I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
5 bombers moved from United Kingdom to Finland
Purchase Units - Americans
Americans buy 1 armour, 6 bombers, 1 fighter and 1 infantry; Remaining resources: 4 PUs;
Combat - Americans
Battle in Norway
Battle in Finland
Americans attack with 5 bombers
Germans defend with 4 infantry
Americans roll dice for 5 bombers in Finland, round 2 : 3/5 hits, 3.33 expected hits
Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Germans lost in Finland
Americans roll dice for 5 bombers in Finland, round 3 : 4/5 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Norway from Germans with 5 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to United Kingdom: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser and 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Norway from Americans to Germans
EDIT: Turning off Edit Mode
5 bombers moved from Finland to Vologda
10 bombers moved from Western United States to United Kingdom
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from French Guiana to Brazil
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 56 Sea Zone to 62 Sea Zone
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Brazil
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,2,5,5,5,1,5,2,3,4,2,1
Americans collect 54 PUs (4 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
1 fighter and 20 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Politics - British
Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Holland Belgium
2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Denmark
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Denmark from Germans, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Holland Belgium to United Kingdom
3 fighters moved from 112 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
Place Units - British
3 infantry placed in Normandy Bordeaux
1 artillery and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00
British : 1.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 infantry moved from Union of South Africa to Rhodesia
Italians take Rhodesia from British
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
Italians take Belgian Congo from British
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 marine moved from French Madagascar to 72 Sea Zone
1 cruiser and 1 marine moved from 72 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Western Germany to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Caucasus
Purchase Units - Italians
Italians buy 3 artilleries, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 marine and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 3 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 3 infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 2 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to France
1 aaGun and 1 infantry moved from Western Germany to Germany
2 fighters moved from 95 Sea Zone to Algeria
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Rostov to Ukraine
1 bomber moved from Caucasus to Ukraine
1 transport moved from 71 Sea Zone to 81 Sea Zone
Place Units - Italians
3 artilleries, 4 infantry, 2 marines and 1 mech_infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 33 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : -3.00
British : 0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 5 PUs;
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Queensland
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
1 armour and 2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
ANZAC collect 17 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 bomber and 1 fighter moved from Ukraine to Russia
2 bombers moved from Romania to Russia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 fighter, 2 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Greece to Western Ukraine
1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
2 infantry moved from Western Germany to Denmark
Purchase Units - Germans
Germans buy 3 artilleries, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits, 0.50 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Denmark
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry
AA fire in Denmark : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Denmark, round 2 : 4/6 hits, 1.83 expected hits
British roll dice for 1 aaGun and 3 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British and 3 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 3 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 1.67 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber and 1 fighter moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Baltic States to Bessarabia
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour and 6 mech_infantrys moved from Germany to Western Germany
3 infantry moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
3 artilleries placed in Ukraine
1 mech_infantry placed in Novgorod
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.50
Germans : 2.67
British : -1.33
Russians : -0.67
AA fire in Denmark : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
2 infantry moved from Volgograd to Caucasus
3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
2 artilleries and 4 infantry moved from Bryansk to Belarus
2 infantry moved from Vologda to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Bryansk to Belarus
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 35 PUs;
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Belarus, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
1 artillery and 1 infantry moved from Tambov to Bryansk
1 artillery and 10 infantry moved from Russia to Bryansk
1 aaGun moved from Vologda to Archangel
1 aaGun and 9 infantry moved from Samara to Russia
Place Units - Russians
3 infantry placed in Volgograd
5 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Paulau Island
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 marine
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Java
Japanese win, taking Celebes from ANZAC, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Paulau Island
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 marine
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 3 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 marine in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Kweichow to 6 Sea Zone
2 fighters moved from Kweichow to French Indo China
1 armour moved from India to Yunnan
2 infantry moved from Yunnan to Kweichow
1 artillery and 3 infantry moved from India to Burma
1 carrier moved from 42 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -1.00
ANZAC : 0.33
Japanese : -0.17
Now for the allies to do their worst. Next turn, all my fronts should be strengthened.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
7 bombers moved from United Kingdom to 112 Sea Zone
1 armour and 1 artillery moved from 112 Sea Zone to Norway
3 bombers moved from United Kingdom to Novgorod
5 bombers moved from Vologda to Novgorod
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Norway
Battle in Novgorod
Americans attack with 8 bombers
Germans defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans roll dice for 8 bombers in Novgorod, round 2 : 1/8 hits, 5.33 expected hits
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.83 expected hits
