@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II
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hf
Bid: sub SZ98, inf NG.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to France 1 battleship moved from 113 Sea Zone to 111 Sea Zone Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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no scramble
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to France 1 battleship moved from 113 Sea Zone to 111 Sea Zone Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits, 0.83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 6 : 1/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 5/14 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/14 hits, 5.17 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 4/7 hits, 3.00 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 tactical_bomber moved from France to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Holland Belgium Place Units - Germans 1 destroyer placed in 112 Sea Zone 4 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : -0.83 French : 0.67 AA fire in France : : -0.17 Neutral_Allies : 0.33
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Combat Move - Russians 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Baltic States to Belarus 1 artillery moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 submarine moved from 127 Sea Zone to 124 Sea Zone 6 infantry moved from Amur to Buryatia 6 infantry moved from Sakha to Buryatia 2 infantry moved from Caucasus to Kazakhstan Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 2 aaGuns moved from Sakha to Buryatia 1 aaGun moved from Novgorod to Belarus 2 aaGuns moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 1 mech_infantry placed in Volgograd 3 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to 20 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Japan to Kwangtung 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Okinawa to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Purchase Units - Japanese Japanese buy 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Borneo Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 battleship, 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe 1 fighter moved from Korea to Japan 4 infantry moved from Korea to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Japan 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 43 Sea Zone Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 40 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : 0.50 Chinese : 0.00 UK_Pacific : -0.67 Japanese : 1.17
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There we go. Slightly different. But you can’t kill all my southern infantry. And I didn’t lose any planes.
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Purchase Units - Americans Americans buy 1 carrier and 3 fighters; Remaining resources: 6 PUs; Non Combat Move - Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to British Guiana Place Units - Americans 3 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 artillery Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - British 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from India to French Indo China 1 fighter moved from Burma to French Indo China 1 battleship moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone Purchase Units - British British buy 1 airfield and 1 fighter; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in French Indo China British attack with 2 fighters and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 infantry moved from Burma to Yunnan 3 infantry moved from Malaya to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 3 aaGuns, 1 artillery and 5 infantry moved from India to Burma 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 fighter moved from 110 Sea Zone to Gibraltar 1 bomber moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 2 fighters moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Yunnan Place Units - British 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,83 British : -0,33 Italians : -0,33 Chinese : 0,17 Japanese : -1,67
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
There we go. Slightly different. But you can’t kill all my southern infantry. And I didn’t lose any planes.
Gladly I didn’t lose a plane as well…
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one second pls
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Purchase Units - Americans Americans buy 1 carrier and 3 fighters; Remaining resources: 6 PUs; Non Combat Move - Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to British Guiana Place Units - Americans 3 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 artillery Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - British 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from India to French Indo China 1 fighter moved from Burma to French Indo China 1 battleship moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone Purchase Units - British British buy 1 airfield and 1 fighter; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in French Indo China British attack with 2 fighters and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 infantry moved from Burma to Yunnan 3 infantry moved from Malaya to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 3 aaGuns, 1 artillery and 5 infantry moved from India to Burma 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 fighter moved from 110 Sea Zone to Gibraltar 1 bomber moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 2 fighters moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Yunnan Place Units - British 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,83 British : -0,33 Italians : -0,33 Chinese : 0,17 Japanese : -1,67
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Albania to Greece 2 infantry moved from Albania to Greece 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Kenya 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to 96 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Cyprus Battle in Greece Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 2 : 1/7 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 3 : 4/7 hits, 2.50 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 1 infantry Battle in 96 Sea Zone Italians attack with 1 bomber and 1 destroyer British defend with 1 submarine Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Battle in Alexandria Italians attack with 1 armour, 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 3/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 cruiser and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Greece to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 armour moved from Northern Italy to Romania 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 2.33 British : 0.50 Neutral_Allies : -1.00
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Malaya to Shan State Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Turning off Edit Mode 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 70 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 3 tactical_bombers British defend with 1 battleship Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans 2 bombers, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 3 fighters moved from Western Germany to Alexandria 1 fighter moved from Southern Italy to Alexandria 2 tactical_bombers moved from Holland Belgium to Southern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 aaGuns moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to Northern Italy 2 mech_infantrys moved from France to Northern Italy 5 armour and 2 mech_infantrys moved from France to Yugoslavia 2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 4 artilleries and 2 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Norway to Finland 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 114 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Germany Germans undo move 1. 