finland
2 infantry moved from Norway to Finland
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 37 Sea Zone
Purchase Units - British
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 14 PUs;
Combat - British
Battle in Finland
British attack with 6 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 6 fighters and 2 infantry in Finland, round 2 : 2/8 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Finland to 112 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
2 fighters moved from Finland to Norway
3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Norway
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Italians : 1,33
British : -1,33
Americans : -3,33
Chinese : -1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Italians
1 infantry moved from Libya to Tobruk
2 bombers moved from Western Germany to Tobruk
1 artillery and 2 fighters moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 2 aaGuns
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 3 aaGuns and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 aaGun owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 4 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 5 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 18
Casualties for Americans: 2 aaGuns
Casualties for British: 1 aaGun and 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 2 fighters
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Algeria, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Tobruk
Italians attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 bombers and 1 infantry in Tobruk, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Tobruk to Southern Italy
1 carrier moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to Southern Italy
3 fighters moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
7 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Novgorod to Vyborg
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.67
Americans : 0.67
Questions for coming turns:
Germany are going to bomb Norway with 3bomb + 6 ftrs, intercept with 7ftr?
Will the USSR mech stay put in Kansu? Actually, Germany will move a mech+tank to the Urals.
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Questions for coming turns:
Germany are going to bomb Norway with 3bomb + 6 ftrs, intercept with 7ftr?Will the USSR mech stay put in Kansu? Actually, Germany will move a mech+tank to the Urals.
Actually, scratch the strategic bombing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Paulau Island
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Paulau Island from Japanese with 1 aaGun and 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 21 Sea Zone to 46 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 1,33
you can leave the mech in Kansu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
5 artilleries and 23 mech_infantrys moved from Vyborg to Finland
10 mech_infantrys moved from Novgorod to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 armour and 1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 100 PUs;
Germans buy 6 artilleries, 1 carrier, 3 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 3 PUs;
Combat - Germans
Battle in Finland
Germans attack with 6 artilleries, 1 infantry and 33 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 6 artilleries, 1 infantry and 33 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Western Germany to 115 Sea Zone
2 artilleries moved from Western Germany to Germany
3 artilleries and 1 infantry moved from Iraq to Trans-Jordan
3 artilleries moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Trans-Jordan
3 infantry moved from Caucasus to Northwest Persia
3 artilleries moved from Rostov to Caucasus
2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 armour and 2 mech_infantrys moved from Russia to Rostov
13 artilleries moved from Russia to Tambov
7 mech_infantrys moved from Baltic States to Novgorod
2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
Place Units - Germans
1 carrier and 1 transport placed in 115 Sea Zone
1 mech_infantry placed in Novgorod
3 artilleries placed in Persia
3 artilleries placed in Iraq
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 68 PUs (2 lost to blockades); end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
5 armour, 10 artilleries, 4 infantry and 10 mech_infantrys moved from Shensi to Kansu
2 bombers and 1 mech_infantry moved from Kweichow to Kansu
2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 fighter moved from India to Malaya
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Philippines to 34 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 carrier and 1 transport; ANZAC defend with 1 carrier and 3 fighters
Japanese roll dice for 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 1 bomber, 4 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits
ANZAC roll dice for 1 battleship, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
3 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits
ANZAC roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 transport owned by the Americans and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win with 1 bomber, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 29
Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters
Casualties for ANZAC: 1 carrier and 3 fighters
Casualties for Americans: 1 carrier and 1 transport
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Malaya
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 fighter owned by the Japanese retreated
Battle in Kansu
Japanese attack with 5 armour, 10 artilleries, 2 bombers, 5 infantry and 11 mech_infantrys
Chinese defend with 1 fighter and 28 infantry; Russians defend with 1 mech_infantry