1 infantry owned by the Germans lost in Novgorod
Americans roll dice for 8 bombers in Novgorod, round 3 : 5/8 hits, 5.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Norway from Germans with 6 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 bombers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Archangel
7 bombers moved from 112 Sea Zone to United Kingdom
6 bombers moved from Western United States to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 bomber and 1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Hawaiian Islands to Queensland
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Brazil to French Guiana
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
3 infantry placed in Brazil
5 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Move - Chinese
1 fighter and 4 infantry moved from Suiyuyan to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
1 fighter moved from Hopei to Chahar
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Politics - British
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to Norway
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns, 2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
3 marines moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries, 1 battleship, 2 cruisers, 6 infantry, 3 marines and 5 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 2 artilleries, 6 infantry and 3 marines moved from 112 Sea Zone to Norway
Place Units - British
3 infantry placed in Normandy Bordeaux
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.00
British : 2.33
Americans : -4.67
Chinese : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 2 marines moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
2 fighters moved from Algeria to Gibraltar
2 bombers moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Rostov
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Rostov
2 artilleries and 4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters, 1 infantry and 2 marines
British defend with 1 aaGun, 1 airfield, 1 armour, 1 harbour and 2 infantry; French defend with 1 fighter
AA fire in Gibraltar : 1/2 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Gibraltar
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 marines in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 aaGun, 1 armour, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.83 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 fighter and 2 marines in Gibraltar, round 3 : 1/4 hits, 1.50 expected hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Gibraltar, round 3 : 0/4 hits, 1.83 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery, 1 fighter and 2 marines in Gibraltar, round 4 : 1/4 hits, 1.50 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1.50 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 fighter and 2 marines in Gibraltar, round 5 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 fighter in Gibraltar, round 5 : 0/2 hits, 1.17 expected hits
1 fighter owned by the French and 1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 fighter and 2 marines remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 aaGun, 1 armour and 2 infantry
Casualties for French: 1 fighter
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in Rostov
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Southern France, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Northwest Persia
2 fighters moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Russia to Ukraine
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from South West Africa to Rhodesia
1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from France to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 carrier placed in 95 Sea Zone
1 bomber and 2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 40 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 51 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 59 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
AA fire in Gibraltar : : 0.67
Italians : 0.83
British : -2.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 10 PUs;
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Ukraine to Russia
3 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 8 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/6 hits, 2.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 1/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 1/10 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 3 : 3/10 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Russia to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 fighter moved from Holland Belgium to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to Western Germany
3 mech_infantrys moved from Western Germany to Germany
4 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Ukraine
4 infantry and 3 mech_infantrys placed in Germany
1 fighter and 9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -6.00
British : -1.00
Russians : -0.67
Germany is making one more PU than Italy? Crazy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
5 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Rostov
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 3.50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
2 infantry moved from Bryansk to Smolensk
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Bryansk to Belarus
1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Archangel to Novgorod
4 aaGuns, 6 artilleries and 51 infantry moved from Bryansk to Russia
Place Units - Russians
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in New Britain
Battle in Ceylon
Battle in Solomon Islands
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Ceylon from UK_Pacific, taking Solomon Islands from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 47 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 47 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 47 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 armour, 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 aaGun, 2 artilleries and 3 infantry moved from Kweichow to Anhwe
3 fighters moved from French Indo China to Philippines
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 32 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
Yeah, my first mistake was letting UK Pacific get killed so quickly – even another turn or two would help. The idea I’m trying to work with is making Russia survive. For that to work, Italy will have to be given a few things. 60+ income per turn, however, might just be a bit much. :P
I have a few clients for the next bit and then I’ll come back to see about resigning. If so, would you be interested in switching sides with the same bid?
Calcutta wasn’t your main problem. The main thing was letting Italy go wild. Even if Egypt falls, normally ICs on Iraq and Persia will eventually build enough units to retake it. Calcutta is difficult to defend against a J1 DOW.
If you’re conceding this game we can go again.
Sounds great, let me know where you would like your bid placement and I’ll get this started either today or tomorrow by the latest.
Sub SZ98, inf NG.
Oh shoot, I thought the NG infantry was outlawed a long time ago or I’d still be doing it. Isn’t it you can place a unit where a unit already exists?
Technically, it’s illegal although most people allow (house rule) it.