2 artilleries and 1 infantry placed in France 1 artillery, 1 infantry and 1 mech_infantry placed in Germany 1 bomber and 4 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : 0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur 2 armour and 3 mech_infantrys moved from Volgograd to Sikang 2 infantry moved from Kazakhstan to Sikang 1 aaGun and 8 infantry moved from Novgorod to Belarus 1 artillery and 3 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 3 infantry moved from Bryansk to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Kiangsi to Hunan 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 1 mech_infantry moved from Anhwe to Hunan 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 cruiser moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam Purchase Units - Japanese Japanese buy 2 carriers and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Guam Battle in Celebes Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 fighter and 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Java Battle in Hunan Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Java from Dutch, taking Hunan from Chinese with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers British defend with 2 infantry and 1 tactical_bomber; Chinese defend with 11 infantry Japanese roll dice for 2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers in Yunnan, round 2 : 8/19 hits, 10.67 expected hits Chinese roll dice for 13 infantry and 1 tactical_bomber in Yunnan, round 2 : 7/14 hits, 4.83 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 : 8/12 hits, 6.67 expected hits Chinese roll dice for 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/6 hits, 2.17 expected hits 1 tactical_bomber owned by the British, 3 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -22 Casualties for Japanese: 5 fighters and 2 tactical_bombers Casualties for Chinese: 11 infantry Casualties for British: 2 infantry and 1 tactical_bomber Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to Philippines 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 bombers and 3 tactical_bombers moved from Yunnan to French Indo China 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : 0.67 Chinese : 0.33 Japanese : -2.67
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Kiangsi to Hunan 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 1 mech_infantry moved from Anhwe to Hunan 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 cruiser moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam Purchase Units - Japanese Japanese buy 2 carriers and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Guam Battle in Celebes Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 fighter and 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Java Battle in Hunan Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Java from Dutch, taking Hunan from Chinese with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers British defend with 2 infantry and 1 tactical_bomber; Chinese defend with 11 infantry Japanese roll dice for 2 bombers, 9 fighters, 1 infantry and 7 tactical_bombers in Yunnan, round 2 : 8/19 hits, 10.67 expected hits Chinese roll dice for 13 infantry and 1 tactical_bomber in Yunnan, round 2 : 7/14 hits, 4.83 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 : 8/12 hits, 6.67 expected hits Chinese roll dice for 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/6 hits, 2.17 expected hits 1 tactical_bomber owned by the British, 3 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -22 Casualties for Japanese: 5 fighters and 2 tactical_bombers Casualties for Chinese: 11 infantry Casualties for British: 2 infantry and 1 tactical_bomber Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to Philippines 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 bombers and 3 tactical_bombers moved from Yunnan to French Indo China 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 aaGun and 1 infantry EDIT: Removing units owned by Japanese from Manchuria: 4 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun and 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 ANZAC : 0.67 Chinese : 0.33 Japanese : -2.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Americans 1 bomber moved from Gibraltar to 99 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone Purchase Units - Americans Americans buy 2 carriers, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Marianas Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship in 21 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship in 21 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 54 Sea Zone to 22 Sea Zone 1 bomber moved from 99 Sea Zone to Egypt 1 fighter moved from British Guiana to Gibraltar 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 carriers and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Combat Move - British 2 infantry moved from Shan State to Yunnan 2 fighters moved from Burma to Yunnan 2 fighters moved from Gibraltar to Egypt 1 bomber moved from Gibraltar to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 tactical_bomber moved from 92 Sea Zone to French West Africa Purchase Units - British British buy 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 3 PUs; Combat - British Battle in Yunnan British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 bomber and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 bomber and 4 infantry in Iraq, round 2 : 0/5 hits, 1,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Iraq British roll dice for 1 bomber and 2 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber and 1 infantry in Iraq, round 4 : 1/2 hits, 0,83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 bomber and 1 infantry in Iraq, round 5 : 1/2 hits, 0,83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in French West Africa British attack with 1 armour, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French West Africa, round 2 : 0/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French West Africa British roll dice for 1 armour and 1 tactical_bomber in French West Africa, round 3 : 1/2 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 tactical_bomber moved from French West Africa to Nigeria 1 bomber moved from Iraq to Persia 2 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Egypt 2 fighters moved from United Kingdom to 92 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Yunnan to India 1 infantry moved from Shan State to Burma 2 aaGuns moved from Burma to India 1 aaGun moved from Burma to India 1 artillery moved from Burma to India 5 infantry moved from Burma to India 1 battleship moved from 54 Sea Zone to 22 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 fighters placed in United Kingdom 1 factory_minor placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,1 UK_Pacific collect 6 PUs (4 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
British : -3,33 Americans : 0,33 Neutral_Axis : 0,33 Japanese : 0,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory 1 armour moved from Romania to Bessarabia Italians take Eastern Poland from Russians Italians take Bessarabia from Russians Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Tanganyika Territory Italians attack with 1 artillery and 3 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 2 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 2 infantry in Tanganyika Territory, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 4 : 1/4 hits, 1.00 expected hits British roll dice for 2 infantry in Tanganyika Territory, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Tanganyika Territory Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 5 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory Italians win, taking Tanganyika Territory from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria Place Units - Italians 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : -1.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC 2 fighters moved from Queensland to 21 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Dutch New Guinea to New Guinea Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs; Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 cruiser, 2 fighters and 1 transport Japanese defend with 1 battleship ANZAC roll dice for 1 cruiser, 2 fighters and 1 transport in 21 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship in 21 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Guam, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from 21 Sea Zone to 22 Sea Zone 2 aaGuns, 1 fighter and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -1,33