Japanese roll dice for 5 armour, 10 artilleries, 2 bombers, 5 infantry and 11 mech_infantrys in Kansu, round 2 : 12/33 hits, 11.50 expected hits
Chinese roll dice for 1 fighter, 28 infantry and 1 mech_infantry in Kansu, round 2 : 9/30 hits, 10.33 expected hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 12 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour, 9 artilleries, 2 bombers and 8 mech_infantrys in Kansu, round 3 : 6/24 hits, 9.50 expected hits
Chinese roll dice for 1 fighter, 16 infantry and 1 mech_infantry in Kansu, round 3 : 6/18 hits, 6.33 expected hits
3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour, 6 artilleries, 2 bombers and 5 mech_infantrys in Kansu, round 4 : 5/18 hits, 7.50 expected hits
Chinese roll dice for 1 fighter, 10 infantry and 1 mech_infantry in Kansu, round 4 : 7/12 hits, 4.33 expected hits
4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour, 2 artilleries, 2 bombers and 2 mech_infantrys in Kansu, round 5 : 3/11 hits, 5.17 expected hits
Chinese roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Kansu, round 5 : 2/7 hits, 2.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour, 1 artillery, 2 bombers and 1 mech_infantry in Kansu, round 6 : 2/9 hits, 4.50 expected hits
Chinese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Kansu, round 6 : 3/4 hits, 1.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 4 armour and 2 bombers in Kansu, round 7 : 3/6 hits, 3.33 expected hits
Chinese roll dice for 1 fighter and 1 mech_infantry in Kansu, round 7 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour and 2 bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour, 10 artilleries, 5 infantry and 11 mech_infantrys
Casualties for Chinese: 1 fighter and 28 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Kansu to French Indo China
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Hopei to Chahar
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Shan State
1 fighter moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber, 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 34 Sea Zone to French Indo China
1 infantry moved from India to Burma
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Americans : 0.67
Chinese : 1.67
Japanese : -11.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
4 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 46 Sea Zone to Philippines
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 4 infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Gibraltar, round 3 : 3/6 hits, 1,67 expected hits
Italians roll dice for 1 marine in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 infantry
Battle in Philippines
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 artillery and 2 fighters in Philippines, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from Philippines to 35 Sea Zone
2 carriers and 1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 tactical_bomber moved from Wake Island to Guam
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
3 infantry placed in Norway
1 battleship, 1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Move - British
11 armour, 6 artilleries, 2 fighters, 7 infantry and 12 mech_infantrys moved from Egypt to Trans-Jordan
Purchase Units - British
British buy 3 armour and 3 fighters; Remaining resources: 2 PUs;
Combat - British
Battle in Trans-Jordan
British attack with 11 armour, 6 artilleries, 2 fighters, 7 infantry and 12 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 18 artilleries, 11 infantry and 7 mech_infantrys
AA fire in Trans-Jordan : 1/2 hits, 0,33 expected hits
1 fighter owned by the British lost in Trans-Jordan
British roll dice for 11 armour, 6 artilleries, 1 fighter, 7 infantry and 12 mech_infantrys in Trans-Jordan, round 2 : 11/37 hits, 12,17 expected hits
Germans roll dice for 1 aaGun, 3 armour, 18 artilleries, 11 infantry and 7 mech_infantrys in Trans-Jordan, round 2 : 13/39 hits, 13,50 expected hits
1 aaGun owned by the Germans, 6 mech_infantrys owned by the British, 10 infantry owned by the Germans and 7 infantry owned by the British lost in Trans-Jordan
British roll dice for 11 armour, 6 artilleries, 1 fighter and 6 mech_infantrys in Trans-Jordan, round 3 : 11/24 hits, 10,00 expected hits
Germans roll dice for 3 armour, 18 artilleries, 1 infantry and 7 mech_infantrys in Trans-Jordan, round 3 : 13/29 hits, 10,17 expected hits
6 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 7 mech_infantrys owned by the Germans, 6 artilleries owned by the British and 1 armour owned by the British lost in Trans-Jordan
British roll dice for 10 armour and 1 fighter in Trans-Jordan, round 4 : 5/11 hits, 5,50 expected hits
Germans roll dice for 3 armour and 15 artilleries in Trans-Jordan, round 4 : 5/18 hits, 6,50 expected hits
5 artilleries owned by the Germans and 5 armour owned by the British lost in Trans-Jordan
British roll dice for 5 armour and 1 fighter in Trans-Jordan, round 5 : 5/6 hits, 3,00 expected hits
Germans roll dice for 3 armour and 10 artilleries in Trans-Jordan, round 5 : 5/13 hits, 4,83 expected hits
5 artilleries owned by the Germans and 5 armour owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Germans win with 3 armour and 5 artilleries remaining. Battle score for attacker is -51
Casualties for British: 11 armour, 6 artilleries, 1 fighter, 7 infantry and 12 mech_infantrys
Casualties for Germans: 1 aaGun, 13 artilleries, 11 infantry and 7 mech_infantrys
Non Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from 91 Sea Zone to French Equatorial Africa
Place Units - British
3 armour placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00
Italians : -0,33
British : 1,33
Americans : 1,17
AA fire in Trans-Jordan : : 0,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Italians
1 unit repaired.
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 bombers and 2 fighters moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Gibraltar, round 2 : 4/6 hits, 3.00 expected hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits
1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Western Germany
7 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Vyborg to Finland
2 bombers moved from Gibraltar to Southern France
Place Units - Italians
1 transport placed in 97 Sea Zone
3 artilleries, 3 infantry and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : 0.17
TUV is insanely low this game. About to get lower. You’ve made some attacks I didn’t expect - perhaps you’re figuring you need some luck.
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
TUV is insanely low this game. About to get lower. You’ve made some attacks I didn’t expect - perhaps you’re figuring you need some luck.
I believe I did need some luck…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 115 Sea Zone to Norway
6 artilleries, 1 infantry and 33 mech_infantrys moved from Finland to Norway
5 fighters and 1 tactical_bomber moved from Novgorod to Norway
3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Norway
Purchase Units - Germans
Germans buy 3 artilleries, 9 mech_infantrys, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 7 artilleries, 3 bombers, 10 fighters, 3 infantry, 33 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 2 fighters and 23 infantry; French defend with 1 fighter; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
AA fire in Norway : 1/9 hits, 1.50 expected hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 7 artilleries, 3 bombers, 9 fighters, 3 infantry, 33 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 22/58 hits, 17.83 expected hits
Americans roll dice for 3 aaGuns, 7 fighters and 27 infantry in Norway, round 2 : 13/34 hits, 13.67 expected hits
2 aaGuns owned by the British, 1 aaGun owned by the Americans, 3 infantry owned by the Germans, 10 mech_infantrys owned by the Germans and 20 infantry owned by the British lost in Norway
Germans roll dice for 1 armour, 7 artilleries, 3 bombers, 9 fighters, 23 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 13/45 hits, 15.67 expected hits
Americans roll dice for 7 fighters and 7 infantry in Norway, round 3 : 5/14 hits, 7.00 expected hits
4 fighters owned by the Americans, 4 infantry owned by the Americans, 1 fighter owned by the French, 5 mech_infantrys owned by the Germans, 1 fighter owned by the British and 3 infantry owned by the British lost in Norway
Germans roll dice for 1 armour, 7 artilleries, 3 bombers, 9 fighters, 18 mech_infantrys and 2 tactical_bombers in Norway, round 4 : 14/40 hits, 14.83 expected hits
Americans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 armour, 7 artilleries, 3 bombers, 9 fighters, 17 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Germans: 1 fighter, 3 infantry and 16 mech_infantrys
Casualties for British: 2 aaGuns, 2 fighters and 23 infantry
Casualties for Americans: 1 aaGun, 4 fighters and 4 infantry
Casualties for French: 1 fighter
Non Combat Move - Germans
8 mech_infantrys moved from Novgorod to Bryansk
3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
6 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 artilleries moved from Persia to Iraq
3 artilleries and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Ukraine to Caucasus
13 artilleries moved from Tambov to Volgograd
3 bombers moved from Norway to Western Germany
1 fighter moved from Norway to 113 Sea Zone
8 fighters and 2 tactical_bombers moved from Norway to Western Germany
3 artilleries and 3 infantry moved from France to Southern France
Place Units - Germans
3 artilleries placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
7 submarines and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 72 PUs (1 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.50
AA fire in Norway : : -0.50
Americans : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour and 1 mech_infantry moved from Urals to Yenisey
1 artillery moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
3 bombers moved from French Indo China to Jehol
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from French Indo China to Malaya
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 9 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya
Japanese win, taking Sumatra from Americans, taking Malaya from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Jehol
Japanese attack with 1 artillery, 3 bombers and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Jehol, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery and 3 bombers in Jehol, round 3 : 2/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
1 infantry moved from Burma to India
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 armour moved from Kansu to Chahar
3 bombers moved from Jehol to Anhwe
1 armour moved from Kansu to Yenisey
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery placed in India
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Japanese collect 48 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : -0.17
Chinese : -0.33
Japanese : -1.67
Well that’s it, I will need to review my allies play drastic. Perhaps I should have done that last year or so…
Well played Simon, I always enjoy our games
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Well that’s it, I will need to review my allies play drastic. Perhaps I should have done that last year or so…
Well played Simon, I always enjoy our games
Thanks for the game. I think this game was over a while ago. Was glad to kill USSR to speed up the pace.
Not sure what advice I could give TBH. I just think that if Axis are played well, allies don’t have a big chance. But then I can’t normally take down the M level players when I play Axis. So they must know something. One thing you didn’t do was take the Caroline Islands. I think that should have been done.